BGI characters: Difference between revisions

From OniGalore
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
*These are a series of new characters developed by [[User:Samer| Samer]].
*These are a series of new characters developed by [[User:Samer| Samer]].
*They include either completely new concepts or concepts more or less based on the ideas discussed in [[AE:BGI]]  
*They include either completely new concepts or concepts more or less based on the ideas discussed in [[AE:BGI]]  
*They all share a common color scheme of white, black and different shades of green.
*They all share a common color scheme of white, black and different shades of green\teal.
*All the playable characters have customized move sets and green contrails and hit impacts.
*All the playable characters have customized move sets and green contrails and hit impacts.



Revision as of 13:11, 18 October 2012

  • These are a series of new characters developed by Samer.
  • They include either completely new concepts or concepts more or less based on the ideas discussed in AE:BGI
  • They all share a common color scheme of white, black and different shades of green\teal.
  • All the playable characters have customized move sets and green contrails and hit impacts.

They include :

BGI Executives

  • First concept by geyser is found here
  • In Samer's version these are non-fighting characters, wearing suits and rarely seen on the field, if ever.
  • They head the BGI, working behind the scenes on grand scales.

Oni%25202012-10-13%252003-23-54-54_cr.jpg 2012-10-13_032154.jpg

Sarai

  • Female BGI boss working directly under Executives orders.
  • More information on the character can be found by clicking on her name.

2012-10-18_090811.jpg

BGI Agents

  • These were previously considered the executives however in Samer's version these are called the BGI Agents, they are field agents (unlike the executives) the equivalent of Syndicate Comm Trooper
  • These guys usually accompany Sarai as her henchmen, they are strong and quick in addition to being highly technologically skilled and experts in weapons.
  • The characters' design is inspired\influenced by Matrix Agents.
  • Mod available here.

2011-07-28_065257.jpg 2011-07-28_065218.jpg 2011-07-28_065321.jpg

BGI Hammer

  • This giant cyborg, has shock generators at the end of his arms making a contact with his punch almost lethal. Punching the ground with his fists he can generate earthquakes. His heavy armor is immune to bullets and it's hard to knock him down. His kick attacks however are weaker and slower.
  • The character concept was first mentioned by Leus here
  • The model and textures are made by Ltemplar

2012-09-25_005843.jpg

BGI NinjaBot

  • A Light - quick BGI Bot
  • Model imported by Samer, original model found here
  • He has a custom TRAC (mix of Ninja's and Training Droid's (com-guy) moves with Muro's heavy punch)
  • Mod available here

2012-10-03_213104.jpg

BGI Heavy Bot

  • The original concept is by geyser discussed here
  • Model imported by geyser
  • Textures and UVW map correction was done by Ltemplar
  • Custom TRAC and slight texture modifications by Samer
  • This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI trooper an armored form of BGI agents.
  • Mod available here

2012-10-07_185344.jpg