OniGalore:Current events

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Revision as of 00:33, 4 May 2017 by Iritscen (talk | contribs) (mentioning need for class articles and class-categorized images)
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WIKI WORK IS FUN!
Penny Arcade - EvilCorp Too.png
ENOUGH FOR A JOKE OR TWO
THEN IT GETS BORING
If you're not familiar with wikis, see OniGalore:About. If you're not confident about editing a wiki, see Help:Editing.

These are only suggestions, although some are more obviously needed than others. Whatever in this list looks interesting to you, feel free to tackle it, even if you only have a little time here and there. However, if you are leaving a project half-done until you can resume it, please note that under the item in this list.

Thanks for whatever you can do to contribute.

General wiki work

Improving the documentation

BSL tutorial(s)

Despite its relative simplicity, BSL is vastly under-documented. Most of the stuff is well-known to experts, but designing a comprehensive guide that will get novice scripters started and keep them going requires didactic skills and lots of patience. Long-term goals are: a cross-referenced set of mini-tutorials that document the functions and variables in a standalone way (see, e.g., ai2_allpassive); maybe a functional breakdown of an original script (see HERE); and redirects so that typing the name of the variable/function in the Go/Search box leads to just the right place.

I am putting into effect soon a plan that will fulfill one of geyser's old goals for the BSL part of the wiki -- the mini-tutorials for groups of BSL "commands" (variables + functions) that center around a certain topic. However I currently have no plans to actually write the kind of thorough tutorials that geyser would have made; instead, I am just going to port all of the var/func info to the var and func templates that I made (the templates allow us to easily tweak the display of the information, if anyone is not enamored with the current design). I will also bring over any small notes on the funcs/vars that I find laying around the wiki. But there won't be a comprehensive write-up on how exactly to use each one. The main goal is just to group all commands by subject matter, so I am calling these the "grouped" pages. Example: BSL:AI activity.
Each function or variable will have a page that the user arrives at if he simply types the command's name into the Go/Search box. From there, he is linked to the grouped page so he can see the command in the context of related commands. Example: ai2_idle. All commands made so far are categorized under BSL functions and BSL variables.
A new page, BSL:List of built-in commands, will list all functions and variables together in one table. It is sortable by name, group, kind (function or variable), and platform availability, but does not contain any other info on the commands. It's just intended as a quick reference. You can click the group name for any command to go to the grouped page that discusses it in the context of related commands. This table is built automatically from the information entered elsewhere (the full system is explained here). When I am done porting all commands to the new templates and creating all the grouped pages, this List page will be complete, and BSL:Functions and BSL:Variables will be replaced by messages that redirect the reader to BSL:List or to the instructions for using functions/variables on BSL:Manual, whichever they are looking for. No longer will we have to browse two pages at once when we're trying to find a command but don't remember if it's a variable or function.
Progress report: 40/504 commands, 7/38 groups done.


I also created BSL:Manual by merging together all of the pages about BSL (and filling in the blanks that had never been documented). I think it's easier to read a single long, interconnected page on this subject than to click around the wiki, reading about disconnected subjects like "Operators" and "Keywords". I am not rapidly editing the Manual anymore, so it's safe for others to edit it if they want to fix something. I did a lot of research and testing while writing it, but there are still probably some mistakes. One of the topics I am less experienced with is the various uses of "fork". So it would be good if experienced scripters could read over the Manual page, and also its "Cliff's Notes" version, BSL:Introduction. --Iritscen (talk) 23:20, 7 December 2015 (CET)

XML tutorial(s)

See the category for articles that need finishing.

Modding introduction

Modding Oni has a number of notes on it about parts that need to be filled in.

Oni 2 and beyond...

Some fans use the wiki to write sequels, prequels, interquels (what may have happened to Konoko in the time gaps between the original chapters, e.g., between Chapter 12 and Chapter 13) or even paraquels (e.g., what was happening on the Syndicate side during Oni?). You can then list your work HERE. Just be aware of the rights issues attendant with posting fan fics here. Also, plagiarism is not nice, but "Oni 2" can still be influenced by anime/cyberpunk/other references. See HERE to review the influences so far, elaborate on them some more, or point out new ones.