OBD:Oni Binary Data: Difference between revisions

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The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
The knowledge documented here was also used to develop [[:Category:Modding tools|modding tools]] such as:
*[[OniSplit]]
*[[OBD:OUP|OniUnPacker (OUP)]]
*[[OBD:OUP|OniUnPacker (OUP)]]
*[[OBD:OME|Oni Model Extractor (OME)]]
*[[OBD:OME|Oni Model Extractor (OME)]]
*[[OniSplit]]
*[[ONI-Trainer|Oni Trainer]]
*[[ONI-Trainer|Oni Trainer]]


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*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.)
*[[OBD:Oni2AS|Documentation of game data in Oni 2]] (the [[Oni2AS|Angel Studios dev build]])


===External Links===
===External Links===

Revision as of 16:04, 5 February 2018

OBD.png
If you want an introduction to modding that starts from square one, you should read Modding Oni.
If you want a more friendly introduction to each type of game data, you should start with XML.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)