Mod Tool/OniTools addon: Difference between revisions
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==Download and installation== | ==OniTools== | ||
Install by | ===Download and installation=== | ||
Install by dragging and dropping '''[http://mods.oni2.net/node/356 OniTools.xsiaddon]''' into Mod Tool's viewport. | |||
[http://youtu.be/2_3xo8-31-U Demo video] | [http://youtu.be/2_3xo8-31-U Demo video] | ||
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==Tips== | ===Tips=== | ||
* while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point | * while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point | ||
* while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0 | * while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0 | ||
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= | ===Change log=== | ||
==Change log== | |||
'''known issues of v7.1.x''' | '''known issues of v7.1.x''' | ||
* FURN particle not yet supported by export | * FURN particle not yet supported by export | ||
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* drag'n'drop support for OniSplit update | * drag'n'drop support for OniSplit update | ||
<!-- | |||
==OniTools Remake: Sledgehammer== | |||
This remake is incompatible with the original OniTools addon. | |||
How to download? Sledgehammer is now part of Simple OniSplit GUI which is an tool package of AEI. | |||
Installation happens automatically if the GUI finds Mod Tool. Note that both projects are still unfinished. | |||
More information can be found on the talk page. | |||
'''Some features Sledgehammer should have:''' | |||
<gallery> | |||
Image:ModTool_Addon_Shinatama_settings.png|settings | |||
Image:DnD_dat_and_onis_import.png|level import controls | |||
Image:ModTool_PF_editor.png|pathfinding editor | |||
Image:ModTool_CHAR_editor.png|character collection editor | |||
Image:ModTool_addon_Sledgehammer_ONCC_library.jpg|character library | |||
</gallery> | |||
'''Oni Object Library''' | |||
The library contains collections of thumbnail images. Drag and drop them into Softimage to load the corresponding 3D data. | |||
Control the overview with the common web browser shortcuts. | |||
* [control] + [+] for zooming in | |||
* [control] + [-] for zooming out | |||
* [control] + [0] for reseting zoom to 100% | |||
'''On first use event''' | |||
* - | |||
'''On startup event:''' | |||
* check AE folder for new packages | |||
* check for new online resources: "shared" classes (includes Neo's original collection) | |||
--> | |||
[[Category:Completed modding tools]] | |||
[[Category:Windows-only modding tools]] | [[Category:Windows-only modding tools]] |
Revision as of 19:12, 20 April 2019
OniTools
Download and installation
Install by dragging and dropping OniTools.xsiaddon into Mod Tool's viewport.
Tips
- while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
- while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
- check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point
Change log
known issues of v7.1.x
- FURN particle not yet supported by export
- not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)
known issues of v4-v7
- manager windows sometime don't update what results in another opened instance
- slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
- broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
version 7.1.8
- material-depending polygon cluster deletion
version 7.1.7
version 7.1.1 - 7.1.6
- bug fix: TRGV writing/reading
- CRSA (corpse array) import
- scaling support for TRGV
- print absolute position and rotation of selected objects
- print relative position and rotation of selected objects
- furniture library (alpha)
- basic OFGA import / FURN export
version 7
- a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
- the code includes the "Make Rotation Keys Continuous"
- the addon will change your save file settings (to framerate 60 fps)
- one person can send a new *.exp file and the other person can make a *.dae from it
- old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
- currently removed the features made in version 6 (hopefully we will not need that any longer)
version 6
- repair major character rotation flips (beta)
- select a body part and set keyframe range and flip amount
- fine-tune problematic zones by hand
version 5
- pathfinding manager (alpha: ghosts can be created on edges)
- trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
- bugfix: flag xml code
version 4
- flag manager (plus BINACJBOFlag.oni drag'n'drop support)
- "(un)hide" button works now properly
version 3
- weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
- disables transparency on weapon textures
- button to access OniXSI resources folder
- fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)
version 2
- better support for future custom resources (check out the readme files in OniXSI resources folder)
- for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI
version 1
- powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
- LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
- using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
- drag'n'drop support for OniSplit update