Credits: Difference between revisions

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(rebuilding Credits alphabetically to we can see all contributions from each person together)
(wording; moved PS2 credits to Quotes/Credits because that's where transcribed credits go)
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Following are the positions of (or contributions from) each staff person who was involved with Oni, at the time of Oni (based on [[Quotes/Credits]]).  (Alphabetized by last name.)
:''This page lists the staff who worked on Oni for Windows/Mac. For the PS2 credits, see [[Quotes/Credits|HERE]]. To see a list of companies that hold/held rights to Oni, see [[Rights|HERE]].''
 
This information is the same as the staff credits transcribed [[Quotes/Credits|HERE]] from the game's PC outro movie, but alphabetized and consolidated by name. Italicized text in parentheses is additional commentary from us.


An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below.
An interview was conducted during Oni's development with a number of key staff, and the full text is found [http://oni.bungie.org/special/ here]. The specific page for each person, if they were interviewed, is also listed beside their name below.


Information about the staff after Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings].
Information about the staff post-Oni is found at the [http://bs.bungie.org/mtarchives/000112.html Bungie Staff Tracker] archive, at [http://bs.bungie.org/mt/ Bungie Sightings].


=Design Credits=
==Design credits==
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
;Steve Abeyta ([http://oni.bungie.org/special/part2/steve.html interview at Oni Central])
:Character animation (yes, all of it)
:Character animation, Art Lead


;AIC CO., Ltd.
;AIC CO., Ltd.
Line 13: Line 15:


;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
;Kevin Armstrong ([http://oni.bungie.org/special/part1/kevin.html interview at Oni Central])
:Programmer (networking, UI, sound)
:Programmer ''(networking, UI, sound)''


;Tom Blakemore
;Tom Blakemore
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;Chris Butcher
;Chris Butcher
:Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
:Programmer ''(rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)''


;Hamilton Chu
;Hamilton Chu
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;Quinn Dunki
;Quinn Dunki
:Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
:Programmer ''(wrote original AI code, left before Oni's completion)''


;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
;Dave Dunn ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
Line 40: Line 42:


;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
;[http://www.polymallet.com Chris Hughes] ([http://oni.bungie.org/special/part2/chrish.html interview at Oni Central])
:Character modeler and texturer, object modeler and texturer, level modeler, additional concept art
:Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art


;Ryan Hylland
;Ryan Hylland
Line 49: Line 51:


;Chris Lee
;Chris Lee
:Level texturer and Lighting design
:Level texturing, Lighting design
 
;[http://www.goodbrush.com/ Craig Mullins]
:No direct contribution, but he's been drawing art for Bungie since 1993 (Pathways into Darkness) and has done a couple works based on Oni


;Ben Nunez
;Ben Nunez
:2D artist (probably supplementing Lorraine's work)
:2D artist


;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
;[http://bs.bungie.org/mtarchives/000219.html Marty O'Donnell]
:Sound & Music Lead (& misc. voices)
:Sound & Music Lead ''(& misc. voices)''


;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central])
:Concept artist, object modeler and texturer, particle system art, 2D art
:Concept artist, Object modeling and texturing, Particle system artist, 2D artist


;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
;Brent Pease ([http://oni.bungie.org/special/part1/brent.html interview at Oni Central])
:Project coordinator, engineer (programmer)
:Project coordinator, Engineer (programmer) ''(left before Oni's completion)''


;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
;Chris Porter ([http://oni.bungie.org/special/part3/chrisp.html interview at Oni Central])
Line 70: Line 69:


;[http://aerie.geofront.com/ Lorraine Reyes McLees]
;[http://aerie.geofront.com/ Lorraine Reyes McLees]
:Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
:2D artist ''(responsible for most of the promotional and in-game artwork)''


;Michael Salvatori and Power of Seven
;Michael Salvatori and Power of Seven
:Original music, additional sound design
:Original music, Additional sound design


;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
;[http://bs.bungie.org/mtarchives/000188.html Alexander Seropian] ([http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3382 interview about Wideload])
Line 85: Line 84:


;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
;Sean Turbitt ([http://oni.bungie.org/special/part2/daveandsean.html interview at Oni Central])
:Architect (Level design)
:Architect (Level design) ''(left before Oni's completion)''


;Jay Weinland
;Jay Weinland
Line 93: Line 92:
:Game design
:Game design


=Voice Credits=
==Voice credits==
There is a page [[Voice_actors|HERE]] devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.
 
;George Adams
;George Adams
:Barabas
:Barabas
Line 124: Line 125:
:Joseph Staten
:Joseph Staten
:Doug Zartman
:Doug Zartman
[[Category:Oni history]]

Revision as of 20:07, 27 June 2014

This page lists the staff who worked on Oni for Windows/Mac. For the PS2 credits, see HERE. To see a list of companies that hold/held rights to Oni, see HERE.

This information is the same as the staff credits transcribed HERE from the game's PC outro movie, but alphabetized and consolidated by name. Italicized text in parentheses is additional commentary from us.

An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.

Information about the staff post-Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.

Design credits

Steve Abeyta (interview at Oni Central)
Character animation, Art Lead
AIC CO., Ltd.
Anime cutscenes
Kevin Armstrong (interview at Oni Central)
Programmer (networking, UI, sound)
Tom Blakemore
Additional sound design
Chris Butcher
Programmer (rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)
Hamilton Chu
Producer (Story)
Quinn Dunki
Programmer (wrote original AI code, left before Oni's completion)
Dave Dunn (interview at Oni Central)
Architect (Level and lighting design), Story
Michael Evans (interview at Oni Central)
Animation programmer, Project Lead, Engineering (Programming) Lead
Alex Gray
Story
Bryen Hensley
Additional sound design
Chris Hughes (interview at Oni Central)
Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art
Ryan Hylland
Testing Lead
Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
Design Lead, Story
Chris Lee
Level texturing, Lighting design
Ben Nunez
2D artist
Marty O'Donnell
Sound & Music Lead (& misc. voices)
Alex Okita (interview at Oni Central)
Concept artist, Object modeling and texturing, Particle system artist, 2D artist
Brent Pease (interview at Oni Central)
Project coordinator, Engineer (programmer) (left before Oni's completion)
Chris Porter (interview at Oni Central)
Game designer
Lorraine Reyes McLees
2D artist (responsible for most of the promotional and in-game artwork)
Michael Salvatori and Power of Seven
Original music, Additional sound design
Alexander Seropian (interview about Wideload)
Executive Producer
Stefan Sinclair
Programmer (OpenGL)
Joseph Staten
Game design
Sean Turbitt (interview at Oni Central)
Architect (Level design) (left before Oni's completion)
Jay Weinland
Additional sound design
Michael Wu
Game design

Voice credits

There is a page HERE devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.

George Adams
Barabas
Anne Bowerman
Shinatama
Kevin Gudahl
Mukade
Amanda Winn Lee
Konoko
Kurt Naebig
Muro
Bob O'Donnell
Dr. Kerr
Pete Stacker
Griffin
Norm Woodel
Dr. Hasegawa
Additional Voices
Hamilton "sir" Chu
Marty O'Donnell
Mickey O'Donnell
Joseph Staten
Doug Zartman