OBD:CBPI: Difference between revisions

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<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 EC 03 00</TD><TD>1004</TD><TD ALIGN=LEFT>01004-.CBPI</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 ED 03 00</TD><TD>1005</TD><TD ALIGN=LEFT>link to 01005-Kick_Hit.[[OBD:Impt|Impt]]</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 EE 03 00</TD><TD>1006</TD><TD ALIGN=LEFT>link to 01006-Punch_Hit.[[OBD:Impt|Impt]]</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 EF 03 00</TD><TD>1007</TD><TD ALIGN=LEFT>link to 01007-Head_Hit.[[OBD:Impt|Impt]]</TD></TR>
| BGCOLOR="#FF0000" | 01 EC 03 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F0 03 00</TD><TD>1008</TD><TD ALIGN=LEFT>link to 01008-Kick_Blocked.[[OBD:Impt|Impt]]</TD></TR>
| 1004
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F1 03 00</TD><TD>1009</TD><TD ALIGN=LEFT>link to 01009-Punch_Blocked.[[OBD:Impt|Impt]]</TD></TR>
| ALIGN=LEFT | 01004-.CBPI
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F2 03 00</TD><TD>1010</TD><TD ALIGN=LEFT>link to 01010-Head_Blocked.[[OBD:Impt|Impt]]</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F3 03 00</TD><TD>1011</TD><TD ALIGN=LEFT>link to 01011-Kick_Killed.[[OBD:Impt|Impt]]</TD></TR>
| BGCOLOR="#FFFF00" | 01 00 00 06
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F4 03 00</TD><TD>1012</TD><TD ALIGN=LEFT>link to 01012-Punch_Killed.[[OBD:Impt|Impt]]</TD></TR>
| 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">01 F5 03 00</TD><TD>1013</TD><TD ALIGN=LEFT>link to 01013-Head_Killed.[[OBD:Impt|Impt]]</TD></TR>
| ALIGN=LEFT | level 3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">AD DE</TD><TD>dead</TD><TD ALIGN=LEFT>not used</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
</TABLE>
| BGCOLOR="#FFC8C8" | 01 ED 03 00
| 1005
| ALIGN=LEFT | link to 01005-Kick_Hit.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 EE 03 00
| 1006
| ALIGN=LEFT | link to 01006-Punch_Hit.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 EF 03 00
| 1007
| ALIGN=LEFT | link to 01007-Head_Hit.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F0 03 00
| 1008
| ALIGN=LEFT | link to 01008-Kick_Blocked.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F1 03 00
| 1009
| ALIGN=LEFT | link to 01009-Punch_Blocked.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F2 03 00
| 1010
| ALIGN=LEFT | link to 01010-Head_Blocked.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F3 03 00
| 1011
| ALIGN=LEFT | link to 01011-Kick_Killed.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F4 03 00
| 1012
| ALIGN=LEFT | link to 01012-Punch_Killed.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 01 F5 03 00
| 1013
| ALIGN=LEFT | link to 01013-Head_Killed.[[OBD:Impt|Impt]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | AD DE
| dead
| ALIGN=LEFT | not used
|}





Revision as of 15:43, 30 December 2005

Main Page >> Oni Binary Data >> File Types >> CBPI File


<== CBPI File ==>
Character Body Part Impacts - Character File


cbpi_all.gif


Hex Translation Meaning
01 EC 03 00 1004 01004-.CBPI
01 00 00 06 3 level 3
01 ED 03 00 1005 link to 01005-Kick_Hit.Impt
01 EE 03 00 1006 link to 01006-Punch_Hit.Impt
01 EF 03 00 1007 link to 01007-Head_Hit.Impt
01 F0 03 00 1008 link to 01008-Kick_Blocked.Impt
01 F1 03 00 1009 link to 01009-Punch_Blocked.Impt
01 F2 03 00 1010 link to 01010-Head_Blocked.Impt
01 F3 03 00 1011 link to 01011-Kick_Killed.Impt
01 F4 03 00 1012 link to 01012-Punch_Killed.Impt
01 F5 03 00 1013 link to 01013-Head_Killed.Impt
AD DE dead not used


Altogether 57 links. All Impt files are 0 byte files. That means, that Oni will take the information out of the Impt files of level 0.



<== CBPI File ==>


Main Page >> Oni Binary Data >> File Types >> CBPI File