BGI characters: Difference between revisions

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These are a series of new characters developed by [[User:Samer| Samer]].
This is a series of new characters intended for use in adding the entity [[BGI]] to the game, developed by [[User:Samer|Samer]]. They include either completely new concepts or concepts based on the ideas discussed in [[AE:BGI]]. They all share a common color scheme of white, black, and different shades of green/teal. All the playable characters have customized movesets and green contrails and hit impacts.
They all share a common color scheme of white, black and different shades of green.


They include :
==BGI Executives==
 
*First concept by [[User:Geyser|geyser]] is found [[AE:BGI#Executives|here]].
==BGI Executives ==
*In Samer's version these are non-fighting characters, wearing suits and rarely seen in the field, if ever.
*First concept by [[User:Geyser| geyser]] is found [http://wiki.oni2.net/AE:BGI#Executives here]
*They run BGI, working behind the scenes on grand scales.
*In Samer's version these are non-combat characters, wearing suits and rarely seen.
*They head the [[BGI]], working behind the scenes on grand scales.
https://lh5.googleusercontent.com/-uUMIztpp5dc/UHi1DxohfAI/AAAAAAAADCE/_5FeN7iCuOw/s400/Oni%25202012-10-13%252003-23-54-54_cr.jpg
https://lh5.googleusercontent.com/-uUMIztpp5dc/UHi1DxohfAI/AAAAAAAADCE/_5FeN7iCuOw/s400/Oni%25202012-10-13%252003-23-54-54_cr.jpg
https://lh3.googleusercontent.com/-cIvz49ukHUo/UHi1J-HnhnI/AAAAAAAADCM/msJwdCrWqi4/s400/2012-10-13_032154.jpg
https://lh3.googleusercontent.com/-cIvz49ukHUo/UHi1J-HnhnI/AAAAAAAADCM/msJwdCrWqi4/s400/2012-10-13_032154.jpg


==[[Sarai]]==
==[[Sarai]]==
*Female BGI boss working directly under Executives orders.
*Female BGI boss working directly under the Executives' orders.
*More information on the character can be found by clicking on her name.
*More information on the character can be found by clicking on her name.
https://lh6.googleusercontent.com/-c1-k-c6KhZs/UH-c_T0tOMI/AAAAAAAADMk/4h4YOvbeZp8/s640/2012-10-18_090811.jpg
*Mod available [http://oni.bungie.org/forum/viewtopic.php?pid=46869#p46869 here].
https://lh4.googleusercontent.com/-VdlCgdrk9SQ/UdETSEN-_7I/AAAAAAAAEIw/L1SvBM5S_uk/s640/2013-07-01_081718.jpg


==BGI Agents ==
==BGI Agents==
*These were previously considered the executives however in Samer's version these are called the BGI Agents, they are field agents (unlike the executives) the equivalent of Syndicate [[Comm Trooper]]
*These were previously considered the Executives, however in Samer's version these are called the BGI Agents and they are field agents, the equivalent of the Syndicate [[Comm Trooper]].
*These guys usually accompany [[Sarai]] as her henchmen, they are strong and quick in addition to being highly technologically skilled and experts in weapons.
*These guys usually accompany [[Sarai]] as her henchmen; they are strong and quick in addition to being highly technologically skilled and experts in weapons.
*There's an inspiration by Matrix Agents in the characters' modeling.
*The characters' design is inspired/influenced by The Matrix's Agents.
 
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=1329 here].
https://lh4.googleusercontent.com/-rm0g8nCELxI/TjDd3nzJvBI/AAAAAAAABu8/QJBxM61_KHM/s288/2011-07-28_065257.jpg
https://lh3.googleusercontent.com/-j_xPDwBVpAE/UVvlObgWLRI/AAAAAAAAEI8/sy_hN-778t0/s400/2013-04-03_111405.jpg https://lh3.googleusercontent.com/-oQnOpUZKrJ4/UVvlS4BwQXI/AAAAAAAAEJA/2trmbSqcR0M/s400/2013-04-03_111414.jpg
https://lh6.googleusercontent.com/-bLaoQvcVjRU/TjDeBfJYsDI/AAAAAAAABvA/fCZG462y1Hg/s288/2011-07-28_065218.jpg
https://lh3.googleusercontent.com/-CZoN_uqz01w/TjDdubMVKTI/AAAAAAAABu4/xYM3c5SIVHA/s288/2011-07-28_065321.jpg


