Mod Tool/OniTools addon: Difference between revisions

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==OniTools Remake==
<!--
;[http://paradox.oni2.net/OniToolsRemake/v4/OniToolsDeluxe.zip Official version 4]
==OniTools Remake: Sledgehammer==
This remake is incompatible with the original OniTools addon.


<gallery caption="version 5 gallery">
How to download? Sledgehammer is now part of Simple OniSplit GUI which is an tool package of AEI.
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
</gallery>


Installation happens automatically if the GUI finds Mod Tool. Note that both projects are still unfinished.


===Change log===
More information can be found on the talk page.
;version 5 [pending]
: This version is incompatible with the original OniTools addon.
: For this reason I will delay the release until its on par with the original.




: '''02.09.2014'''
'''Some features Sledgehammer should have:'''
:* More Settings: Disable verbose script logging, disable script logging, use binary encoding for xsi files
:* Bugfix: "create ghost on selected edges"-button created ghosts on a wrong layer
:* Uninstallation must now be confirmed (just a little safety measure)
 
: '''31.08.2014'''
:* adds "Uninstall" button in the settings
:* settings fully working now
:* adds button "show level projects"
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
:* special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
 
: '''27.08.2014'''
:* pathfinding editor
 
: '''24.08.2014'''
:* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder)
:* replaces "check AKEV files" button with DnD dat and DnD onis folder
:** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
:** the log will be save to the desktop
 
 
; version 4
* Adds a toolbar
* Adds a "settings" button (alpha, not useful yet)
* [https://www.youtube.com/watch?v=VDWSKAaLNYg Adds a "check AKEV files" button]
** the referenced folder must contain AKEV*.oni and TXMP*.oni


<gallery>
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:ModTool_PF_editor.png|pathfinding editor
Image:ModTool_CHAR_editor.png|character collection editor
Image:ModTool_addon_Sledgehammer_ONCC_library.jpg|character library
</gallery>


;version 3
* Disables NetView startup window. Imo, it's annoying.


'''Oni Object Library'''


;version 2
The library contains collections of thumbnail images. Drag and drop them into Softimage to load the corresponding 3D data.
* AutoUpdater. After this installation further updates should happen automatically.


Control the overview with the common web browser shortcuts.
* [control] + [+] for zooming in
* [control] + [-] for zooming out
* [control] + [0] for reseting zoom to 100%


;version 1
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^


===ToDo===
'''On first use event'''
'''now'''
* -
* improve level project management
* AKEV markers editor


'''later'''
* too much ...
* And how about another name? Currently it's "OniTools Deluxe". Suggestions go [http://oni.bungie.org/community/forum/viewtopic.php?pid=49068#p49068 HERE].
* file type editors
* Oni Object Library
** option to update html document with custom objects
** option to re-download the library in case of corruption
* Oni Object Library database exchange (user <=> server <=> user)


'''On startup event:'''
* check AE folder for new packages
* check for new online resources: "shared" classes (includes Neo's original collection)
-->


[[Category:Completed modding tools]]
[[Category:Windows-only modding tools]]
[[Category:Windows-only modding tools]]

Revision as of 10:26, 28 December 2017

OniTools

Download and installation

Install by drag'n'drop OniTools.xsiaddon into Mod Tool's viewport.

Demo video

OCF thread



Tips

  • while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
  • while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
    • check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point


Change log

known issues of v7.1.x

  • FURN particle not yet supported by export
  • not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)


known issues of v4-v7

  • manager windows sometime don't update what results in another opened instance
  • slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
  • broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)

Material-depending polygon cluster deletion: You need to find the material.
Material-depending polygon cluster deletion: before and after image.

version 7.1.8

  • material-depending polygon cluster deletion


version 7.1.7


version 7.1.1 - 7.1.6

  • bug fix: TRGV writing/reading
  • CRSA (corpse array) import
  • scaling support for TRGV
  • print absolute position and rotation of selected objects
  • print relative position and rotation of selected objects
  • furniture library (alpha)
  • basic OFGA import / FURN export


version 7

  • a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
  • the code includes the "Make Rotation Keys Continuous"
  • the addon will change your save file settings (to framerate 60 fps)
one person can send a new *.exp file and the other person can make a *.dae from it
old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
  • currently removed the features made in version 6 (hopefully we will not need that any longer)


version 6

  • repair major character rotation flips (beta)
    • select a body part and set keyframe range and flip amount
    • fine-tune problematic zones by hand


version 5

  • pathfinding manager (alpha: ghosts can be created on edges)
  • trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
  • bugfix: flag xml code


version 4

  • flag manager (plus BINACJBOFlag.oni drag'n'drop support)
  • "(un)hide" button works now properly


version 3

  • weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
  • disables transparency on weapon textures
  • button to access OniXSI resources folder
  • fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)


version 2

  • better support for future custom resources (check out the readme files in OniXSI resources folder)
    • for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI


version 1

  • powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
    • LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
    • using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
  • drag'n'drop support for OniSplit update