Blender: Difference between revisions

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[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]]
[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]]
'''Object mode with vertex colors'''
: In the upper right are small "sphere" buttons and an arrow.
: When "solid" selected, click on the arrow to open a drop down menu and change color to vertex.


==UI==
==UI==
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Q: How do you '''edit UVs'''?
Q: How do you '''edit UVs'''?
:A:
:A:
==Hotkeys==
Right-click a menu for context menu. Often this allows you to assign a hotkey.

Revision as of 20:42, 4 June 2020

Unfinished building-60px.jpg

This page is unfinished. Can you fill in any missing information?
If it is not clear which part of the page is unfinished, ask on the talk page.

For now have a look HERE.


Controls

Blender is so radical different from any other tool that you maybe want to customize the controls.

In that case have a look at:

File > User Preferences... > Input > 3D View > 3D View (Global)

The more controls you change the harder it gets to follow tutorial. Consider biting the sour apple and keeping the controls as they are.


Viewport

Blender display mode Texture.png
Blender display mode Material.png

Q: How can I change the display mode to see textures?

A: At the bottom, click at the circle button to get a dropdown menu.
Texture gives you just rough shading.
Use Material instead to see textures plus rough shading.

Q: How to get global lighting?

A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
Oni WH Env Blender.png


Object mode with vertex colors

In the upper right are small "sphere" buttons and an arrow.
When "solid" selected, click on the arrow to open a drop down menu and change color to vertex.


UI

Q: How do you close panels?

A: In the upper right corner drag the triangle symbol on another equal sized panel.


Tools and actions

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/faces.html

Q: How do you select faces, edges and vertecies (points)?

A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.

Q: How do you toggle between selection modes.

A: ...

Q: How to (de)select all.

A: Press A.

Q: How do you fill holes in meshes?

A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.

Q: How do you show normals?

A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
Remove hard (blue) edge
In edit mode select edge, go to the right, open "Shading / UVs"
Edges: "Smooth" button
Triangulate faces
Select faces, Control + T
Quadrulate triangles
Select faces, Alt + J


Q: How do you edit UVs?

A:


Hotkeys

Right-click a menu for context menu. Often this allows you to assign a hotkey.