OBD:File types: Difference between revisions

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(sorta done)
m (checkboxes, revisited)
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!Type
!Type
!Description
!Description
!OK
!OK?
|-
|-
!style="background:lime"|[[ABNA]]
!style="background:lime"|[[ABNA]]
|BSP Tree Node Array
|BSP Tree Node Array
!?
!
|-
|-
!style="background:lime"|[[AGQC]]
!style="background:lime"|[[AGQC]]
|Gunk Quad Collision Array
|Gunk Quad Collision Array
!?
!
|-
|-
!style="background:lime"|[[AGQG]]
!style="background:lime"|[[AGQG]]
|Gunk Quad General Array
|Gunk Quad General Array
!?
!
|-
|-
!style="background:lime"|[[AGQR]]
!style="background:lime"|[[AGQR]]
|Gunk Quad Render Array
|Gunk Quad Render Array
!?
!
|-
|-
!style="background:lime"|[[AISA]]
!style="background:lime"|[[AISA]]
|AI Character Setup Array
|AI Character Setup Array
!?
!
|-
|-
!style="background:lime"|[[AKAA]]
!style="background:lime"|[[AKAA]]
|Adjacency Array
|Adjacency Array
!?
!
|-
|-
!style="background:lime"|[[AKBA]]
!style="background:lime"|[[AKBA]]
|Side Array
|Side Array
!?
!
|-
|-
!style="background:lime"|[[AKBP]]
!style="background:lime"|[[AKBP]]
|BSP Node Array
|BSP Node Array
!?
!
|-
|-
!style="background:lime"|[[AKDA]]
!style="background:lime"|[[AKDA]]
|Door Frame Array
|Door Frame Array
!?
!
|-
|-
!style="background:lime"|[[AKEV]]
!style="background:lime"|[[AKEV]]
|Akira Environment
|Akira Environment
!?
!
|-
|-
!style="background:lime"|[[AKOT]]
!style="background:lime"|[[AKOT]]
|Oct Tree
|Oct Tree
!?
!
|-
|-
!style="background:lime"|[[AKVA]]
!style="background:lime"|[[AKVA]]
|BNV Node Array
|BNV Node Array
!?
!
|-
|-
![[BINA]]
![[BINA]]
|Binary Data
|Binary Data
!?
![[OBD_talk:BINA|...]]
|-
|-
!style="background:yellow"|[[CBPI]]
!style="background:yellow"|[[CBPI]]
|Character Body Part Impacts
|Character Body Part Impacts
!?
!
|-
|-
!style="background:yellow"|[[CBPM]]
!style="background:yellow"|[[CBPM]]
|Character Body Part Material
|Character Body Part Material
!?
!
|-
|-
![[CONS]]
![[CONS]]
|Console
|Console
!?
!
|-
|-
!style="background:lime"|[[CRSA]]
!style="background:lime"|[[CRSA]]
|Corpse Array
|Corpse Array
!?
!
|-
|-
![[DOOR]]
![[DOOR]]
|Door
|Door
!?
!
|-
|-
!style="background:aqua"|[[DPge]]
!style="background:aqua"|[[DPge]]
|Diary Page
|Diary Page
!?
!
|-
|-
!style="background:lime"|[[ENVP]]
!style="background:lime"|[[ENVP]]
|Env Particle Array
|Env Particle Array
!?
!
|-
|-
![[FILM]]
![[FILM]]
|Film
|Film
!?
!
|-
|-
!style="background:aqua"|[[HPge]]
!style="background:aqua"|[[HPge]]
|Help Page
|Help Page
!?
!
|-
|-
![[IDXA]]
![[IDXA]]
|Index Array
|Index Array
!!
!^_^
|-
|-
!style="background:aqua"|[[IGHH]]
!style="background:aqua"|[[IGHH]]
|IGUI HUD Help
|IGUI HUD Help
!?
