Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, [[Chapters|chapter]] by chapter.
'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)
If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)  
 
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac OS].
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac].


'''Notes on this folder'''
'''Notes on this folder'''
*The scripts in the subfolders of IGMD are files with the .bsl extension, written in BungieFrameWork Script Language. See [[BSL]] for more information.
*The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BFW Scripting Language. See [[BSL]] for more information.
*The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play {{C|1}}.
*The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*The Mac and PC scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' (boss battle of {{C|13}}): possibly an attempted bug fix.
*The Mac and Windows scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, depicted [[PC_vs_Mac#Level_logic|HERE]].
*[[PC vs Mac|More generally]], the Mac (and PC demo) version has fewer dev-and-debug features (a somewhat more finished product, perhaps...) but the missing [[BSL]] functionality prevents it from running some advanced scripts that Windows Oni can run. One problem is that the "global" folder is ignored, another is that a lot of [[BSL:Preset|preset commands]] are missing. This has been fixed to some extent through engine patching, see [[AE:OMNI|HERE]].


{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
!Legend
|-
|<center>[[Image:Aqua Dot-Red.png]] = needed to run Oni; [[Image:Aqua Dot-Blue.png]] = unneeded files</center>
|}


{|align="center"
{|style="margin-left:auto; margin-right:auto;"
|
|
{|{{table}}
{|{{table}}
{{th}}
{{th}}
!
!Folder
!Folder
![[Chapters|Chapter]]
![[Chapters|Chapter]]
!Location (as in Load Game dialog)
!Location (as in Load Game dialog)
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/global|global]]
|[[Image:Aqua Dot-Blue.png]]
|colspan=2|loads for all Chapters (Windows retail only)
|'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
|
|colspan=2|Loads for all levels
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]]
|[[Image:Aqua Dot-Red.png]]
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]'''
|TCTF Training<br>Syndicate Warehouse
|Two Chapters which share the same level data:<br>{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]'''
|{{C|2|2: ENGINES OF EVIL}}
|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/lab|lab]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]'''
|{{C|3|3: PUZZLE PIECES}}
|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]'''
|{{C|4|4: TIGER BY THE TAIL}}
|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]'''
|{{C|5|5: HOT PURSUIT}}
|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]'''
|{{C|6|6: COUNTERATTACK}}
|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/power|power]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]'''
|{{C|7|7: A FRIEND IN NEED}}
|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|Atmospheric Conversion Center (exterior)
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]'''
|{{C|8|8: AN INNOCENT LIFE}}
|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|Atmospheric Conversion Center (interior)
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/state|state]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]'''
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/roof|roof]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]'''
|{{C|10|10: CAT AND MOUSE}}
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]'''
|{{C|11|11: DREAM DIVER}}
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]'''
|{{C|12|12: SINS OF THE FATHER}}
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]'''
|{{C|13|13: PHOENIX RISING}}
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|-
|-
|[[Oni (folder)/GameDataFolder/IGMD/compound|compound]]
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]'''
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|}
|}
|}
|}
[[Category:Game directory map]]

Revision as of 00:02, 5 December 2015

IGMD is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)

If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac.

Notes on this folder

  • The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BFW Scripting Language. See BSL for more information.
  • The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
  • The Mac and Windows scripts are almost identical, but there are minor differences in tctf_ii_cutscene.bsl and tctf2.bsl for the boss battle of Chapter 13, depicted HERE.
Legend
Aqua Dot-Red.png = needed to run Oni; Aqua Dot-Blue.png = unneeded files
Folder Chapter Location (as in Load Game dialog)
Aqua Dot-Blue.png global/ Loads for all levels
Aqua Dot-Red.png EnvWarehouse/ Two Chapters which share the same level data:
0: COMBAT TRAINING
1: TRIAL RUN
TCTF Training
Syndicate Warehouse
Aqua Dot-Red.png manplant/ 2: ENGINES OF EVIL Manufacturing Plant
Aqua Dot-Red.png lab/ 3: PUZZLE PIECES Bio-Research Lab
Aqua Dot-Red.png Airport/ 4: TIGER BY THE TAIL Airport Assault
Aqua Dot-Red.png Airport_III/ 5: HOT PURSUIT Airport Cargo Hangars
Aqua Dot-Red.png tctf/ 6: COUNTERATTACK TCTF Regional HQ
Aqua Dot-Red.png power/ 7: A FRIEND IN NEED Atmospheric Conversion Center (exterior)
Aqua Dot-Red.png power_II/ 8: AN INNOCENT LIFE Atmospheric Conversion Center (interior)
Aqua Dot-Red.png state/ 9: TRUTH AND CONSEQUENCES Regional State Building
Aqua Dot-Red.png roof/ 10: CAT AND MOUSE Rooftops
Aqua Dot-Red.png dream_lab/ 11: DREAM DIVER Doctor Hasegawa's Lab
Aqua Dot-Red.png neuro/ 12: SINS OF THE FATHER TCTF Science Prison
Aqua Dot-Red.png tctf_ii/ 13: PHOENIX RISING TCTF Regional HQ (redux)
Aqua Dot-Red.png compound/ 14: DAWN OF THE CHRYSALIS Syndicate Mountain Compound