Oni2:Cycles: Difference between revisions

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==Projects==
==Projects==
===Restless Souls===
===Serious Konoko===
===Serious Konoko===
:Has officially started with the release of [http://www.seriousengine.com Croteam's Serious Engine 2 GUI].
:Has officially started with the release of [http://www.seriousengine.com Croteam's Serious Engine 2 GUI].
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==Teasers==
==Teasers==
*[[Oni2:Characters|A few character profiles]]
*[[Oni2:Characters|A few character profiles]]

Revision as of 19:50, 24 September 2007

Oni.png OniPara.png OniOrthoMetaPara.png
How long is 'a few cycles'? It figures.
Not long...

Oni 2

Detailing the "Oni 2" attitude here, some other time... For now, here's a 7-logo cycle. Enjoy.

OniParaY.png OniOrthoParaG.png
OniMetaParaR.png OniOrthoMetaParaGold.png OniOrthoC.png
OniMetaM.png OniOrthoMetaB.png




Projects

Restless Souls

Serious Konoko

Has officially started with the release of Croteam's Serious Engine 2 GUI.
Latest achievements on Croteam's side:
  • release candidates for Linux
  • progress on Serious Engine 3
Latest perspectives on my side:
  • import FBX scenes into SE2/3 (meshes, skeletons, maybe anims)
  • import ONi content into SE2/3 (meshes, skeletons, anims)
  • get the SDK (no hurry, since I'd rather work with SE3 than SE2)
Serious Konoko is not dead.

Konoko Payne

Kick-ass proof of concept.
My respects to Zappy.
Highlighting it soon.

Oni ni Kanabô

Recent achievements:
  • RAW improvements by Loser et al.
  • new core for Oni Team Arena (WIP)
For more info, see HERE




Teasers




What's hot

Hopefully this will grow larger, and better organized

Upcoming:

  • Hex Hounds
  • VIA
  • Blackbird, or Blackway (Maniera nera), or Black Jay Way, or Jay Kay Way, or VIA (see above)