OBD:Oni Binary Data: Difference between revisions

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(→‎Introductions to the types of files and data: linking to forgotten "Data types" page; more helpful descriptions)
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[[Image:OBD.png|right]]
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].''


The '''OBD''' namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
* [[Anniversary_Edition|The Seventh Anniversary Edition]]
*[[Anniversary_Edition|The Anniversary Edition]]
* [[AE:ONK|Oni ni Kanabo]]
*[[AE:ONK|Oni ni Kanabo]]
* [[AE:BIP|The Binary Improvement Project]]
*[[AE:BIP|The Binary Improvement Project]]
* [[OniFly]]
*[[OniFly]]


The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
* [[OBD:OUP|OniUnPacker (OUP)]]
*[[OniSplit]]
* [[OBD:OME|Oni Model Extractor (OME)]]
*[[OBD:OUP|OniUnPacker (OUP)]]
* [[OniSplit]]
*[[OBD:OME|Oni Model Extractor (OME)]]
* [[ONI-Trainer|Oni Trainer]]
*[[ONI-Trainer|Oni Trainer]]


==Introductions to the types of files and data==
==Directory==
*[[OBD:Instance file format|Explanation of instance files]] (.dat files)
*[[OBD:Instance file format|Format of instance files]] (.dat files)
*[[OBD:Raw and separate file formats|Explanation of raw and separate files]] (.raw & .sep files)
*[[OBD:Raw and separate file formats|Format of raw and separate files]] (.raw & .sep files)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Oni2AS|Documentation of game data in Oni 2]] (the [[Oni2AS|Angel Studios dev build]])


===External Links===
===External Links===

Revision as of 16:04, 5 February 2018

OBD.png
If you want an introduction to modding that starts from square one, you should read Modding Oni.
If you want a more friendly introduction to each type of game data, you should start with XML.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)