OBD:PSpc: Difference between revisions

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{{OBDtr| 0x00 | res_id  |FF0000| 01 39 00 00 | 57    | 00057-level_3_part.PSpc }}
{{OBDtr| 0x00 | res_id  |FF0000| 01 39 00 00 | 57    | 00057-level_3_part.PSpc }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr| 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr| 0x08 | int16    |FFC8C8| 00 00      | 0    | x-coordinate of the first point on the texture }}
{{OBDtr| 0x08 | int16    |FFC8C8| 00 00      | 0    | x-coordinate of top left corner of top left rectangle }}
{{OBDtr| ...  | ...      |FFC8C8| ...        | ...  | ... }}
{{OBDtr| ...  | ...      |FFC8C8| ...        | ...  | ... }}
{{OBDtr| 0x4E | int16    |FFC8C8| 00 00      | 0    | y-coordinate of the last point on the texture }}
{{OBDtr| 0x4E | int16    |FFC8C8| 00 00      | 0    | y-coordinate of bottom right corner of bottom right rectangle }}
{{OBDtr| 0x50 | link    |FFFFC8| 01 38 00 00 | 0    | link to 00056-h_03.[[OBD:TXMP|TXMP]] }}
{{OBDtr| 0x50 | link    |FFFFC8| 01 38 00 00 | 0    | link to 00056-h_03.[[OBD:TXMP|TXMP]] }}
{{OBDtr| 0x54 | char[12] |C8FFC8| AD DE      | dead  | unused }}
{{OBDtr| 0x54 | char[12] |C8FFC8| AD DE      | dead  | unused }}
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;What's stored
:''For a visualization of nine-slice rendering, see [https://docs.microsoft.com/en-us/previous-versions/windows/desktop/windows-media-center-sdk/bb189722(v=msdn.10) HERE] or [[XML:PSpc]].
:There are 9 rectangles stored in PSpc: 4 corners, 4 sides and one interior rectangle. Typically all 9 are used (to draw buttons for example) or only one is used (the top left corner, to draw checkboxes for example). There are cases where the top left corner and the interior rectangle are present which indicates that the code can choose what part to draw.
 
:The reason for using 9 rectangles is to allow drawing of buttons (and anything else that has a border) in various sizes without distorting the image.
;What is stored
:There are 9 rectangles defined in PSpc: 4 corners, 4 sides and one interior rectangle. Typically all 9 are used (to draw buttons for example) or only one is used (the top left corner, to draw checkboxes for example). There are cases where the top left corner and the interior rectangle are both present, which indicates that the code can choose which part to draw.
:The reason for using 9 rectangles is to allow drawing of buttons (and anything else that has defined corners) in various sizes without distorting the corners.
:*the corners are never rescaled
:*the corners are never rescaled
:*horizontal sides can be stretched horizontally
:*horizontal sides can be stretched horizontally
:*vertical sides can be stretched vertically
:*vertical sides can be stretched vertically
:*the interior can be stretched both ways
:*the interior can be stretched both ways
:Of course that means that the sides and the interior must be "special" images that can be stretched without visible distortion.
:Of course that means that the sides and the interior must be specially designed to be stretchable without visible distortion.


;How it is stored
;How it is stored
:Each 2 int16 fields makes a texture coordinate. The first 9 texture are coordinates are the top left coordinate of each of the 9 rectangles and the next 9 coordinates are the bottom right coordinate of each of the 9 rectangles. When both coordinates are 0 then the rectangle is not used. The order of the coordinates is top bottom and left to right.
:A pair of int16 fields make a texture coordinate. The first 9 texture coordinates in the file (18 bytes) are the top-left corners of the 9 rectangles. The latter 9 coordinates are the bottom-right corners of the 9 rectangles. When both coordinates are 0 then the rectangle is not used. The order of the coordinates is top to bottom, left to right. Thus the order of the 9 rectangles is: top left, top center, top right, middle left, middle center, middle right, bottom left, bottom center, bottom right.




{{OBD_File_Footer | type=PSpc | prev=PNTA | next=PSpL | name=Part Specification | family=Message}}
{{OBD_File_Footer | type=PSpc | prev=PNTA | next=PSpL | name=Part Specification | family=Message}}
{{OBD}}

Revision as of 00:20, 21 April 2021

ONI BINARY DATA
PNTA << Other file types >> PSpL
PSpc : Part Specification
switch to XML:PSpc page
Overview @ Oni Stuff
OBD.png


Pspc all.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 39 00 00 57 00057-level_3_part.PSpc
0x04 lev_id 01 00 00 06 3 level 3
0x08 int16 00 00 0 x-coordinate of top left corner of top left rectangle
... ... ... ... ...
0x4E int16 00 00 0 y-coordinate of bottom right corner of bottom right rectangle
0x50 link 01 38 00 00 0 link to 00056-h_03.TXMP
0x54 char[12] AD DE dead unused


For a visualization of nine-slice rendering, see HERE or XML:PSpc.
What is stored
There are 9 rectangles defined in PSpc: 4 corners, 4 sides and one interior rectangle. Typically all 9 are used (to draw buttons for example) or only one is used (the top left corner, to draw checkboxes for example). There are cases where the top left corner and the interior rectangle are both present, which indicates that the code can choose which part to draw.
The reason for using 9 rectangles is to allow drawing of buttons (and anything else that has defined corners) in various sizes without distorting the corners.
  • the corners are never rescaled
  • horizontal sides can be stretched horizontally
  • vertical sides can be stretched vertically
  • the interior can be stretched both ways
Of course that means that the sides and the interior must be specially designed to be stretchable without visible distortion.
How it is stored
A pair of int16 fields make a texture coordinate. The first 9 texture coordinates in the file (18 bytes) are the top-left corners of the 9 rectangles. The latter 9 coordinates are the bottom-right corners of the 9 rectangles. When both coordinates are 0 then the rectangle is not used. The order of the coordinates is top to bottom, left to right. Thus the order of the 9 rectangles is: top left, top center, top right, middle left, middle center, middle right, bottom left, bottom center, bottom right.


ONI BINARY DATA
PNTA << Other file types >> PSpL
PSpc : Part Specification
Message file