Oni (folder)/GameDataFolder

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GameDataFolder

(Default location on PC is C:\Program Files\Oni\GameDataFolder)

This is where all of Oni's "game data" resources are stored.

Movie files in BINK format

  • intro.bik
  • outro.bik

Binary resources

(This is for PC, Mac users please contribute)

  • level0_Final.dat and level0_Final.raw - global binary resources
  • level1_Final.dat and level1_Final.raw - binary resources for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
  • level2_Final.dat and level2_Final.raw - binary resources for Chapter 2:ENGINES OF EVIL
  • level3_Final.dat and level3_Final.raw - binary resources for Chapter 3:PUZZLE PIECES
  • level4_Final.dat and level4_Final.raw - binary resources for Chapter 4:TIGER BY THE TAIL
  • level6_Final.dat and level6_Final.raw - binary resources for Chapter 5:HOT PURSUIT
  • level8_Final.dat and level8_Final.raw - binary resources for Chapter 6:COUNTERATTACK
  • level9_Final.dat and level9_Final.raw - binary resources for Chapter 7:A FRIEND IN NEED
  • level10_Final.dat and level10_Final.raw - binary resources for Chapter 8:AN INNOCENT LIFE
  • level11_Final.dat and level11_Final.raw - binary resources for Chapter 9:TRUTH AND CONSEQUENCES
  • level12_Final.dat and level12_Final.raw - binary resources for Chapter 10:CAT AND MOUSE
  • level13_Final.dat and level13_Final.raw - binary resources for Chapter 11:DREAM DIVER
  • level14_Final.dat and level14_Final.raw - binary resources for Chapter 12:SINS OF THE FATHER
  • level18_Final.dat and level18_Final.raw - binary resources for Chapter 13:PHOENIX RISING
  • level19_Final.dat and level19_Final.raw - binary resources for Chapter 14:DAWN OF THE CHRYSALIS

Script folder

A subfolder of GameDataFolder called IGMD. The original contents is as follows :

IGMD\EnvWarehouse

Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN

  • warehouse_anim_scripts.bsl
  • warehouse_cutscene.bsl
  • warehouse_level_scripts.bsl
  • warehouse_main.bsl
  • warehouse_particles.bsl
  • warehouse_train2.bsl
  • warehouse_training_scripts.bsl

IGMD\manplant

Level logic for Chapter 2:ENGINES OF EVIL

  • manplant_anim_scripts.bsl
  • manplant_cutscene.bsl
  • manplant_level_logic.bsl
  • manplant_main.bsl
  • particle_scripts.bsl

IGMD\lab

Level logic for Chapter 3:PUZZLE PIECES

  • lab_cutscene.bsl
  • lab_level_logic.bsl
  • lab_main.bsl
  • particle_scripts.bsl

IGMD\Airport

Level logic for Chapter 4:TIGER BY THE TAIL

  • airport_cutscene.bsl
  • airport_main.bsl
  • airport1_level_logic.bsl

IGMD\Airport_III

Level logic for Chapter 5:HOT PURSUIT

  • airport2_cutscene.bsl
  • airport2_level_logic.bsl
  • airport2_main.bsl

IGMD\tctf

Level logic for Chapter 6:COUNTERATTACK

  • particle_scripts.bsl
  • tctf_cutscene.bsl
  • tctf_door_lock_lights.bsl
  • tctf_main.bsl
  • tctf_objectives.bsl
  • tctf_spawn_syndicate.bsl

IGMD\power

Level logic for Chapter 7:A FRIEND IN NEED

  • particle_scripts.bsl
  • power_cutscene.bsl
  • power_main.bsl
  • power_objectives.bsl
  • power_spawn.bsl

IGMD\power_II

Level logic for Chapter 8:AN INNOCENT LIFE

  • particle_scripts.bsl
  • power_II_main.bsl
  • power2_spawn.bsl
  • powerII_cutscene.bsl

IGMD\state

Level logic for Chapter 9:TRUTH AND CONSEQUENCES

  • state_cutscene.bsl
  • state_level_logic.bsl
  • state_main.bsl

IGMD\roof

Level logic for Chapter 10:CAT AND MOUSE

  • particle_scripts.bsl
  • roof.bsl
  • roof_cutscene.bsl
  • roof_main.bsl

IGMD\dream_lab

Level logic for Chapter 11:DREAM DIVER

  • dream_lab_cutscene.bsl
  • dream_lab_logic.bsl
  • dream_lab_main.bsl
  • particle_scripts.bsl

IGMD\neuro

Level logic for Chapter 12:SINS OF THE FATHER

  • neuro_cutscene.bsl
  • neuro_level_logic.bsl
  • neuro_main.bsl
  • particle_scripts.bsl

IGMD\tctf_ii

Level logic for Chapter 13:PHOENIX RISING

  • tctf_ii_cutscene.bsl
  • tctf_ii_main.bsl
  • tctf2.bsl

IGMD\compound

Level logic for Chapter 14:DAWN OF THE CHRYSALIS

  • compound.bsl
  • compound_cutscene.bsl
  • compound_main.bsl
  • particle_scripts.bsl

Related links

Check :