OBD:File types: Difference between revisions

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(added BINA and BINA/OBJC tags to new tables below main one, as well as to the top table (directing the reader to the lower tables))
(refining formatting)
Line 20: Line 20:


;Legend
;Legend
:Pink: Defunct (engine still has templates in code, but data does not exist)
:Dark Gray: Defunct (engine still has templates in code, but data does not exist)
:Yellow: Unused (data exists and is typically looked up by engine, but is not used)
:Gray: Unused (data exists and is typically looked up by engine, but is not used)


==Regular instances==
==All tags==
{| style="white-space:nowrap" width=100%
{| style="white-space:nowrap" width=100%
|
|
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!OK?
!OK?
|-
|-
!style="background:pink"|3CLA
!3CLA
|RGB Color Array
|style="background:#555;color:white"|RGB Color Array
!
!
|-
|-
Line 41: Line 41:
|-
|-
![[AGDB]]
![[AGDB]]
|style="background:black;color:white"|Gunk Quad Debug Array
|style="background:#AAA;color:white"|Gunk Quad Debug Array
!^_^
!^_^
|-
|-
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!^_^
!^_^
|-
|-
!style="background:pink"|AGQM
!AGQM
|Gunk Quad Material
|style="background:#555;color:white"|Gunk Quad Material
!
!
|-
|-
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|-
|-
![[AITR]]
![[AITR]]
|style="background:black;color:white"|AI Script Trigger Array
|style="background:#AAA;color:white"|AI Script Trigger Array
!
!
|-
|-
!style="background:pink"|AIWA
!AIWA
|AI Imported Waypoint Array
|style="background:#555;color:white"|AI Imported Waypoint Array
!
!
|-
|-
Line 81: Line 81:
|-
|-
![[AKDA]]
![[AKDA]]
|style="background:black;color:white"|Door Frame Array
|style="background:#AAA;color:white"|Door Frame Array
!
!
|-
|-
Line 101: Line 101:
|-
|-
!''[[BINA]]''
!''[[BINA]]''
|Binary Data
|'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]])
!
! --
|-
|-
![[CBPI]]
![[CBPI]]
Line 113: Line 113:
|-
|-
!CHAR
!CHAR
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!CMBT
!CMBT
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[CONS]]
![[CONS]]
|Console (also see BINA/OBJC tags ⬇︎)
|Console (also see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]])
!^_^
!^_^
|-
|-
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|-
|-
![[DOOR]]
![[DOOR]]
|Door (also see BINA/OBJC tags ⬇︎)
|Door (also see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]])
!
!
|-
|-
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!^_^
!^_^
|-
|-
!style="background:pink"|EDIA
!EDIA
|Edge Index Array
|style="background:#555;color:white"|Edge Index Array
!
!
|-
|-
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|-
|-
!FLAG
!FLAG
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!FURN
!FURN
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!style="background:pink"|FXLR
!FXLR
|FX Laser Effect
|style="background:#555;color:white"|FX Laser Effect
!
!
|-
|-
!style="background:pink"|GMAN
!GMAN
|Geometry Animation
|style="background:#555;color:white"|Geometry Animation
!
!
|-
|-
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!^_^
!^_^
|-
|-
!style="background:pink"|M3TA
!M3TA
|Triangle Array
|style="background:#555;color:white"|Triangle Array
!
!
|-
|-
!MELE
!MELE
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[Mtrl]]
![[Mtrl]]
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|-
|-
!NEUT
!NEUT
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!style="background:pink"|NMSA
!NMSA
|Network Spawn Point Array
|style="background:#555;color:white"|Network Spawn Point Array
!
!
|-
|-
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|-
|-
![[OBDC]]
![[OBDC]]
|style="background:black;color:white"|Door Class Array
|style="background:#AAA;color:white"|Door Class Array
!
!
|-
|-
!''[[OBJC]]''
!''[[OBJC]]''
|Objects
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
!
! --
|-
|-
!style="background:pink"|[[OBLS]]
![[OBLS]]
|Object LS Data
|style="background:#555;color:white"|Object LS Data
!
!
|-
|-
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|-
|-
![[ONFA]]
![[ONFA]]
|style="background:black;color:white"|Imported Flag Node Array
