OBD:File types: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(beginning to revise layout and contents; removed category coloring; added defunct types from /Defunct, temporarily marked in pink)
(sorted unused types in with used types)
Line 18: Line 18:
:[[dat|Instance files]] (.dat files)
:[[dat|Instance files]] (.dat files)
:[[raw|Raw and separate files]] (.raw/.sep files)
:[[raw|Raw and separate files]] (.raw/.sep files)
;Legend
:Pink: Defunct (engine still has templates in code, but data does not exist)
:Yellow: Unused (data exists and is typically looked up by engine, but is not used)




Line 34: Line 38:
![[ABNA]]
![[ABNA]]
|BSP Tree Node Array
|BSP Tree Node Array
!^_^
|-
![[AGDB]]
|style="background:black;color:white"|Gunk Quad Debug Array
!^_^
!^_^
|-
|-
Line 54: Line 62:
![[AISA]]
![[AISA]]
|AI Character Setup Array
|AI Character Setup Array
!
|-
![[AITR]]
|style="background:black;color:white"|AI Script Trigger Array
!
!
|-
|-
Line 67: Line 79:
|Side Array
|Side Array
!^_^
!^_^
|-
![[AKDA]]
|style="background:black;color:white"|Door Frame Array
!
|-
|-
![[AKBP]]
![[AKBP]]
Line 84: Line 100:
!
!
|-
|-
![[BINA]]
!''[[BINA]]''
|Binary Data
|Binary Data
![[OBD_talk:BINA|...]]
!
|-
|-
![[CBPI]]
![[CBPI]]
Line 202: Line 218:
|Object Animation
|Object Animation
!^_^
!^_^
|-
![[OBDC]]
|style="background:black;color:white"|Door Class Array
!
|-
|-
!style="background:pink"|[[OBLS]]
!style="background:pink"|[[OBLS]]
Line 226: Line 246:
|Oni Character Variant
|Oni Character Variant
!^_^
!^_^
|-
![[ONFA]]
|style="background:black;color:white"|Imported Flag Node Array
!
|-
|-
![[ONGS]]
![[ONGS]]
Line 242: Line 266:
|Oni Game Level
|Oni Game Level
!^_^
!^_^
|-
![[ONMA]]
|style="background:black;color:white"|Imported Marker Node Array
!
|-
|-
![[ONOA]]
![[ONOA]]
|Object Gunk Array
|Object Gunk Array
!^_^
!^_^
|-
![[ONSA]]
|style="background:black;color:white"|Imported Spawn Array
!
|-
|-
![[ONSK]]
![[ONSK]]
|Oni Sky Class
|Oni Sky Class
!^_^
!^_^
|-
![[ONTA]]
|style="background:black;color:white"|Trigger Array
!
|-
|-
![[ONVL]]
![[ONVL]]
Line 305: Line 341:
![[SNDD]]
![[SNDD]]
|Sound Data
|Sound Data
!^_^
|-
![[StNA]]
|style="background:black;color:white"|String Array
!^_^
!^_^
|-
|-
Line 392: Line 432:
![[TSGA]]
![[TSGA]]
|Glyph Array
|Glyph Array
!^_^
|-
![[TStr]]
|style="background:black;color:white"|String
!^_^
!^_^
|-
|-
Line 457: Line 501:
|Weapon Page
|Weapon Page
!^_^
!^_^
|-
!bgcolor="#e9e9e9" colspan=3|The following ten types are [[OBD:File types/Defunct#Unused|not used]] by Oni's engine
|-
![[AGDB]]
|style="background:black;color:white"|Gunk Quad Debug Array
!^_^
|-
![[AITR]]
|style="background:black;color:white"|AI Script Trigger Array
!
|-
![[AKDA]]
|style="background:black;color:white"|Door Frame Array
!
|-
![[OBDC]]
|style="background:black;color:white"|Door Class Array
!
|-
![[ONFA]]
|style="background:black;color:white"|Imported Flag Node Array
!
|-
![[ONMA]]
|style="background:black;color:white"|Imported Marker Node Array
!
|-
![[ONSA]]
|style="background:black;color:white"|Imported Spawn Array
!
|-
![[ONTA]]
|style="background:black;color:white"|Trigger Array
!
|-
![[StNA]]
|style="background:black;color:white"|String Array
!^_^
|-
![[TStr]]
|style="background:black;color:white"|String
!^_^
|}
|}


{{OBD}}
{{OBD}}

Revision as of 21:53, 19 July 2014

Click to return to the main OBD page.
Categories

View the below resources types grouped by purpose.