!
|-
|-
!style="background:aqua"|[[IGPA]]
!style="background:aqua"|[[IGPA]]
|IGUI Page Array
|IGUI Page Array
!?
!
|-
|-
!style="background:aqua"|[[IGPG]]
!style="background:aqua"|[[IGPG]]
|IGUI Page
|IGUI Page
!?
!
|-
|-
!style="background:aqua"|[[IGSA]]
!style="background:aqua"|[[IGSA]]
|IGUI String Array
|IGUI String Array
!?
!
|-
|-
!style="background:aqua"|[[IGSt]]
!style="background:aqua"|[[IGSt]]
|IGUI String
|IGUI String
!?
!
|-
|-
![[Impt]]
![[Impt]]
|Impact Tree
|Impact Tree
!?
!
|-
|-
!style="background:aqua"|[[IPge]]
!style="background:aqua"|[[IPge]]
|Item Page
|Item Page
!?
!
|-
|-
!style="background:aqua"|[[KeyI]]
!style="background:aqua"|[[KeyI]]
|Key Icons
|Key Icons
!?
!
|-
|-
![[M3GA]]
![[M3GA]]
|Geometry Array
|Geometry Array
!?
!
|-
|-
![[M3GM]]
![[M3GM]]
|Geometry
|Geometry
!!
!^_^
|}
|}
|
|
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!Type
!Type
!Description
!Description
!OK
!OK?
|-
|-
![[Mtrl]]
![[Mtrl]]
|Material
|Material
!?
!
|-
|-
![[OBAN]]
![[OBAN]]
|Object Animation
|Object Animation
!?
!
|-
|-
!style="background:lime"|[[OBOA]]
!style="background:lime"|[[OBOA]]
|Starting Object Array
|Starting Object Array
!?
!
|-
|-
![[OFGA]]
![[OFGA]]
|Object Furn Geom Array
|Object Furn Geom Array
!?
!
|-
|-
!style="background:yellow"|[[ONCC]]
!style="background:yellow"|[[ONCC]]
|Oni Character Class
|Oni Character Class
!?
!
|-
|-
!style="background:yellow"|[[ONCP]]
!style="background:yellow"|[[ONCP]]
|Oni Character Particle Array
|Oni Character Particle Array
!?
!
|-
|-
!style="background:yellow"|[[ONCV]]
!style="background:yellow"|[[ONCV]]
|Oni Character Variant
|Oni Character Variant
!?
!
|-
|-
![[ONGS]]
![[ONGS]]
|Oni Game Settings
|Oni Game Settings
!?
!
|-
|-
!style="background:yellow"|[[ONIA]]
!style="background:yellow"|[[ONIA]]
|Oni Character Impact Array
|Oni Character Impact Array
!?
!
|-
|-
![[ONLD]]
![[ONLD]]
|Oni Game Level Descriptor
|Oni Game Level Descriptor
!?
!
|-
|-
!style="background:lime"|[[ONLV]]
!style="background:lime"|[[ONLV]]
|Oni Game Level
|Oni Game Level
!?
!
|-
|-
!style="background:lime"|[[ONOA]]
!style="background:lime"|[[ONOA]]
|Object Gunk Array
|Object Gunk Array
!?
!
|-
|-
!style="background:lime"|[[ONSK]]
!style="background:lime"|[[ONSK]]
|Oni Sky Class
|Oni Sky Class
!?
!
|-
|-
![[ONVL]]
![[ONVL]]
|Oni Variant List
|Oni Variant List
!?
!
|-
|-
![[ONWC]]
![[ONWC]]
|Oni Weapon Class
|Oni Weapon Class
!?
!
|-
|-
!style="background:aqua"|[[OPge]]
!style="background:aqua"|[[OPge]]
|Objective Page
|Objective Page
!?
!
|-
|-
![[OSBD]]
![[OSBD]]
|Oni Sound Binary Data
|Oni Sound Binary Data
!?
