https://wiki.oni2.net/w/index.php?title=OBD:Globalization&feed=atom&action=historyOBD:Globalization - Revision history2024-03-29T00:06:22ZRevision history for this page on the wikiMediaWiki 1.39.6https://wiki.oni2.net/w/index.php?title=OBD:Globalization&diff=33618&oldid=prevGeyser: meow2021-07-15T09:46:38Z<p>meow</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only discrepancy in all of English Oni is '''SNDDmuro_hrt_md10.aif'''. The main version of it occurs in level#_Final (#=2-4,6,9-10,13-14), and a unique variant occurs in level19_Final.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only discrepancy in all of English Oni is '''SNDDmuro_hrt_md10.aif'''. The main version of it occurs in level#_Final (#=2-4,6,9-10,13-14), and a unique variant occurs in level19_Final.</div></td></tr>
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</table>Geyserhttps://wiki.oni2.net/w/index.php?title=OBD:Globalization&diff=33614&oldid=prevGeyser: /* TXMP */ spanish inquisition strikes again2021-07-14T02:20:29Z<p><span dir="auto"><span class="autocomment">TXMP: </span> spanish inquisition strikes again</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:20, 14 July 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===TXMP===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===TXMP===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The main <del style="font-weight: bold; text-decoration: none;">two </del>categories of recurrent textures are character textures, environment textures and particle textures. (Fail screens are also shared across levels.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The main categories of recurrent textures are character textures, environment textures and particle textures. (Fail screens are also shared across levels.)</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Relatively few of the textures show discrepancies:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Relatively few of the textures show discrepancies:</div></td></tr>
</table>Geyserhttps://wiki.oni2.net/w/index.php?title=OBD:Globalization&diff=33613&oldid=prevGeyser: too tired to look for the proper cat :-32021-07-14T02:19:36Z<p>too tired to look for the proper cat :-3</p>
<p><b>New page</b></p><div>Here are a few notes about globalization in general and discrepancies in particular.<br />
<br />
It is interesting to establish once and for all:<br />
*how much content is duplicated across levels in the original Oni;<br />
*how many of the duplicated files are in fact not identical dupes.<br />
<br />
==Discrepancies==<br />
===TXMP===<br />
The main two categories of recurrent textures are character textures, environment textures and particle textures. (Fail screens are also shared across levels.)<br />
<br />
Relatively few of the textures show discrepancies:<br />
;TXMP_CONSOLE_A_01 in level0_Final vs. level1_Final<br />
:The two textures are identical, but the level0_Final one has no MIP maps.<br />
;TXMP_CONSOLE_ALARM in level0_Final vs. level#_Final (#=1-2,6,14,19)<br />
:The two textures are identical, but the level0_Final one has no MIP maps.<br />
;TXMPlensflare01 in level0_Final vs. level14_Final<br />
:The two textures are similar, but level0_Final uses ARGB4444 and the level14_Final uses RGB555 (!).<br />
;TXMPBLOCKADE (level11_Final) vs. TXMPblockade (level0_Final)<br />
:The two textures are identical, but TXMPblockade has no MIP maps.<br />
;TXMPfail01_3 in level3_Final vs. level#_Final (#=1-2,4-6,8)<br />
:The two textures are identical, but the level3_Final one has garbage in the invisible area (the garbage comes from the bottom rows of TXMPfail01_1).<br />
;TXMPfail01_4 in level3_Final vs. level#_Final (#=1-2,4-6,8)<br />
:The two textures are identical, but the level3_Final one has garbage in the invisible area (the garbage comes from the bottom rows of TXMPfail01_1).<br />
;TXMPfail02_3 in level9_Final or level#_Final (#=11,13) vs. level#_Final (#=10,12)<br />
:The textures are identical, but the ones level9_Final and level#_Final (#=11,13) have garbage in the invisible area (the garbage comes from the bottom rows of TXMPfail02_1).<br />
:The clean ones are in level#_Final (#=10,12).<br />
;TXMPfail02_4 in level9_Final or level#_Final (#=11,13) vs. level#_Final (#=10,12)<br />
:The textures are identical, but the ones level9_Final and level#_Final (#=11,13) have garbage in the invisible area (the garbage comes from the bottom rows of TXMPfail02_1).<br />
:The clean ones are in level#_Final (#=10,12).<br />
;TXMPlsi_icon in level#_Final (#=1,6,8,12,19)<br />
:Those are all different (or "level-specific", we could say ^_^).<br />
;TXMPfire5 in level#_Final (#=8-9) vs. level#_Final (#=1-4,6,10,12-14,19)<br />
:The fire in level8_Final and level9_Final has 20 animation frames.<br />
:The fire in the other levels has only 10 animation frames.<br />
;TXMPGLASS02 in level2_Final vs. TXMPGLASS02 in level#_Final (#=9,14) and TXMPGlass02 in level#_Final (#=8,18)<br />
:TXMPGlass02 (TCTF HQ building) is practically the same as TXMPGLASS02 in level#_Final (#=9,14).<br />
:(The difference between the two is limited to a seemingly unused flag, "pixel type".)<br />
:TXMPGLASS02 in level2_Final differs from the all the others (slightly different contrast).<br />
;TXMPEB_1 and TXMPEB_3 in level2_Final vs. level13_Final<br />
:Originally TXMPEB_# (#=1-3) are used for the Deadly Brain.<br />
:DreamLab reuses TXMPEB_1 and TXMPEB_3, but with much paler colors.<br />
;TXMPMP_COUCH01 in level9_Final vs. level13_Final<br />
:Same texture, but with much paler colors in DreamLab.<br />
;TXMPNO_MACHINE_03 in level14_Final vs. level19_Final<br />
:Same texture, but with slightly different colors.<br />
;TXMPGOO in level3_Final vs. TXMPgoo in level14_Final<br />
:Different animals. Also different from level13_Final's TXMPGOO2<br />
;TXMP_DOOR _CM_1 in level#_Final (#=3,9) vs. level19_Final<br />
:The level19_Final has some lighting baked in and looks nicer overall.<br />
;TXMPRW_MAINOFF_WALL in level4_Final vs. level6_Final<br />
:Similar design, but different animals nonetheless. Moreover, level6_Final's TXMPRW_MAINOFF_WALL is 256x256, whereas level4_Final's is 128x128.<br />
;TXMPROTORBLADES in level8_Final vs. level19_Final<br />
:The level19_Final version has 24 animation frames, level8_Final has only 4.<br />
<br />
===SNDD===<br />
There are many recurrent sounds in Oni (ambients, character vocalizations, dialogue, music, etc). <br />
<br />
The only discrepancy in all of English Oni is '''SNDDmuro_hrt_md10.aif'''. The main version of it occurs in level#_Final (#=2-4,6,9-10,13-14), and a unique variant occurs in level19_Final.</div>Geyser