Oni2:Cycles: Difference between revisions

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m (how long is a few cycles?)
m (somewhat better looks)
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{|align=right cellspacing=0 cellpadding=0
|+[[Quotes/Speech#Power grid|'''How long is 'a few cycles'?       -       Not long...       -       It figures.]]'''
|http://geyser.oni2.net/oni2/cyclogo/Oni.png
|http://geyser.oni2.net/oni2/cyclogo/Oni.png
|http://geyser.oni2.net/oni2/cyclogo/OniPara.png
|http://geyser.oni2.net/oni2/cyclogo/OniPara.png
|http://geyser.oni2.net/oni2/cyclogo/OniOrthoMetaPara.png
|http://geyser.oni2.net/oni2/cyclogo/OniOrthoMetaPara.png
|-
|colspan=2|[[Quotes/Speech#Power grid|'''How long is 'a few cycles'?]]
![[Quotes/Speech#Power grid|It figures.]]
|-
!colspan=3|[[Quotes/Speech#Power grid|Not long...]]
|}
|}
==Oni 2==
==Oni 2==

Revision as of 19:49, 24 September 2007

Oni.png OniPara.png OniOrthoMetaPara.png
How long is 'a few cycles'? It figures.
Not long...

Oni 2

Detailing the "Oni 2" attitude here, some other time... For now, here's a 7-logo cycle. Enjoy.

OniParaY.png OniOrthoParaG.png
OniMetaParaR.png OniOrthoMetaParaGold.png OniOrthoC.png
OniMetaM.png OniOrthoMetaB.png




Projects

Serious Konoko

Has officially started with the release of Croteam's Serious Engine 2 GUI.
Latest achievements on Croteam's side:
  • release candidates for Linux
  • progress on Serious Engine 3
Latest perspectives on my side:
  • import FBX scenes into SE2/3 (meshes, skeletons, maybe anims)
  • import ONi content into SE2/3 (meshes, skeletons, anims)
  • get the SDK (no hurry, since I'd rather work with SE3 than SE2)
Serious Konoko is not dead.

Konoko Payne

Kick-ass proof of concept.
My respects to Zappy.
Highlighting it soon.

Oni ni Kanabô

Recent achievements:
  • RAW improvements by Loser et al.
  • new core for Oni Team Arena (WIP)
For more info, see HERE




Teasers




What's hot

Hopefully this will grow larger, and better organized

Upcoming:

  • Hex Hounds
  • VIA
  • Blackbird, or Blackway (Maniera nera), or Black Jay Way, or Jay Kay Way, or VIA (see above)