Character
Interface
Level
Other
Resources

About the resources.

Named resources (and unnamed ones)
Defunct files (and unused ones, too)
Global resources (types found only in level 0)
Data files

About the level data files.

Instance files (.dat files)
Raw and separate files (.raw/.sep files)
Legend
Pink: Defunct (engine still has templates in code, but data does not exist)
Yellow: Unused (data exists and is typically looked up by engine, but is not used)


Type Description OK?
3CLA RGB Color Array
ABNA BSP Tree Node Array ^_^
AGDB Gunk Quad Debug Array ^_^
AGQC Gunk Quad Collision Array ^_^
AGQG Gunk Quad General Array ^_^
AGQM Gunk Quad Material
AGQR Gunk Quad Render Array ^_^
AISA AI Character Setup Array
AITR AI Script Trigger Array
AIWA AI Imported Waypoint Array
AKAA Adjacency Array ^_^
AKBA Side Array ^_^
AKDA Door Frame Array
AKBP BSP Node Array ^_^
AKEV Akira Environment ^_^
AKOT Oct Tree ^_^
AKVA BNV Node Array
BINA Binary Data
CBPI Character Body Part Impacts ^_^
CBPM Character Body Part Material ^_^
CONS Console ^_^
CRSA Corpse Array ^_^
DOOR Door
DPge Diary Page ^_^
EDIA Edge Index Array
ENVP Env Particle Array ^_^
FILM Film
FXLR FX Laser Effect
GMAN Geometry Animation
HPge Help Page ^_^
IDXA Index Array ^_^
IGHH IGUI HUD Help ^_^
IGPA IGUI Page Array ^_^
IGPG IGUI Page ^_^
IGSA IGUI String Array ^_^
IGSt IGUI String ^_^
Impt Impact Tree ^_^
IPge Item Page ^_^
KeyI Key Icons ^_^
M3GA Geometry Array ^_^
M3GM Geometry ^_^
M3TA Triangle Array
Mtrl Material ^_^
NMSA Network Spawn Point Array
Type Description OK?
OBAN Object Animation ^_^
OBDC Door Class Array
OBLS Object LS Data
OBOA Starting Object Array
OFGA Object Furn Geom Array ^_^
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant ^_^
ONFA Imported Flag Node Array
ONGS Oni Game Settings
ONIA Oni Character Impact Array ^_^
ONLD Oni Game Level Descriptor ^_^
ONLV Oni Game Level ^_^
ONMA Imported Marker Node Array
ONOA Object Gunk Array ^_^
ONSA Imported Spawn Array
ONSK Oni Sky Class ^_^
ONTA Trigger Array
ONVL Oni Variant List ^_^
ONWC Oni Weapon Class
OPge Objective Page ^_^
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array ^_^
OTLF Oct Tree Leaf Node Array ^_^
PLEA Plane Equation Array ^_^
PNTA 3D Point Array ^_^
PSpc Part Specification ^_^
PSpL Part Specification List ^_^
PSUI Part Specifications UI ^_^
QUDA Quad Array
QTNA Quad Tree Node Array ^_^
SNDD Sound Data ^_^
StNA String Array ^_^
SUBT Subtitle Array ^_^
TMFA Float Array
TMRA Template Reference Array
TRAC Animation Collection ^_^
TRAM Totoro Animation Sequence ^_^
TRAS Totoro Aiming Screen ^_^
TRBS Totoro Body Set ^_^
TRCM Totoro Quaternion Body ^_^
TRFT Totoro Facing Table
TRGA Totoro Quaternion Body Geometry Array ^_^
TRGE Trigger Emitter ^_^
Type Description OK?
TRIA Totoro Quaternion Body Index Array ^_^
TRIG Trigger ^_^
TRMA Texture Map Array ^_^
TRSC Screen (Aiming) Collection ^_^
TRTA Totoro Quaternion Body Translation Array ^_^
TSFF Font Family ^_^
TSFL Font Language ^_^
TSFT Font ^_^
TSGA Glyph Array ^_^
TStr String ^_^
TURR Turret
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array ^_^
TXMB Texture Map Big ^_^
TXMP Texture Map ^_^
TXPC Texture Procedure Data
TxtC Text Console ^_^
UUEA Error Binding Array
UVDA UV Data List
VCRA 3D Vector Array ^_^
WMCL WM Cursor List ^_^
WMDD WM Dialog Data ^_^
WMM_ WM Menu ^_^
WMMB WM Menu Bar ^_^
WPge Weapon Page ^_^