Oni (folder)/GameDataFolder: Difference between revisions

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The folder with all of Oni's actual game data, as well as the opening and closing cutscenes. The files are grouped into the order in which they are used in-game. The links under the Chapter column go to plot summaries/analyses of each Chapter, and are to be considered '''spoiler''' material. The "Level logic folder" column shows which folder has the scripts to power each level, since some of the names in the IGMD folder are less than self-explanatory.
{{TOCtest}}
'''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following:
*Oni's game data (see [[OBD]] for more info)
*the level logic (as scripts in the IGMD subfolder; see [[BSL]] for more info)
*the intro and outro animated sequences, in the Bink video format


In Windows, Oni expects this folder (commonly called the "GDF" for short) to be in the directory with the executable, but Oni will also look for the GDF in a folder called "OniEngine" off the same directory. Also, if Oni is called from the command line, it will start looking for the GDF in the directories C:\[directory of command that called it]\ and C:\[same]\OniEngine\.
==Overview==
You should have all the files in bold in your GameDataFolder, but the movie files, marked with the blue dot, are optional. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.


The movie files are not needed for Oni to run; this fact is exploited by some players by moving intro.bik out of the folder (or renaming it) so it won't try to play every time Oni launches.
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
!Legend
|-
|<center>[[Image:Aqua Dot-Red.png]] = needed to run Oni; [[Image:Aqua Dot-Blue.png]] = unneeded files</center>
|}


For information on the workings of the .dat/.raw files in this folder, see [[OBD|here]]. For information how the level logic scripts work, see [[BSL|here]].
{| class="wikitable" style="margin-left:auto; margin-right:auto;" align=center
 