|style="background:#AAA;color:white"|Imported Flag Node Array
!
!
|-
|-
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|-
|-
!ONIE
!ONIE
|see BINA tags ⬇︎
|see BINA tags [[#BINA tags|⬇︎]]
!
! --
|-
|-
![[ONLD]]
![[ONLD]]
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|-
|-
![[ONMA]]
![[ONMA]]
|style="background:black;color:white"|Imported Marker Node Array
|style="background:#AAA;color:white"|Imported Marker Node Array
!
!
|-
|-
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|-
|-
![[ONSA]]
![[ONSA]]
|style="background:black;color:white"|Imported Spawn Array
|style="background:#AAA;color:white"|Imported Spawn Array
!
!
|-
|-
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|-
|-
![[ONTA]]
![[ONTA]]
|style="background:black;color:white"|Trigger Array
|style="background:#AAA;color:white"|Trigger Array
!
!
|-
|-
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|-
|-
!PAR3
!PAR3
|see BINA tags ⬇︎
|see BINA tags [[#BINA tags|⬇︎]]
!
! --
|-
|-
!PART
!PART
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!PATR
!PATR
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[PLEA]]
![[PLEA]]
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|-
|-
!PWRU
!PWRU
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
!style="background:pink"|QUDA
!QUDA
|Quad Array
|style="background:#555;color:white"|Quad Array
!
!
|-
|-
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|-
|-
!SABD
!SABD
|see BINA tags ⬇︎
|see BINA tags [[#BINA tags|⬇︎]]
!
! --
|}
|}
|style="vertical-align:top"|
|style="vertical-align:top"|
Line 403: Line 403:
|-
|-
!SNDG
!SNDG
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[StNA]]
![[StNA]]
|style="background:black;color:white"|String Array
|style="background:#AAA;color:white"|String Array
!^_^
!^_^
|-
|-
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|-
|-
!TMBD
!TMBD
|see BINA tags ⬇︎
|see BINA tags [[#BINA tags|⬇︎]]
!
! --
|-
|-
!style="background:pink"|TMFA
!TMFA
|Float Array
|style="background:#555;color:white"|Float Array
!
!
|-
|-
!style="background:pink"|TMRA
!TMRA
|Template Reference Array
|style="background:#555;color:white"|Template Reference Array
!
!
|-
|-
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!^_^
!^_^
|-
|-
!style="background:pink"|TRFT
!TRFT
|Totoro Facing Table
|style="background:#555;color:white"|Totoro Facing Table
!
!
|-
|-
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|-
|-
!TRGV
!TRGV
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[TRIA]]
![[TRIA]]
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|-
|-
![[TRIG]]
![[TRIG]]
|Trigger (also see BINA/OBJC tags ⬇︎)
|Trigger (also see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]])
!^_^
!^_^
|-
|-
Line 499: Line 499:
|-
|-
![[TStr]]
![[TStr]]
|style="background:black;color:white"|String
|style="background:#AAA;color:white"|String
!^_^
!^_^
|-
|-
![[TURR]]
![[TURR]]
|Turret (also see BINA/OBJC tags ⬇︎)
|Turret (also see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]])
!
!
|-
|-
Line 526: Line 526:
!^_^
!^_^
|-
|-
!style="background:pink"|TXPC
!TXPC
|Texture Procedure Data
|style="background:#555;color:white"|Texture Procedure Data
!
!
|-
|-
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!^_^
!^_^
|-
|-
!style="background:pink"|UUEA
!UUEA
|Error Binding Array
|style="background:#555;color:white"|Error Binding Array
!
!
|-
|-
!style="background:pink"|UVDA
!UVDA
|UV Data List
|style="background:#555;color:white"|UV Data List
!
!
|-
|-
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|-
|-
!WEAP
!WEAP
|see BINA/OBJC tags ⬇︎
|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
!
! --
|-
|-
![[WMCL]]
![[WMCL]]
Line 572: Line 572:
|}
|}


==BINA instances==
==BINA tags==
{| style="white-space:nowrap" width=33%
{| style="white-space:nowrap" width=33%
|
|
Line 581: Line 581:
!OK?
!OK?
|-
|-
!ONIE
![[ONIE]]
|Oni Impact Effects
|Oni Impact Effects
!
!
|-
|-
!PAR3
![[PAR3]]
|3D Particle
|3D Particle
!
!
|-
|-
!SABD
![[SABD]]
|Sound Animations Binary Data
|Sound Animations Binary Data
!
!
|-
|-
!TMBD
![[TMBD]]
|Texture Materials Binary Data
|Texture Materials Binary Data
!
!
Line 599: Line 599:
|}
|}


