OBD:File types: Difference between revisions
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{{OBD Home}} | {{OBD Home}} | ||
:'' | :''To understand how these file types are stored, you should read the [[Instance file]] page.'' | ||
:''To understand how the types of data in these file types are stored, you should read the [[OBD:Data types|Data types]] page.'' | |||
There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod. | There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod. | ||
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags. | For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags. | ||
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{| style="white-space:nowrap; border-width:0px" | {| style="white-space:nowrap; border-width:0px" | ||
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{| cellpadding="0" cellspacing="5" | {| cellpadding="0" cellspacing="5" | ||
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!Categories | !Categories | ||
|- | |- | ||
|View the below | |View the below resource types grouped by purpose. | ||
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|•[[OBD:File types/Character|Character]] | |•[[OBD:File types/Character|Character]] | ||
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==All used tags== | ==All used tags== | ||
Here are the 109 | Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' [[wikipedia:FourCC|FourCCs]] (or "tag codes") in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.) | ||
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|- | |- | ||
![[CONS]] | ![[CONS]] | ||
|Console (also see BINA/OBJC | |Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]]) | ||
!^_^ | !^_^ | ||
|- | |- | ||
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|- | |- | ||
![[DOOR]] | ![[DOOR]] | ||
|Door (also see BINA/OBJC | |Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]]) | ||
! | ! | ||
|- | |- | ||
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|- | |- | ||
![[TRIG]] | ![[TRIG]] | ||
|Trigger (also see BINA/OBJC | |Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]]) | ||
!^_^ | !^_^ | ||
|- | |- | ||
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|- | |- | ||
![[TURR]] | ![[TURR]] | ||
|Turret (also see BINA/OBJC | |Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]]) | ||
! | ! | ||
|- | |- | ||
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==BINA tags== | ==BINA tags== | ||
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists. | |||
{| style="white-space:nowrap" width=33% | {| style="white-space:nowrap" width=33% | ||
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==BINA/OBJC tags== | ==BINA/OBJC tags== | ||
Lists of objects within a level, stored in the .raw/.sep files. | |||
{| style="white-space:nowrap" width=100% | {| style="white-space:nowrap" width=100% | ||
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Revision as of 01:23, 24 March 2021
- To understand how these file types are stored, you should read the Instance file page.
- To understand how the types of data in these file types are stored, you should read the Data types page.
There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace about the data types we typically mod.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags.
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All used tags
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' FourCCs (or "tag codes") in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
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BINA tags
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
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BINA/OBJC tags
Lists of objects within a level, stored in the .raw/.sep files.
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Unused tags
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
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Defunct tags
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.
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