OBD:File types: Difference between revisions
(→BINA/OBJC tags: fixing links for OBJC tags that are identical to regular tags (thanks for that, Bungie, btw)) |
(broke out defunct and unused types to their own tables since people are unlikely to come here to look for those tags; deleted Legend and set TOC into intro table) |
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:''You should learn about the level data files and terminology first, as documented on the main [[OBD]] page.'' | :''You should learn about the level data files and terminology first, as documented on the main [[OBD]] page.'' | ||
There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod. | There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod. | ||
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags. | |||
{| style="white-space:nowrap; border-width:0px" | {| style="white-space:nowrap; border-width:0px" | ||
| | | | ||
{| cellpadding="0" cellspacing="5" | |||
|__TOC__ | |||
|} | |||
|style="vertical-align:top"| | |||
{| cellpadding="0" cellspacing="5" | {| cellpadding="0" cellspacing="5" | ||
|- | |- | ||
Line 30: | Line 36: | ||
|} | |} | ||
==All used tags== | |||
Here are the 109 tags Oni uses, or 107 if you don't count BINA and OBJC (though there are 105 entries since four tags exist as OBJC too). | |||
{| style="white-space:nowrap" width=100% | {| style="white-space:nowrap" width=100% | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
Line 48: | Line 45: | ||
!Description | !Description | ||
!OK? | !OK? | ||
|- | |- | ||
![[ABNA]] | ![[ABNA]] | ||
|BSP Tree Node Array | |BSP Tree Node Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
Line 68: | Line 57: | ||
|Gunk Quad General Array | |Gunk Quad General Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[AGQR]] | ![[AGQR]] | ||
Line 79: | Line 64: | ||
![[AISA]] | ![[AISA]] | ||
|AI Character Setup Array | |AI Character Setup Array | ||
! | ! | ||
|- | |- | ||
Line 96: | Line 73: | ||
|Side Array | |Side Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[AKBP]] | ![[AKBP]] | ||
Line 152: | Line 125: | ||
|Diary Page | |Diary Page | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ENVP]] | ![[ENVP]] | ||
Line 172: | Line 141: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[HPge]] | ![[HPge]] | ||
Line 225: | Line 186: | ||
!^_^ | !^_^ | ||
|} | |} | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 235: | Line 196: | ||
|Geometry | |Geometry | ||
!^_^ | !^_^ | ||
|- | |- | ||
|align="center"|MELE | |align="center"|MELE | ||
Line 251: | Line 208: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[OBAN]] | ![[OBAN]] | ||
|Object Animation | |Object Animation | ||
!^_^ | !^_^ | ||
|- | |- | ||
|align="center"|''[[OBJC]]'' | |align="center"|''[[OBJC]]'' | ||
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) | |'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) | ||
! -- | ! -- | ||
|- | |- | ||
![[OBOA]] | ![[OBOA]] | ||
Line 291: | Line 236: | ||
|Oni Character Variant | |Oni Character Variant | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONGS]] | ![[ONGS]] | ||
Line 315: | Line 256: | ||
|Oni Game Level | |Oni Game Level | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONOA]] | ![[ONOA]] | ||
|Object Gunk Array | |Object Gunk Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONSK]] | ![[ONSK]] | ||
|Oni Sky Class | |Oni Sky Class | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONVL]] | ![[ONVL]] | ||
Line 395: | Line 324: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[QTNA]] | ![[QTNA]] | ||
Line 411: | Line 336: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 422: | Line 347: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[SUBT]] | ![[SUBT]] | ||
Line 434: | Line 355: | ||
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[TRAC]] | ![[TRAC]] | ||
Line 462: | Line 375: | ||
|Totoro Quaternion Body | |Totoro Quaternion Body | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[TRGA]] | ![[TRGA]] | ||