|+
 
!
{|align="center"
!Windows
|
!Mac
{|{{table}}
!Level logic folder
|-BGCOLOR="#E9E9E9"
![[Chapters|Chapter]]
![[Chapters|Chapter]]
!Location
!Location (as in Load Game dialog)
!Files (PC)
|-
!Files (Mac)
|[[Image:Aqua Dot-Red.png]]
!Level logic folder
|colspan="2"|<center>'''[[IGMD|IGMD/]]'''</center>
| <center>--</center>
|colspan=2 align=center|Contains all level logic
|-
|-
|(opening animated cutscene)
|[[Image:Aqua Dot-Blue.png]]
|
|colspan="2"|<center>'''[[:Category:Intro sequence|intro.bik]]'''</center>
|colspan="2"|<center>[[:Category:Intro sequence|intro.bik]]</center>
| <center>--</center>
|colspan=2 align=center|Movie plays when Oni is launched (see note below)
|-
|-
|(global; loads for all Chapters)
|[[Image:Aqua Dot-Red.png]]
|
|valign=top|'''level0_Final.dat<br>level0_Final.raw'''
|level0_Final.dat<br>level0_Final.raw
|'''level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep'''
|level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep
|[[IGMD/global]]
|[[IGMD|IGMD]]\[[IGMD/global|global]]*)
|colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level1_Final.dat<br>level1_Final.raw'''
|'''level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep'''
|[[IGMD/EnvWarehouse]]
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|TCTF Training<br>Syndicate Warehouse
|TCTF Training<br>Syndicate Warehouse
|level1_Final.dat<br>level1_Final.raw
|level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep
|[[IGMD|IGMD]]\[[IGMD/EnvWarehouse|EnvWarehouse]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level2_Final.dat<br>level2_Final.raw'''
|'''level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep'''
|[[IGMD/manplant]]
|{{C|2|2: ENGINES OF EVIL}}
|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|level2_Final.dat<br>level2_Final.raw
|level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep
|[[IGMD|IGMD]]\[[IGMD/manplant|manplant]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level3_Final.dat<br>level3_Final.raw'''
|'''level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep'''
|[[IGMD/lab]]
|{{C|3|3: PUZZLE PIECES}}
|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|level3_Final.dat<br>level3_Final.raw
|level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep
|[[IGMD|IGMD]]\[[IGMD/lab|lab]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level4_Final.dat<br>level4_Final.raw'''
|'''level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep'''
|[[IGMD/Airport]]
|{{C|4|4: TIGER BY THE TAIL}}
|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|level4_Final.dat<br>level4_Final.raw
|level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep
|[[IGMD|IGMD]]\[[IGMD/Airport|Airport]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level6_Final.dat<br>level6_Final.raw'''
|'''level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep'''
|[[IGMD/Airport_III]]
|{{C|5|5: HOT PURSUIT}}
|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|level6_Final.dat<br>level6_Final.raw
|level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep
|[[IGMD|IGMD]]\[[IGMD/Airport_III|Airport_III]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level8_Final.dat<br>level8_Final.raw'''
|'''level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep'''
|[[IGMD/tctf]]
|{{C|6|6: COUNTERATTACK}}
|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|level8_Final.dat<br>level8_Final.raw
|level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep
|[[IGMD|IGMD]]\[[IGMD/tctf|tctf]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level9_Final.dat<br>level9_Final.raw'''
|'''level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep'''
|[[IGMD/power]]
|{{C|7|7: A FRIEND IN NEED}}
|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion<br>Center (exterior)
|Atmospheric Conversion Center (exterior)
|level9_Final.dat<br>level9_Final.raw
|level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep
|[[IGMD|IGMD]]\[[IGMD/power|power]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level10_Final.dat<br>level10_Final.raw'''
|'''level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep'''
|[[IGMD/power_II]]
|{{C|8|8: AN INNOCENT LIFE}}
|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion<br>Center (interior)
|Atmospheric Conversion Center (interior)
|level10_Final.dat<br>level10_Final.raw
|level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep
|[[IGMD|IGMD]]\[[IGMD/power_II|power_II]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level11_Final.dat<br>level11_Final.raw'''
|'''level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep'''
|[[IGMD/state]]
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|level11_Final.dat<br>level11_Final.raw
|level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep
|[[IGMD|IGMD]]\[[IGMD/state|state]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level12_Final.dat<br>level12_Final.raw'''
|'''level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep'''
|[[IGMD/roof]]
|{{C|10|10: CAT AND MOUSE}}
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|level12_Final.dat<br>level12_Final.raw
|level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep
|[[IGMD|IGMD]]\[[IGMD/roof|roof]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level13_Final.dat<br>level13_Final.raw'''
|'''level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep'''
|[[IGMD/dream_lab]]
|{{C|11|11: DREAM DIVER}}
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|level13_Final.dat<br>level13_Final.raw
|level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep
|[[IGMD|IGMD]]\[[IGMD/dream_lab|dream_lab]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level14_Final.dat<br>level14_Final.raw'''
|'''level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep'''
|[[IGMD/neuro]]
|{{C|12|12: SINS OF THE FATHER}}
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|level14_Final.dat<br>level14_Final.raw
|level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep
|[[IGMD|IGMD]]\[[IGMD/neuro|neuro]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level18_Final.dat<br>level18_Final.raw'''
|'''level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep'''
|[[IGMD/tctf_ii]]
|{{C|13|13: PHOENIX RISING}}
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|level18_Final.dat<br>level18_Final.raw
|level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep
|[[IGMD|IGMD]]\[[IGMD/tctf_ii|tctf_ii]]
|-
|-
|[[Image:Aqua Dot-Red.png]]
|valign=top|'''level19_Final.dat<br>level19_Final.raw'''
|'''level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep'''
|[[IGMD/compound]]
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|level19_Final.dat<br>level19_Final.raw
|level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep
|[[IGMD|IGMD]]\[[IGMD/compound|compound]]
|-
|-
|(closing animated cutscene)
|[[Image:Aqua Dot-Blue.png]]
|
|colspan="2"|<center>'''[[:Category:Outro sequence|outro.bik]]'''</center>
|colspan="2"|<center>[[:Category:Outro sequence|outro.bik]]</center>
| <center>--</center>
|}
|colspan=2 align=center|Movie plays when Oni is beaten (see note below)
|}
|}


==Notes==
===level0_Final===
The level 0 data is only loaded once, when Oni starts.
===IGMD/global===
IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.
===Movie files===
RAD Game Tools, the makers of the Bink video format, offer [http://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster.
===How Oni finds its GameDataFolder===
In Windows, Oni's engine first looks up GDF in the [[wikipedia:working directory|working directory]] (a.k.a. "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.


The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.


<nowiki>*</nowiki>IGMD\global\ is not present by default, but if it is created, any scripts placed in it will load for all levels; this feature is only supported in Oni for Windows.
[[Category:Game directory map]]

Revision as of 21:40, 9 September 2020

Template:TOCtest GameDataFolder (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following:

  • Oni's game data (see OBD for more info)
  • the level logic (as scripts in the IGMD subfolder; see BSL for more info)
  • the intro and outro animated sequences, in the Bink video format

Overview

You should have all the files in bold in your GameDataFolder, but the movie files, marked with the blue dot, are optional. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. SPOILER WARNING: The "Chapter" column links to summaries and analyses of Oni's storyline.

