OBD:Oni Binary Data: Difference between revisions

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{|align=right
[[Image:OBD.png|right]]
|http://geyser.oni2.net/obd/OBD1.png
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
|}
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].''
This is mostly about Oni's static binary resources (DAT/RAW files), but also about runtime variables and processes.


I'm thinking of a better way to organize the DAT/RAW database, with a few templates maybe...
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
*[[Anniversary_Edition|The Anniversary Edition]]
*[[AE:ONK|Oni ni Kanabo]]
*[[AE:BIP|The Binary Improvement Project]]
*[[OniFly]]


----
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
==Binary resources==
*[[OniSplit]]
*[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/oni.htm SSG's Oni Stuff] : first DAT/RAW database ever
*[[OBD:OUP|OniUnPacker (OUP)]]
*[[OBD:File types|File types in Oni's DAT/RAW archives]] : wiki port of SSG's database
*[[OBD:OME|Oni Model Extractor (OME)]]
*[[OBD:BIP|The Binary Improvement Project]] : fixing up Oni's levels, characters, AI, weapons...
*[[ONI-Trainer|Oni Trainer]]
*[[OBD:OUP|OniUnPacker (OUP)]] : actually ''modding'' Oni


==Directory==
*[[OBD:Instance file format|Format of instance files]] (.dat files)
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Oni2AS|Documentation of game data in Oni 2]] (the [[Oni2AS|Angel Studios dev build]])


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===External Links===
*[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD)


==Runtime hacking==
{{OBD}}
I really think their place is in the OBD namespace :
*[[OniFly|OniFly]]
*Oni Trainer...

Revision as of 16:04, 5 February 2018

OBD.png
If you want an introduction to modding that starts from square one, you should read Modding Oni.
If you want a more friendly introduction to each type of game data, you should start with XML.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)