!
|-
|-
!style="background:lime"|[[OTIT]]
!style="background:lime"|[[OTIT]]
|Oct Tree Interior Node Array
|Oct Tree Interior Node Array
!?
!
|-
|-
!style="background:lime"|[[OTLF]]
!style="background:lime"|[[OTLF]]
|Oct Tree Leaf Node Array
|Oct Tree Leaf Node Array
!?
!
|-
|-
!style="background:lime"|[[PLEA]]
!style="background:lime"|[[PLEA]]
|Plane Equation Array
|Plane Equation Array
!?
!
|-
|-
![[PNTA]]
![[PNTA]]
|3D Point Array
|3D Point Array
!?
!
|-
|-
!style="background:aqua"|[[PSpc]]
!style="background:aqua"|[[PSpc]]
|Part Specification
|Part Specification
!?
!
|-
|-
!style="background:aqua"|[[PSpL]]
!style="background:aqua"|[[PSpL]]
|Part Specification List
|Part Specification List
!?
!
|-
|-
!style="background:aqua"|[[PSUI]]
!style="background:aqua"|[[PSUI]]
|Part Specifications UI
|Part Specifications UI
!?
!
|-
|-
!style="background:lime"|[[QTNA]]
!style="background:lime"|[[QTNA]]
|Quad Tree Node Array
|Quad Tree Node Array
!?
!
|-
|-
![[SNDD]]
![[SNDD]]
|Sound Data
|Sound Data
!?
!
|-
|-
!style="background:aqua"|[[SUBT]]
!style="background:aqua"|[[SUBT]]
|Subtitle Array
|Subtitle Array
!!
!^_^
|-
|-
!style="background:yellow"|[[TRAC]]
!style="background:yellow"|[[TRAC]]
|Animation Collection
|Animation Collection
!?
!
|-
|-
!style="background:yellow"|[[TRAM]]
!style="background:yellow"|[[TRAM]]
|Totoro Animation Sequence
|Totoro Animation Sequence
!?
!
|-
|-
!style="background:yellow"|[[TRAS]]
!style="background:yellow"|[[TRAS]]
|Totoro Aiming Screen
|Totoro Aiming Screen
!?
!
|-
|-
!style="background:yellow"|[[TRBS]]
!style="background:yellow"|[[TRBS]]
|Totoro Body Set
|Totoro Body Set
!?
!
|-
|-
!style="background:yellow"|[[TRCM]]
!style="background:yellow"|[[TRCM]]
|Totoro Quaternion Body
|Totoro Quaternion Body
!?
!
|-
|-
!style="background:yellow"|[[TRGA]]
!style="background:yellow"|[[TRGA]]
|Totoro Quaternion Body Geometry Array
|Totoro Quaternion Body Geometry Array
!?
!
|}
|}
|
|
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!Type
!Type
!Description
!Description
!OK
!OK?
|-
|-
![[TRGE]]
![[TRGE]]
|Trigger Emitter
|Trigger Emitter
!?
!
|-
|-
!style="background:yellow"|[[TRIA]]
!style="background:yellow"|[[TRIA]]
|Totoro Quaternion Body Index Array
|Totoro Quaternion Body Index Array
!?
!
|-
|-
![[TRIG]]
![[TRIG]]
|Trigger
|Trigger
!?
!
|-
|-
!style="background:yellow"|[[TRMA]]
!style="background:yellow"|[[TRMA]]
|Texture Map Array
|Texture Map Array
!?
!
|-
|-
!style="background:yellow"|[[TRSC]]
!style="background:yellow"|[[TRSC]]
|Screen (Aiming) Collection
|Screen (Aiming) Collection
!?
!
|-
|-
!style="background:yellow"|[[TRTA]]
!style="background:yellow"|[[TRTA]]
|Totoro Quaternion Body Translation Array
|Totoro Quaternion Body Translation Array
!?
!
|-
|-
!style="background:aqua"|[[TSFF]]
!style="background:aqua"|[[TSFF]]
|Font Family
|Font Family
!?