Line 513: | Line 422: | ||
![[TSGA]] | ![[TSGA]] | ||
|Glyph Array | |Glyph Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
Line 542: | Line 447: | ||
|Texture Map | |Texture Map | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[TxtC]] | ![[TxtC]] | ||
|Text Console | |Text Console | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[VCRA]] | ![[VCRA]] | ||
Line 594: | Line 487: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 621: | Line 514: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 649: | Line 542: | ||
! | ! | ||
|} | |} | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 674: | Line 567: | ||
![[PWRU]] | ![[PWRU]] | ||
|Powerup | |Powerup | ||
! | ! | ||
|} | |} | ||
Line 683: | Line 572: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
|- | |||
![[SNDG]] | |||
|Sound Group | |||
! | |||
|- | |- | ||
![[TRGV]] | ![[TRGV]] | ||
Line 702: | Line 595: | ||
|Weapon | |Weapon | ||
! | ! | ||
|} | |||
|} | |||
==Unused== | |||
Unused types still exist in the game data, and are typically looked up by the engine, but are not used. | |||
{| style="white-space:nowrap" width=100% | |||
| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[AGDB]] | |||
|Gunk Quad Debug Array | |||
!^_^ | |||
|- | |||
![[AITR]] | |||
|AI Script Trigger Array | |||
! | |||
|- | |||
![[AKDA]] | |||
|Door Frame Array | |||
! | |||
|- | |||
![[OBDC]] | |||
|Door Class Array | |||
! | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[ONFA]] | |||
|Imported Flag Node Array | |||
! | |||
|- | |||
![[ONMA]] | |||
|Imported Marker Node Array | |||
! | |||
|- | |||
![[ONSA]] | |||
|Imported Spawn Array | |||
! | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[ONTA]] | |||
|Trigger Array | |||
! | |||
|- | |||
![[StNA]] | |||
|String Array | |||
!^_^ | |||
|- | |||
![[TStr]] | |||
|String | |||
!^_^ | |||
|} | |||
|} | |||
==Defunct== | |||
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for OBLS, which was of interest because it was linked to TURR and because we have an editing window for it from the [[level0_Tools]] resources. | |||
{| style="white-space:nowrap" width=100% | |||
| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!3CLA | |||
|RGB Color Array | |||
! -- | |||
|- | |||
!AGQM | |||
|Gunk Quad Material | |||
! -- | |||
|- | |||
!AIWA | |||
|AI Imported Waypoint Array | |||
! -- | |||
|- | |||
!EDIA | |||
|Edge Index Array | |||
! -- | |||
|- | |||
!FXLR | |||
|FX Laser Effect | |||
! -- | |||
|- | |||
!GMAN | |||
|Geometry Animation | |||
! -- | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!M3TA | |||
|Triangle Array | |||
! -- | |||
|- | |||
!NMSA | |||
|Network Spawn Point Array | |||
! -- | |||
|- | |||
![[OBLS]] | |||
|Object LS Data | |||
!^_^ | |||
|- | |||
!QUDA | |||
|Quad Array | |||
! -- | |||
|- | |||
!TMFA | |||
|Float Array | |||
! -- | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!TMRA | |||
|Template Reference Array | |||
! -- | |||
|- | |||
!TRFT | |||
|Totoro Facing Table | |||
! -- | |||
|- | |||
!TXPC | |||
|Texture Procedure Data | |||
! -- | |||
|- | |||
!UUEA | |||
|Error Binding Array | |||
! -- | |||
|- | |||
!UVDA | |||
|UV Data List | |||
! -- | |||
|} | |} | ||
|} | |} | ||
{{OBD}} | {{OBD}} |
Revision as of 12:44, 20 July 2014
- You should learn about the level data files and terminology first, as documented on the main OBD page.
There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the XML namespace about the data types we typically mod.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags.
|
|
|
All used tags
Here are the 109 tags Oni uses, or 107 if you don't count BINA and OBJC (though there are 105 entries since four tags exist as OBJC too).
|
|
|
BINA tags
|
BINA/OBJC tags
|
|
|
Unused
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
|
|
|
Defunct
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for OBLS, which was of interest because it was linked to TURR and because we have an editing window for it from the level0_Tools resources.
|
|
|