==BGI Hammer==
==BGI Hammer==
*This giant cyborg, has shock generators at the ends of his arms making a contact with his punch almost lethal, punching the ground with his hammers he can generate earthquakes, his heavy armor is immune to bullets and it's hard to knock him down. His kick attacks however are weaker and slower.
*This giant cyborg has shock generators at the end of his arms, making contact with his punch almost lethal. His techniques include shockwaves and electrical attacks.
*The character concept was first mentioned by Leus [http://oni.bungie.org/community/forum/viewtopic.php?pid=19624#p19624 here]
*The character concept was first mentioned by Leus [http://oni.bungie.org/forum/viewtopic.php?pid=19624#p19624 here].
*The model and textures are made by [[User:Ltemplar|Ltemplar]]
*:(A major influence of the concept was [[wp:Rhino_(character)|Marvel's Rhino]] (c.f. [https://www.renderhub.com/rip-van-winkle/rhino-from-marvel-strike-force])
*The model and textures are made by [[User:Ltemplar|Ltemplar]].
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2490 here].
https://lh3.googleusercontent.com/-NKwyBIr3d4U/ULjzrFQiPbI/AAAAAAAAEJI/JdfsQI-tNb4/s640/2012-11-30_194302.jpg


https://lh6.googleusercontent.com/-8mdV6o_MNq4/UGDYD_t-zaI/AAAAAAAACro/DEENifYEyKc/s800/2012-09-25_005843.jpg
==BGI Hydra==
*This female SLD is based on Sarai and would share some of her moveset. Her legs have been mechanically and technologically enhanced giving her the ability to jump high and deliver high damage with kick attacks. Her moveset would include all kick moves, and throws utilizing her legs, with no punches. She would be very fast and agile, but would have low health. She would be considered relatively common, similar to how common furies and tankers are to the Syndicate.
*The character concept was first mentioned by Leus [http://oni.bungie.org/forum/viewtopic.php?pid=19624#p19624 here].
*The design of the character took inspiration from [[Hikari]].
*Mod discussion [http://oni.bungie.org/forum/viewtopic.php?id=2936 here].
https://lh3.googleusercontent.com/pw/ACtC-3fr5cf4yv9cRhTuwmmefIYKCyenpH8FSGXigu66Thgju3IZNXv6Ndy9qohAVm69ZdtC3nXsfZXjEg_Gw4hTXKbptTxI1tIKqJC6k_uXq01lApIAbziMIkrbtfI0PpAtxM2VFM436xNqVEdDeXYjS5_u=w1000-no-tmp.jpg


==BGI NinjaBot==
==BGI NinjaBot==
https://lh5.googleusercontent.com/-znHgHqvu4cw/UGyEyDjIqrI/AAAAAAAAC3U/4j2qdR7xIJQ/s640/2012-10-03_213104.jpg
*A light and quick BGI Bot.
*Model imported by Samer, original model found [https://downloadfree3d.com/3d-models/weapons/robot/robot-warrior/ HERE] and [https://www.domawe.net/2014/09/robot-knight-3d-model-free-download-rf.html HERE].
*:(Later identified as an Accretian Warrior from the MMORPG [https://www.gameogre.com/reviewdirectory/reviews/RF_Online.php RF Online].)
*He has a custom TRAC (mix of Ninja's and Training Droid's (Comguy) moves).
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2438 here].
https://lh5.googleusercontent.com/-znHgHqvu4cw/UGyEyDjIqrI/AAAAAAAAEJU/m0sj_Di8ZUw/s640/2012-10-03_213104.jpg


==BGI Heavy Bot==
==BGI Heavy Bot==
*The original concept is by [[User:Geyser|geyser]] discussed [http://wiki.oni2.net/AE:BGI#Candidate here]
*The general idea of a "BGI heavy" is by geyser, discussed [[AE:BGI#Candidate|here]].
*Model imported by geyser
*Model imported by geyser (from an unsourced SketchUp model)
*Textures and UVW map correction was done by [[User:Ltemplar|Ltemplar]]
*:(Years later, it was identified as [https://www.models-resource.com/pc_computer/unrealtournament2004/model/3923/ Widowmaker] from UT2004)
*Custom TRAC and slight texture modifications by [[User:Samer|Samer]]
*Textures and UV map correction were done by Ltemplar.
*This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI trooper an armored form of BGI agents.
*Custom TRAC and slight texture modifications by Samer.
https://lh6.googleusercontent.com/-ViJlYvPRQ6o/UHHQo6WVS_I/AAAAAAAAC6Q/N26eFOI8wJM/s640/2012-10-07_185344.jpg
*This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI Trooper an armored form of BGI Agent.
 
