OBD:AISA: Difference between revisions

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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 9C 02 00</TD><TD>668</TD><TD ALIGN=LEFT>00668-level3_scripts.AISA</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FF00">&nbsp;</TD><TD>dead</TD><TD ALIGN=LEFT>not used; you can set all to whatever you want</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FFFF">0D 00</TD><TD>13</TD><TD ALIGN=LEFT>13 packages follow (one package is edged in black)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
| BGCOLOR="#FF0000" | 01 9C 02 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; always zero; maybe space for notes</TD></TR>
| 668
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">00 00</TD><TD>0</TD><TD ALIGN=LEFT>ID of the character, which you can spawn with the script command "chr_create"</TD></TR>
| ALIGN=LEFT | 00668-level3_scripts.AISA
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00</TD><TD>0</TD><TD ALIGN=LEFT>flag ID, where Oni spawns the character (works only, if the flag exits; look to [[OBD:Flag.BINA|Flag.BINA]] for a flag list)<BR>(Thanks to geyser who figured that out.)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| BGCOLOR="#FFFF00" | 01 00 00 06
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">01 DF 03 00</TD><TD>991</TD><TD ALIGN=LEFT>link to 00991-konoko_generic.[[OBD:ONCC|ONCC]]</TD></TR>
| ALIGN=LEFT | level 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; never used in Oni</TD></TR>
| BGCOLOR="#00FF00" | &nbsp;
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4" COLSPAN=2><TT>intro</TT></TD><TD ALIGN=LEFT>name of the function, which is called up when Oni spawns the character</TD></TR>
| dead
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#E7CEA5" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character dies</TD></TR>
| ALIGN=LEFT | not used; you can set all to whatever you want
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFDDDD" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character notices the player<BR>(Thanks to Loser who figured that out.)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#64AAAA" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; never used in Oni</TD></TR>
| BGCOLOR="#00FFFF" | 0D 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#EBEBEB" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when someone hits the character the first time</TD></TR>
| 13
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#8C8CCC" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the health of the character is equal 1</TD></TR>
| ALIGN=LEFT | 13 packages follow (one package is edged in black)
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00C8" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it<BR>(Thanks to Loser who figured that out.)</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#F0F096" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown</TD></TR>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C864">00 00 00 00</TD><TD>not used</TD><TD ALIGN=LEFT>link to a [[OBD:ONWC|ONWC]] file</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| BGCOLOR="#FFC8C8" COLSPAN=2 | not used
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C80040">FF FF</TD><TD>-1</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| ALIGN=LEFT | unknown; always zero; maybe space for notes
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFCD96">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
| BGCOLOR="#FFFFC8" | 00 00
</TABLE>
| 0
| ALIGN=LEFT | ID of the character, which you can spawn with the script command "chr_create"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 00
| 0
| ALIGN=LEFT | flag ID, where Oni spawns the character (works only, if the flag exits; look to [[OBD:Flag.BINA|Flag.BINA]] for a flag list)<BR>(Thanks to geyser who figured that out.)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" | 01 DF 03 00
| 991
| ALIGN=LEFT | link to 00991-konoko_generic.[[OBD:ONCC|ONCC]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" COLSPAN=2 | not used
| ALIGN=LEFT | unknown; never used in Oni
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>intro</TT>
| ALIGN=LEFT | name of the function, which is called up when Oni spawns the character
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" COLSPAN=2 | not used
| ALIGN=LEFT | name of the function, which is called up when the character dies
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" COLSPAN=2 | not used
| ALIGN=LEFT | name of the function, which is called up when the character notices the player<BR>(Thanks to Loser who figured that out.)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" COLSPAN=2 | not used
| ALIGN=LEFT | unknown; never used in Oni
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" COLSPAN=2 | not used
| ALIGN=LEFT | name of the function, which is called up when someone hits the character the first time
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" COLSPAN=2 | not used
| ALIGN=LEFT | name of the function, which is called up when the health of the character is equal 1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" COLSPAN=2 | not used
| ALIGN=LEFT | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it<BR>(Thanks to Loser who figured that out.)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" COLSPAN=2 | not used
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 00 00 00 00
| not used
| ALIGN=LEFT | link to a [[OBD:ONWC|ONWC]] file
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C80040" | FF FF
| -1
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFCD96" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8C864" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|}





Revision as of 15:18, 30 December 2005

Main Page >> Oni Binary Data >> File Types >> AISA File


<== AISA File ==>
Gunk Quad Render Array - Character File


aisa_a.gif


Hex Translation Meaning
01 9C 02 00 668 00668-level3_scripts.AISA
01 00 00 06 3 level 3
  dead not used; you can set all to whatever you want
0D 00 13 13 packages follow (one package is edged in black)
Below follows the first package.
not used unknown; always zero; maybe space for notes
00 00 0 ID of the character, which you can spawn with the script command "chr_create"
00 00 0 flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list)
(Thanks to geyser who figured that out.)
00 00 0 unknown
00 00 0 unknown
01 DF 03 00 991 link to 00991-konoko_generic.ONCC
00 00 00 00 0 unknown; always zero
not used unknown; never used in Oni
intro name of the function, which is called up when Oni spawns the character
not used name of the function, which is called up when the character dies
not used name of the function, which is called up when the character notices the player
(Thanks to Loser who figured that out.)
not used unknown; never used in Oni
not used name of the function, which is called up when someone hits the character the first time
not used name of the function, which is called up when the health of the character is equal 1
not used name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it
(Thanks to Loser who figured that out.)
not used unknown
00 00 00 00 not used link to a ONWC file
00 00 0 unknown
FF FF -1 unknown; always the same
00 00 00 00 0 unknown; always zero
00 00 00 00 0 unknown; always zero




Here you can download the complete overview of all AISA files as a text file (9 kb).
Copy it to a spreadsheet calculation program like Excel.



<== AISA File ==>


Main Page >> Oni Binary Data >> File Types >> AISA File