OBD:File types: Difference between revisions
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{{OBD Home}} | {{OBD Home}} | ||
:'' | :''To understand how these file types are stored, you should read the [[Instance file]] page.'' | ||
:''To understand how the types of data in these file types are stored, you should read the [[OBD:Data types|Data types]] page.'' | |||
There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod. | |||
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags. | |||
{{TOCfloat}} | |||
{| style="white-space:nowrap; border-width:0px" | {| style="white-space:nowrap; border-width:0px" | ||
| | |style="vertical-align:top"| | ||
{| cellpadding="0" cellspacing="5" | {| cellpadding="0" cellspacing="5" | ||
|- | |- | ||
!Categories | !Categories | ||
|- | |- | ||
|View the below | |View the below resource types grouped by purpose. | ||
|- | |- | ||
|•[[OBD:File types/Character|Character]] | |•[[OBD:File types/Character|Character]] | ||
Line 30: | Line 34: | ||
|} | |} | ||
==All used tags== | |||
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' [[wikipedia:FourCC|FourCCs]] (or "tag codes") in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.) | |||
{| style="white-space:nowrap" width=100% | {| style="white-space:nowrap" width=100% | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
Line 48: | Line 43: | ||
!Description | !Description | ||
!OK? | !OK? | ||
|- | |- | ||
![[ABNA]] | ![[ABNA]] | ||
|BSP Tree Node Array | |BSP Tree Node Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
Line 68: | Line 55: | ||
|Gunk Quad General Array | |Gunk Quad General Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[AGQR]] | ![[AGQR]] | ||
Line 79: | Line 62: | ||
![[AISA]] | ![[AISA]] | ||
|AI Character Setup Array | |AI Character Setup Array | ||
! | ! | ||
|- | |- | ||
Line 96: | Line 71: | ||
|Side Array | |Side Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[AKBP]] | ![[AKBP]] | ||
Line 138: | Line 109: | ||
|- | |- | ||
![[CONS]] | ![[CONS]] | ||
|Console (also see BINA/OBJC | |Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]]) | ||
!^_^ | !^_^ | ||
|- | |- | ||
Line 146: | Line 117: | ||
|- | |- | ||
![[DOOR]] | ![[DOOR]] | ||
|Door (also see BINA/OBJC | |Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]]) | ||
! | ! | ||
|- | |- | ||
Line 152: | Line 123: | ||
|Diary Page | |Diary Page | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ENVP]] | ![[ENVP]] | ||
Line 172: | Line 139: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[HPge]] | ![[HPge]] | ||
Line 225: | Line 184: | ||
!^_^ | !^_^ | ||
|} | |} | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 235: | Line 194: | ||
|Geometry | |Geometry | ||
!^_^ | !^_^ | ||
|- | |- | ||
|align="center"|MELE | |align="center"|MELE | ||
Line 251: | Line 206: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[OBAN]] | ![[OBAN]] | ||
|Object Animation | |Object Animation | ||
!^_^ | !^_^ | ||
|- | |- | ||
|align="center"|''[[OBJC]]'' | |align="center"|''[[OBJC]]'' | ||
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) | |'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) | ||
! -- | ! -- | ||
|- | |- | ||
![[OBOA]] | ![[OBOA]] | ||
Line 291: | Line 234: | ||
|Oni Character Variant | |Oni Character Variant | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONGS]] | ![[ONGS]] | ||
Line 315: | Line 254: | ||
|Oni Game Level | |Oni Game Level | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONOA]] | ![[ONOA]] | ||
|Object Gunk Array | |Object Gunk Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONSK]] | ![[ONSK]] | ||
|Oni Sky Class | |Oni Sky Class | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[ONVL]] | ![[ONVL]] | ||
Line 395: | Line 322: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[QTNA]] | ![[QTNA]] | ||
Line 411: | Line 334: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 422: | Line 345: | ||
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[SUBT]] | ![[SUBT]] | ||
Line 434: | Line 353: | ||
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] | ||
! -- | ! -- | ||
|- | |- | ||
![[TRAC]] | ![[TRAC]] | ||
Line 462: | Line 373: | ||
|Totoro Quaternion Body | |Totoro Quaternion Body | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[TRGA]] | ![[TRGA]] | ||
Line 484: | Line 391: | ||
|- | |- | ||
![[TRIG]] | ![[TRIG]] | ||
|Trigger (also see BINA/OBJC | |Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]]) | ||
!^_^ | !^_^ | ||
|- | |- | ||
Line 513: | Line 420: | ||
![[TSGA]] | ![[TSGA]] | ||
|Glyph Array | |Glyph Array | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[TURR]] | ![[TURR]] | ||
|Turret (also see BINA/OBJC | |Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]]) | ||
! | ! | ||
|- | |- | ||
Line 542: | Line 445: | ||
|Texture Map | |Texture Map | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[TxtC]] | ![[TxtC]] | ||