Legend
Aqua Dot-Red.png = needed to run Oni; Aqua Dot-Blue.png = unneeded files
Windows Mac Level logic folder Chapter Location (as in Load Game dialog)
Aqua Dot-Red.png
IGMD/
--
Contains all level logic
Aqua Dot-Blue.png
intro.bik
--
Movie plays when Oni is launched (see note below)
Aqua Dot-Red.png level0_Final.dat
level0_Final.raw
level0_Final.dat
level0_Final.raw
level0_Final.sep
IGMD/global Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
Aqua Dot-Red.png level1_Final.dat
level1_Final.raw
level1_Final.dat
level1_Final.raw
level1_Final.sep
IGMD/EnvWarehouse 0: COMBAT TRAINING
1: TRIAL RUN
TCTF Training
Syndicate Warehouse
Aqua Dot-Red.png level2_Final.dat
level2_Final.raw
level2_Final.dat
level2_Final.raw
level2_Final.sep
IGMD/manplant 2: ENGINES OF EVIL Manufacturing Plant
Aqua Dot-Red.png level3_Final.dat
level3_Final.raw
level3_Final.dat
level3_Final.raw
level3_Final.sep
IGMD/lab 3: PUZZLE PIECES Bio-Research Lab
Aqua Dot-Red.png level4_Final.dat
level4_Final.raw
level4_Final.dat
level4_Final.raw
level4_Final.sep
IGMD/Airport 4: TIGER BY THE TAIL Airport Assault
Aqua Dot-Red.png level6_Final.dat
level6_Final.raw
level6_Final.dat
level6_Final.raw
level6_Final.sep
IGMD/Airport_III 5: HOT PURSUIT Airport Cargo Hangars
Aqua Dot-Red.png level8_Final.dat
level8_Final.raw
level8_Final.dat
level8_Final.raw
level8_Final.sep
IGMD/tctf 6: COUNTERATTACK TCTF Regional HQ
Aqua Dot-Red.png level9_Final.dat
level9_Final.raw
level9_Final.dat
level9_Final.raw
level9_Final.sep
IGMD/power 7: A FRIEND IN NEED Atmospheric Conversion Center (exterior)
Aqua Dot-Red.png level10_Final.dat
level10_Final.raw
level10_Final.dat
level10_Final.raw
level10_Final.sep
IGMD/power_II 8: AN INNOCENT LIFE Atmospheric Conversion Center (interior)
Aqua Dot-Red.png level11_Final.dat
level11_Final.raw
level11_Final.dat
level11_Final.raw
level11_Final.sep
IGMD/state 9: TRUTH AND CONSEQUENCES Regional State Building
Aqua Dot-Red.png level12_Final.dat
level12_Final.raw
level12_Final.dat
level12_Final.raw
level12_Final.sep
IGMD/roof 10: CAT AND MOUSE Rooftops
Aqua Dot-Red.png level13_Final.dat
level13_Final.raw
level13_Final.dat
level13_Final.raw
level13_Final.sep
IGMD/dream_lab 11: DREAM DIVER Doctor Hasegawa's Lab
Aqua Dot-Red.png level14_Final.dat
level14_Final.raw
level14_Final.dat
level14_Final.raw
level14_Final.sep
IGMD/neuro 12: SINS OF THE FATHER TCTF Science Prison
Aqua Dot-Red.png level18_Final.dat
level18_Final.raw
level18_Final.dat
level18_Final.raw
level18_Final.sep
IGMD/tctf_ii 13: PHOENIX RISING TCTF Regional HQ (redux)
Aqua Dot-Red.png level19_Final.dat
level19_Final.raw
level19_Final.dat
level19_Final.raw
level19_Final.sep
IGMD/compound 14: DAWN OF THE CHRYSALIS Syndicate Mountain Compound
Aqua Dot-Blue.png
outro.bik
--
Movie plays when Oni is beaten (see note below)

Notes

level0_Final

The level 0 data is only loaded once, when Oni starts.

IGMD/global

IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.

Movie files

RAD Game Tools, the makers of the Bink video format, offer standalone apps for all platforms if you want to watch the .bik files on their own. The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster.

How Oni finds its GameDataFolder

In Windows, Oni's engine first looks up GDF in the working directory (a.k.a. "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.

The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.