OBD:Oni Binary Data: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(adding link to OBD:Oni2AS) |
||
(32 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
[[Image:OBD.png|right]] | |||
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].'' | |||
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].'' | |||
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite. | |||
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | |||
*[[Anniversary_Edition|The Anniversary Edition]] | |||
*[[AE:ONK|Oni ni Kanabo]] | |||
*[[AE:BIP|The Binary Improvement Project]] | |||
*[[OniFly]] | |||
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as: | |||
*[[OniSplit]] | |||
*[[OBD:OUP|OniUnPacker (OUP)]] | |||
*[[ | *[[OBD:OME|Oni Model Extractor (OME)]] | ||
*[[OBD: | *[[ONI-Trainer|Oni Trainer]] | ||
*[[OBD: | |||
==Directory== | |||
*[[OBD:Instance file format|Format of instance files]] (.dat files) | |||
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files) | |||
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.) | |||
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.) | |||
*[[OBD:Oni2AS|Documentation of game data in Oni 2]] (the [[Oni2AS|Angel Studios dev build]]) | |||
===External Links=== | |||
*[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD) | |||
{{OBD}} | |||
Revision as of 16:04, 5 February 2018
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- If you want a more friendly introduction to each type of game data, you should start with XML.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Format of instance files (.dat files)
- Format of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
- Documentation of game data in Oni 2 (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)