OBD:Oni Binary Data: Difference between revisions

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(persist.dat should be in the directory too, it's part of the OBD docs)
(added links to new OBD pages; tweaked hatnote wording)
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[[Image:OBD.png|right]]
[[Image:OBD.png|right]]
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]].''
:''If you want an introduction to modding for beginners, you should read [[Modding Oni]].''
:''If you want a more friendly introduction to each type of game data, you should start with [[XML]].''
:''The [[XML]] namespace documents the game data in a way which is more modding-oriented and modder-friendly.''


The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endianness]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
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*[[OBD:File types|Resource types]] (ONCC, TRAM, etc.)
*[[OBD:File types|Resource types]] (ONCC, TRAM, etc.)
*[[OBD:Data types|Data types]] (integers, floats, etc.)
*[[OBD:Data types|Data types]] (integers, floats, etc.)
*[[OBD:Globalization|Globalization]] (duplication and false duplicates in the resources)
*[[OBD:Localization|Localizations]] (non-English versions of Oni)
*[[OBD:Versions|Versions]] (database of all releases' level files)
*[[OBD:Text encoding|Text encoding]] (variant encodings found in localizations)
*[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]])
*[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]])



Revision as of 21:55, 2 January 2022

OBD.png
If you want an introduction to modding for beginners, you should read Modding Oni.
The XML namespace documents the game data in a way which is more modding-oriented and modder-friendly.

The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimal, pointers, and endianness is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Directory

External Links

  • ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)