OBD:Oni Binary Data: Difference between revisions

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*[[OBD:BIP|The Binary Improvement Project]] : fixing up Oni's levels, characters, AI, weapons...
*[[OBD:BIP|The Binary Improvement Project]] : fixing up Oni's levels, characters, AI, weapons...
*[[OBD:OUP|OniUnPacker (OUP)]] : actually ''modding'' Oni
*[[OBD:OUP|OniUnPacker (OUP)]] : actually ''modding'' Oni
*[[OBD:OME|OniModelsExtractor (OME)]] : extracting Oni's models (has just begun)
*[[OBD:OME|Oni Model Extractor (OME)]] : extracting Oni's models (40% after one year passed)


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Revision as of 00:43, 16 December 2007

This is mostly about Oni's static binary resources (DAT/RAW files), but also about runtime variables and processes.

I'm thinking of a better way to organize the DAT/RAW database, with a few templates maybe...



Binary resources


Runtime hacking

I really think their place is in the OBD namespace :