==BINA/OBJC instances==
==BINA/OBJC tags==
{| style="white-space:nowrap" width=100%
{| style="white-space:nowrap" width=100%
|
|
Line 608: Line 608:
!OK?
!OK?
|-
|-
!CHAR
![[CHAR]]
|Character
|Character
!
!
|-
|-
!CMBT
![[CMBT]]
|Combat profile
|Combat profile
!
!
|-
|-
!CONS
![[CONS]]
|Console
|Console
!
!
|-
|-
!DOOR
![[DOOR]]
|Door
|Door
!
!
|-
|-
!FLAG
![[FLAG]]
|Flag
|Flag
!
!
|-
|-
!FURN
![[FURN]]
|Furniture
|Furniture
!
!
Line 639: Line 639:
!OK?
!OK?
|-
|-
!MELE
![[MELE]]
|Melee profile
|Melee profile
!
!
|-
|-
!NEUT
![[NEUT]]
|Neutral behavior
|Neutral behavior
!
!
|-
|-
!PART
![[PART]]
|Particle
|Particle
!
!
|-
|-
!PATR
![[PATR]]
|Patrol path
|Patrol path
!
!
|-
|-
!PWRU
![[PWRU]]
|Powerup
|Powerup
!
!
|-
|-
!SNDG
![[SNDG]]
|Sound Group
|Sound Group
!
!
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!OK?
!OK?
|-
|-
!TRGV
![[TRGV]]
|Trigger Volume
|Trigger Volume
!
!
|-
|-
!TRIG
![[TRIG]]
|Trigger
|Trigger
!
!
|-
|-
!TURR
![[TURR]]
|Turret
|Turret
!
!
|-
|-
!WEAP
![[WEAP]]
|Weapon
|Weapon
!
!

Revision as of 00:15, 20 July 2014

Click to return to the main OBD page.
Categories

View the below resources types grouped by purpose.

Character
Interface
Level
Other
Resources

About the resources.

Named resources (and unnamed ones)
Defunct files (and unused ones, too)
Global resources (types found only in level 0)
Data files

About the level data files.

Instance files (.dat files)
Raw and separate files (.raw/.sep files)
Legend
Dark Gray: Defunct (engine still has templates in code, but data does not exist)
Gray: Unused (data exists and is typically looked up by engine, but is not used)