|Text Console | |Text Console | ||
!^_^ | !^_^ | ||
|- | |- | ||
![[VCRA]] | ![[VCRA]] | ||
Line 590: | Line 481: | ||
==BINA tags== | ==BINA tags== | ||
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists. | |||
{| style="white-space:nowrap" width=33% | {| style="white-space:nowrap" width=33% | ||
| | | | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 617: | Line 509: | ||
==BINA/OBJC tags== | ==BINA/OBJC tags== | ||
Lists of objects within a level, stored in the .raw/.sep files. | |||
{| style="white-space:nowrap" width=100% | {| style="white-space:nowrap" width=100% | ||
| | | | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 633: | Line 526: | ||
! | ! | ||
|- | |- | ||
![[CONS]] | ![[OBD:BINA/OBJC/CONS|CONS]] | ||
|Console | |Console | ||
! | ! | ||
|- | |- | ||
![[DOOR]] | ![[OBD:BINA/OBJC/DOOR|DOOR]] | ||
|Door | |Door | ||
! | ! | ||
Line 649: | Line 542: | ||
! | ! | ||
|} | |} | ||
| | |style="vertical-align:top"| | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
Line 674: | Line 567: | ||
![[PWRU]] | ![[PWRU]] | ||
|Powerup | |Powerup | ||
! | ! | ||
|} | |} | ||
Line 683: | Line 572: | ||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | {| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | ||
|-style="background:#e9e9e9" | |-style="background:#e9e9e9" | ||
! | !Tag | ||
!Description | !Description | ||
!OK? | !OK? | ||
|- | |||
![[SNDG]] | |||
|Sound Group | |||
! | |||
|- | |- | ||
![[TRGV]] | ![[TRGV]] | ||
Line 691: | Line 584: | ||
! | ! | ||
|- | |- | ||
![[TRIG]] | ![[OBD:BINA/OBJC/TRIG|TRIG]] | ||
|Trigger | |Trigger | ||
! | ! | ||
|- | |- | ||
![[TURR]] | ![[OBD:BINA/OBJC/TURR|TURR]] | ||
|Turret | |Turret | ||
! | ! | ||
Line 702: | Line 595: | ||
|Weapon | |Weapon | ||
! | ! | ||
|} | |||
|} | |||
==Unused tags== | |||
Unused types still exist in the game data, and are typically looked up by the engine, but are not used. | |||
{| style="white-space:nowrap" width=100% | |||
| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[AGDB]] | |||
|Gunk Quad Debug Array | |||
!^_^ | |||
|- | |||
![[AITR]] | |||
|AI Script Trigger Array | |||
! | |||
|- | |||
![[AKDA]] | |||
|Door Frame Array | |||
! | |||
|- | |||
![[OBDC]] | |||
|Door Class Array | |||
! | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[ONFA]] | |||
|Imported Flag Node Array | |||
! | |||
|- | |||
![[ONMA]] | |||
|Imported Marker Node Array | |||
! | |||
|- | |||
![[ONSA]] | |||
|Imported Spawn Array | |||
! | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
![[ONTA]] | |||
|Trigger Array | |||
! | |||
|- | |||
![[StNA]] | |||
|String Array | |||
!^_^ | |||
|- | |||
![[TStr]] | |||
|String | |||
!^_^ | |||
|} | |||
|} | |||
==Defunct tags== | |||
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources. | |||
{| style="white-space:nowrap" width=100% | |||
| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!3CLA | |||
|RGB Color Array | |||
! -- | |||
|- | |||
!AGQM | |||
|Gunk Quad Material | |||
! -- | |||
|- | |||
!AIWA | |||
|AI Imported Waypoint Array | |||
! -- | |||
|- | |||
!EDIA | |||
|Edge Index Array | |||
! -- | |||
|- | |||
!FXLR | |||
|FX Laser Effect | |||
! -- | |||
|- | |||
!GMAN | |||
|Geometry Animation | |||
! -- | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!M3TA | |||
|Triangle Array | |||
! -- | |||
|- | |||
!NMSA | |||
|Network Spawn Point Array | |||
! -- | |||
|- | |||
![[OBLS]] | |||
|Object LS Data | |||
!^_^ | |||
|- | |||
!QUDA | |||
|Quad Array | |||
! -- | |||
|- | |||
!TMFA | |||
|Float Array | |||
! -- | |||
|} | |||
|style="vertical-align:top"| | |||
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100% | |||
|-style="background:#e9e9e9" | |||
!Tag | |||
!Description | |||
!OK? | |||
|- | |||
!TMRA | |||
|Template Reference Array | |||
! -- | |||
|- | |||
!TRFT | |||
|Totoro Facing Table | |||
! -- | |||
|- | |||
!TXPC | |||
|Texture Procedure Data | |||
! -- | |||
|- | |||
!UUEA | |||
|Error Binding Array | |||
! -- | |||
|- | |||
!UVDL | |||
|UV Data List | |||
! -- | |||
|} | |} | ||
|} | |} | ||
{{OBD}} | {{OBD}} |
Revision as of 01:23, 24 March 2021
- To understand how these file types are stored, you should read the Instance file page.
- To understand how the types of data in these file types are stored, you should read the Data types page.
There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace about the data types we typically mod.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags.
|
|
All used tags
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' FourCCs (or "tag codes") in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
|
|
|
BINA tags
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
|
BINA/OBJC tags
Lists of objects within a level, stored in the .raw/.sep files.
|
|
|
Unused tags
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
|
|
|
Defunct tags
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.
|
|
|