!
|-
|-
!style="background:aqua"|[[TSFL]]
!style="background:aqua"|[[TSFL]]
|Font Language
|Font Language
!?
!
|-
|-
!style="background:aqua"|[[TSFT]]
!style="background:aqua"|[[TSFT]]
|Font
|Font
!?
!
|-
|-
!style="background:aqua"|[[TSGA]]
!style="background:aqua"|[[TSGA]]
|Glyph Array
|Glyph Array
!?
!
|-
|-
![[TURR]]
![[TURR]]
|Turret
|Turret
!?
!
|-
|-
![[TXAN]]
![[TXAN]]
|Texture Map Animation
|Texture Map Animation
!!
!^_^
|-
|-
![[TXCA]]
![[TXCA]]
|Texture Coordinate Array
|Texture Coordinate Array
!!
!^_^
|-
|-
!style="background:lime"|[[TXMA]]
!style="background:lime"|[[TXMA]]
|Texture Map Array
|Texture Map Array
!?
!
|-
|-
![[TXMB]]
![[TXMB]]
|Texture Map Big
|Texture Map Big
!?
!
|-
|-
![[TXMP]]
![[TXMP]]
|Texture Map
|Texture Map
!?
!
|-
|-
!style="background:aqua"|[[TxtC]]
!style="background:aqua"|[[TxtC]]
|Text Console
|Text Console
!?
!
|-
|-
![[VCRA]]
![[VCRA]]
|3D Vector Array
|3D Vector Array
!!
!^_^
|-
|-
!style="background:aqua"|[[WMCL]]
!style="background:aqua"|[[WMCL]]
|WM Cursor List
|WM Cursor List
!?
!
|-
|-
!style="background:aqua"|[[WMDD]]
!style="background:aqua"|[[WMDD]]
|WM Dialog Data
|WM Dialog Data
!?
!
|-
|-
!style="background:aqua"|[[WMM_]]
!style="background:aqua"|[[WMM_]]
|WM Menu
|WM Menu
!?
!
|-
|-
!style="background:aqua"|[[WMMB]]
!style="background:aqua"|[[WMMB]]
|WM Menu Bar
|WM Menu Bar
!?
!
|-
|-
!style="background:aqua"|[[WPge]]
!style="background:aqua"|[[WPge]]
|Weapon Page
|Weapon Page
!?
!
|-
|-
!bgcolor="#e9e9e9" colspan=3|The following nine types are [[OBD:File types/Defunct#Unused|not used]] by Oni's engine
!bgcolor="#e9e9e9" colspan=3|The following nine types are [[OBD:File types/Defunct#Unused|not used]] by Oni's engine
Line 400: Line 400:
!style="background:lime"|[[AGDB]]
!style="background:lime"|[[AGDB]]
|style="background:black;color:white"|Gunk Quad Debug Array
|style="background:black;color:white"|Gunk Quad Debug Array
!?
!
|-
|-
!style="background:lime"|[[AITR]]
!style="background:lime"|[[AITR]]
|style="background:black;color:white"|AI Script Trigger Array
|style="background:black;color:white"|AI Script Trigger Array
!?
!
|-
|-
!style="background:lime"|[[OBDC]]
!style="background:lime"|[[OBDC]]
|style="background:black;color:white"|Door Class Array
|style="background:black;color:white"|Door Class Array
!?
!
|-
|-
!style="background:lime"|[[ONFA]]
!style="background:lime"|[[ONFA]]
|style="background:black;color:white"|Imported Flag Node Array
|style="background:black;color:white"|Imported Flag Node Array
!?
!
|-
|-
!style="background:lime"|[[ONMA]]
!style="background:lime"|[[ONMA]]
|style="background:black;color:white"|Imported Marker Node Array
|style="background:black;color:white"|Imported Marker Node Array
!?