All tags

Tag Description OK?
3CLA RGB Color Array
ABNA BSP Tree Node Array ^_^
AGDB Gunk Quad Debug Array ^_^
AGQC Gunk Quad Collision Array ^_^
AGQG Gunk Quad General Array ^_^
AGQM Gunk Quad Material
AGQR Gunk Quad Render Array ^_^
AISA AI Character Setup Array
AITR AI Script Trigger Array
AIWA AI Imported Waypoint Array
AKAA Adjacency Array ^_^
AKBA Side Array ^_^
AKDA Door Frame Array
AKBP BSP Node Array ^_^
AKEV Akira Environment ^_^
AKOT Oct Tree ^_^
AKVA BNV Node Array
BINA Binary Data (BINA tags are below ⬇︎) --
CBPI Character Body Part Impacts ^_^
CBPM Character Body Part Material ^_^
CHAR see BINA/OBJC tags ⬇︎ --
CMBT see BINA/OBJC tags ⬇︎ --
CONS Console (also see BINA/OBJC tags ⬇︎) ^_^
CRSA Corpse Array ^_^
DOOR Door (also see BINA/OBJC tags ⬇︎)
DPge Diary Page ^_^
EDIA Edge Index Array
ENVP Env Particle Array ^_^
FILM Film
FLAG see BINA/OBJC tags ⬇︎ --
FURN see BINA/OBJC tags ⬇︎ --
FXLR FX Laser Effect
GMAN Geometry Animation
HPge Help Page ^_^
IDXA Index Array ^_^
IGHH IGUI HUD Help ^_^
IGPA IGUI Page Array ^_^
IGPG IGUI Page ^_^
IGSA IGUI String Array ^_^
IGSt IGUI String ^_^
Impt Impact Tree ^_^
IPge Item Page ^_^
KeyI Key Icons ^_^
M3GA Geometry Array ^_^
Type Description OK?
M3GM Geometry ^_^
M3TA Triangle Array
MELE see BINA/OBJC tags ⬇︎ --
Mtrl Material ^_^
NEUT see BINA/OBJC tags ⬇︎ --
NMSA Network Spawn Point Array
OBAN Object Animation ^_^
OBDC Door Class Array
OBJC Objects (OBJC tags are below ⬇︎) --
OBLS Object LS Data
OBOA Starting Object Array
OFGA Object Furn Geom Array ^_^
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant ^_^
ONFA Imported Flag Node Array
ONGS Oni Game Settings
ONIA Oni Character Impact Array ^_^
ONIE see BINA tags ⬇︎ --
ONLD Oni Game Level Descriptor ^_^
ONLV Oni Game Level ^_^
ONMA Imported Marker Node Array
ONOA Object Gunk Array ^_^
ONSA Imported Spawn Array
ONSK Oni Sky Class ^_^
ONTA Trigger Array
ONVL Oni Variant List ^_^
ONWC Oni Weapon Class
OPge Objective Page ^_^
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array ^_^
OTLF Oct Tree Leaf Node Array ^_^
PAR3 see BINA tags ⬇︎ --
PART see BINA/OBJC tags ⬇︎ --
PATR see BINA/OBJC tags ⬇︎ --
PLEA Plane Equation Array ^_^
PNTA 3D Point Array ^_^
PSpc Part Specification ^_^
PSpL Part Specification List ^_^
PSUI Part Specifications UI ^_^
PWRU see BINA/OBJC tags ⬇︎ --
QUDA Quad Array
QTNA Quad Tree Node Array ^_^
SABD see BINA tags ⬇︎ --
Type Description OK?
SNDD Sound Data ^_^
SNDG see BINA/OBJC tags ⬇︎ --
StNA String Array ^_^
SUBT Subtitle Array ^_^
TMBD see BINA tags ⬇︎ --
TMFA Float Array
TMRA Template Reference Array
TRAC Animation Collection ^_^
TRAM Totoro Animation Sequence ^_^
TRAS Totoro Aiming Screen ^_^
TRBS Totoro Body Set ^_^
TRCM Totoro Quaternion Body ^_^
TRFT Totoro Facing Table
TRGA Totoro Quaternion Body Geometry Array ^_^
TRGE Trigger Emitter ^_^
TRGV see BINA/OBJC tags ⬇︎ --
TRIA Totoro Quaternion Body Index Array ^_^
TRIG Trigger (also see BINA/OBJC tags ⬇︎) ^_^
TRMA Texture Map Array ^_^
TRSC Screen (Aiming) Collection ^_^
TRTA Totoro Quaternion Body Translation Array ^_^
TSFF Font Family ^_^
TSFL Font Language ^_^
TSFT Font ^_^
TSGA Glyph Array ^_^
TStr String ^_^
TURR Turret (also see BINA/OBJC tags ⬇︎)
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array ^_^
TXMB Texture Map Big ^_^
TXMP Texture Map ^_^
TXPC Texture Procedure Data
TxtC Text Console ^_^
UUEA Error Binding Array
UVDA UV Data List
VCRA 3D Vector Array ^_^
WEAP see BINA/OBJC tags ⬇︎ --
WMCL WM Cursor List ^_^
WMDD WM Dialog Data ^_^
WMM_ WM Menu ^_^
WMMB WM Menu Bar ^_^
WPge Weapon Page ^_^

BINA tags

BINA Description OK?
ONIE Oni Impact Effects
PAR3 3D Particle
SABD Sound Animations Binary Data
TMBD Texture Materials Binary Data

BINA/OBJC tags

BINA/OBJC Description OK?
CHAR Character
CMBT Combat profile
CONS Console
DOOR Door
FLAG Flag
FURN Furniture
BINA/OBJC Description OK?
MELE Melee profile
NEUT Neutral behavior
PART Particle
PATR Patrol path
PWRU Powerup
SNDG Sound Group
BINA/OBJC Description OK?
TRGV Trigger Volume
TRIG Trigger
TURR Turret
WEAP Weapon