*Mod available [http://oni.bungie.org/forum/viewtopic.php?id=2445 here].
https://lh6.googleusercontent.com/-ViJlYvPRQ6o/UHHQo6WVS_I/AAAAAAAAEJY/QpPP4UlBAts/s640/2012-10-07_185344.jpg


[[Category:BGI]]
[[Category:BGI]][[Category:Modding projects]]

Revision as of 15:47, 23 August 2020

This is a series of new characters intended for use in adding the entity BGI to the game, developed by Samer. They include either completely new concepts or concepts based on the ideas discussed in AE:BGI. They all share a common color scheme of white, black, and different shades of green/teal. All the playable characters have customized movesets and green contrails and hit impacts.

BGI Executives

  • First concept by geyser is found here.
  • In Samer's version these are non-fighting characters, wearing suits and rarely seen in the field, if ever.
  • They run BGI, working behind the scenes on grand scales.

Oni%25202012-10-13%252003-23-54-54_cr.jpg 2012-10-13_032154.jpg

Sarai

  • Female BGI boss working directly under the Executives' orders.
  • More information on the character can be found by clicking on her name.
  • Mod available here.

2013-07-01_081718.jpg

BGI Agents

  • These were previously considered the Executives, however in Samer's version these are called the BGI Agents and they are field agents, the equivalent of the Syndicate Comm Trooper.
  • These guys usually accompany Sarai as her henchmen; they are strong and quick in addition to being highly technologically skilled and experts in weapons.
  • The characters' design is inspired/influenced by The Matrix's Agents.
  • Mod available here.

2013-04-03_111405.jpg 2013-04-03_111414.jpg

BGI Hammer

  • This giant cyborg has shock generators at the end of his arms, making contact with his punch almost lethal. His techniques include shockwaves and electrical attacks.
  • The character concept was first mentioned by Leus here.
    (A major influence of the concept was Marvel's Rhino (c.f. [1])
  • The model and textures are made by Ltemplar.
  • Mod available here.

2012-11-30_194302.jpg

BGI Hydra

  • This female SLD is based on Sarai and would share some of her moveset. Her legs have been mechanically and technologically enhanced giving her the ability to jump high and deliver high damage with kick attacks. Her moveset would include all kick moves, and throws utilizing her legs, with no punches. She would be very fast and agile, but would have low health. She would be considered relatively common, similar to how common furies and tankers are to the Syndicate.
  • The character concept was first mentioned by Leus here.
  • The design of the character took inspiration from Hikari.
  • Mod discussion here.

ACtC-3fr5cf4yv9cRhTuwmmefIYKCyenpH8FSGXigu66Thgju3IZNXv6Ndy9qohAVm69ZdtC3nXsfZXjEg_Gw4hTXKbptTxI1tIKqJC6k_uXq01lApIAbziMIkrbtfI0PpAtxM2VFM436xNqVEdDeXYjS5_u=w1000-no-tmp.jpg

BGI NinjaBot

  • A light and quick BGI Bot.
  • Model imported by Samer, original model found HERE and HERE.
    (Later identified as an Accretian Warrior from the MMORPG RF Online.)
  • He has a custom TRAC (mix of Ninja's and Training Droid's (Comguy) moves).
  • Mod available here.

2012-10-03_213104.jpg

BGI Heavy Bot

  • The general idea of a "BGI heavy" is by geyser, discussed here.
  • Model imported by geyser (from an unsourced SketchUp model)
    (Years later, it was identified as Widowmaker from UT2004)
  • Textures and UV map correction were done by Ltemplar.
  • Custom TRAC and slight texture modifications by Samer.
  • This character was originally referred to as BGI Trooper but this was changed to BGI Heavy Bot, making the BGI Trooper an armored form of BGI Agent.
  • Mod available here.

2012-10-07_185344.jpg