Mod Tool/OniTools addon

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Revision as of 20:53, 1 August 2014 by Paradox-01 (talk | contribs) (OniToolsDeluxe v2: AutoUpdate)
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Download and installation

Install by drag'n'drop OniTools.xsiaddon into Mod Tool's viewport.

Demo video

OCF thread



Tips

  • while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
  • while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
    • check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point


ToDo

General wish list

  • addon to make easily use of onisplit within Mod Tool [done]
    • supports drag and drop of onisplit [done]
  • import/export of flag collection [done]
  • import/export of patrol path collection
  • import/export of powerup collection [done]
  • import/export of trigger volumes [done]
  • import/export of weapons collection [done]
  • semi-automatic BNV and ghost creation
  • easy use of marker_textures
  • [...]

These points are less certain. Maybe they will be added, maybe not.

Edit: 16.07.2014

  • making loops from parts of animations
  • copying animation data from one character to another

Road map

display_flag_id_via_ICE_tn.jpg
flag id displayed via ICE
  • v7.1.9 TRGV: change to layer system + auto-update properties
  • v7.1.10 FLAG: exchange tex/UV-based id display with ICE-based id display (better performance)
  • v7.1.11 CRSA: support master xml file + load corpses from xml to Mod Tool (?)
  • v7.? turrets: basic import/export
  • v7.? furniture: advanced import (OFGA*.xml / BINACJBOFurniture.xml) & export (OFGA*.xml/.oni as new class, BINACJBOFurniture.xml)
  • v7.? turrets: advanced import/export
  • ...
  • v8 final Oni Object Library
  • ...
  • v10 starting Oni level rebuilder ?


Change log

known issues of v7.1.x

  • FURN particle not yet supported by export
  • not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)


known issues of v4-v7

  • manager windows sometime don't update what results in another opened instance
  • slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
  • broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)

Material-depending polygon cluster deletion: You need to find the material.
Material-depending polygon cluster deletion: before and after image.

version 7.1.8

  • material-depending polygon cluster deletion


version 7.1.7


version 7.1.1 - 7.1.6

  • bug fix: TRGV writing/reading
  • CRSA (corpse array) import
  • scaling support for TRGV
  • print absolute position and rotation of selected objects
  • print relative position and rotation of selected objects
  • furniture library (alpha)
  • basic OFGA import / FURN export


version 7

  • a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
  • the code includes the "Make Rotation Keys Continuous"
  • the addon will change your save file settings (to framerate 60 fps)
one person can send a new *.exp file and the other person can make a *.dae from it
old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
  • currently removed the features made in version 6 (hopefully we will not need that any longer)


version 6

  • repair major character rotation flips (beta)
    • select a body part and set keyframe range and flip amount
    • fine-tune problematic zones by hand


version 5

  • pathfinding manager (alpha: ghosts can be created on edges)
  • trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
  • bugfix: flag xml code


version 4

  • flag manager (plus BINACJBOFlag.oni drag'n'drop support)
  • "(un)hide" button works now properly


version 3

  • weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
  • disables transparency on weapon textures
  • button to access OniXSI resources folder
  • fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)


version 2

  • better support for future custom resources (check out the readme files in OniXSI resources folder)
    • for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI


version 1

  • powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
    • LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
    • using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
  • drag'n'drop support for OniSplit update


OniTool Deluxe

A better name can be chosen later...

Yes there are still plenty of ideas to implement but it might be better to make a fresh start so it gets hopefully easier to add the new stuff. The layer system would be a big rewrite anyway.


So the first points to accomplish are following:

  • On Startup event
    • check for OniTools update [wip]
    • check for OniSplit update (plus note of recommendation)
    • check for Oni Object Library update
  • Oni Object Library
    • allow custom objects in sub folder
    • option to update html document with custom objects
    • option to re-download the library in case of corruption


Change log

version 1

  • All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^

version 2

  • AutoUpdater. After this installation further updates should happen automatically.