!
|-
|-
!style="background:lime"|[[ONSA]]
!style="background:lime"|[[ONSA]]
|style="background:black;color:white"|Imported Spawn Array
|style="background:black;color:white"|Imported Spawn Array
!?
!
|-
|-
!style="background:lime"|[[ONTA]]
!style="background:lime"|[[ONTA]]
|style="background:black;color:white"|Trigger Array
|style="background:black;color:white"|Trigger Array
!?
!
|-
|-
![[StNA]]
![[StNA]]
|style="background:black;color:white"|String Array
|style="background:black;color:white"|String Array
!!
!^_^
|-
|-
![[TStr]]
![[TStr]]
|style="background:black;color:white"|String
|style="background:black;color:white"|String
!!
!^_^
|}
|}
|}
|}

Revision as of 18:16, 24 May 2008

OBD.png
Categories
Level
Character
Interface
Other
See also
Named files (and unnamed ones)
Defunct files (and unused ones, too)
Empty files (a.k.a. placeholders)
Instance files (.dat and .oni, .raw and .sep)


Type Description OK?
ABNA BSP Tree Node Array
AGQC Gunk Quad Collision Array
AGQG Gunk Quad General Array
AGQR Gunk Quad Render Array
AISA AI Character Setup Array
AKAA Adjacency Array
AKBA Side Array
AKBP BSP Node Array
AKDA Door Frame Array
AKEV Akira Environment
AKOT Oct Tree
AKVA BNV Node Array
BINA Binary Data ...
CBPI Character Body Part Impacts
CBPM Character Body Part Material
CONS Console
CRSA Corpse Array
DOOR Door
DPge Diary Page
ENVP Env Particle Array
FILM Film
HPge Help Page
IDXA Index Array ^_^
IGHH IGUI HUD Help
IGPA IGUI Page Array
IGPG IGUI Page
IGSA IGUI String Array
IGSt IGUI String
Impt Impact Tree
IPge Item Page
KeyI Key Icons
M3GA Geometry Array
M3GM Geometry ^_^
Type Description OK?
Mtrl Material
OBAN Object Animation
OBOA Starting Object Array
OFGA Object Furn Geom Array
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant
ONGS Oni Game Settings
ONIA Oni Character Impact Array
ONLD Oni Game Level Descriptor
ONLV Oni Game Level
ONOA Object Gunk Array
ONSK Oni Sky Class
ONVL Oni Variant List
ONWC Oni Weapon Class
OPge Objective Page
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array
OTLF Oct Tree Leaf Node Array
PLEA Plane Equation Array
PNTA 3D Point Array
PSpc Part Specification
PSpL Part Specification List
PSUI Part Specifications UI
QTNA Quad Tree Node Array
SNDD Sound Data
SUBT Subtitle Array ^_^
TRAC Animation Collection
TRAM Totoro Animation Sequence
TRAS Totoro Aiming Screen
TRBS Totoro Body Set
TRCM Totoro Quaternion Body
TRGA Totoro Quaternion Body Geometry Array
Type Description OK?
TRGE Trigger Emitter
TRIA Totoro Quaternion Body Index Array
TRIG Trigger
TRMA Texture Map Array
TRSC Screen (Aiming) Collection
TRTA Totoro Quaternion Body Translation Array
TSFF Font Family
TSFL Font Language
TSFT Font
TSGA Glyph Array
TURR Turret
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array
TXMB Texture Map Big
TXMP Texture Map
TxtC Text Console
VCRA 3D Vector Array ^_^
WMCL WM Cursor List
WMDD WM Dialog Data
WMM_ WM Menu
WMMB WM Menu Bar
WPge Weapon Page
The following nine types are not used by Oni's engine
AGDB Gunk Quad Debug Array
AITR AI Script Trigger Array
OBDC Door Class Array
ONFA Imported Flag Node Array
ONMA Imported Marker Node Array
ONSA Imported Spawn Array
ONTA Trigger Array
StNA String Array ^_^
TStr String ^_^