Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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==IGMD==
==IGMD==
A subfolder of [[GameDataFolder]]. The original contents is as follows :
A subfolder of [[GameDataFolder]]. The original contents is as follows :
====IGMD\EnvWarehouse====
====EnvWarehouse====
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
*warehouse_anim_scripts.bsl
*warehouse_anim_scripts.bsl
Line 10: Line 10:
*warehouse_train2.bsl
*warehouse_train2.bsl
*warehouse_training_scripts.bsl
*warehouse_training_scripts.bsl
====IGMD\manplant====
====manplant====
Level logic for Chapter 2:ENGINES OF EVIL
Level logic for Chapter 2:ENGINES OF EVIL
*manplant_anim_scripts.bsl
*manplant_anim_scripts.bsl
Line 17: Line 17:
*manplant_main.bsl
*manplant_main.bsl
*particle_scripts.bsl
*particle_scripts.bsl
====IGMD\lab====
====lab====
Level logic for Chapter 3:PUZZLE PIECES
Level logic for Chapter 3:PUZZLE PIECES
*lab_cutscene.bsl
*lab_cutscene.bsl
Line 23: Line 23:
*lab_main.bsl
*lab_main.bsl
*particle_scripts.bsl
*particle_scripts.bsl
====IGMD\Airport====
====Airport====
Level logic for Chapter 4:TIGER BY THE TAIL
Level logic for Chapter 4:TIGER BY THE TAIL
*airport_cutscene.bsl
*airport_cutscene.bsl
*airport_main.bsl
*airport_main.bsl
*airport1_level_logic.bsl
*airport1_level_logic.bsl
====IGMD\Airport_III====
====Airport_III====
Level logic for Chapter 5:HOT PURSUIT
Level logic for Chapter 5:HOT PURSUIT
*airport2_cutscene.bsl
*airport2_cutscene.bsl
*airport2_level_logic.bsl
*airport2_level_logic.bsl
*airport2_main.bsl
*airport2_main.bsl
====IGMD\tctf====
====tctf====
Level logic for Chapter 6:COUNTERATTACK
Level logic for Chapter 6:COUNTERATTACK
*particle_scripts.bsl
*particle_scripts.bsl
Line 41: Line 41:
*tctf_objectives.bsl
*tctf_objectives.bsl
*tctf_spawn_syndicate.bsl
*tctf_spawn_syndicate.bsl
====IGMD\power====
====power====
Level logic for Chapter 7:A FRIEND IN NEED
Level logic for Chapter 7:A FRIEND IN NEED
*particle_scripts.bsl
*particle_scripts.bsl
Line 48: Line 48:
*power_objectives.bsl
*power_objectives.bsl
*power_spawn.bsl
*power_spawn.bsl
====IGMD\power_II====
====power_II====
Level logic for Chapter 8:AN INNOCENT LIFE
Level logic for Chapter 8:AN INNOCENT LIFE
*particle_scripts.bsl
*particle_scripts.bsl
Line 54: Line 54:
*power2_spawn.bsl
*power2_spawn.bsl
*powerII_cutscene.bsl
*powerII_cutscene.bsl
====IGMD\state====
====state====
Level logic for Chapter 9:TRUTH AND CONSEQUENCES
Level logic for Chapter 9:TRUTH AND CONSEQUENCES
*state_cutscene.bsl
*state_cutscene.bsl
*state_level_logic.bsl
*state_level_logic.bsl
*state_main.bsl
*state_main.bsl
====IGMD\roof====
====roof====
Level logic for Chapter 10:CAT AND MOUSE
Level logic for Chapter 10:CAT AND MOUSE
*particle_scripts.bsl
*particle_scripts.bsl
Line 65: Line 65:
*roof_cutscene.bsl
*roof_cutscene.bsl
*roof_main.bsl
*roof_main.bsl
====IGMD\dream_lab====
====dream_lab====
Level logic for Chapter 11:DREAM DIVER
Level logic for Chapter 11:DREAM DIVER
*dream_lab_cutscene.bsl
*dream_lab_cutscene.bsl
Line 71: Line 71:
*dream_lab_main.bsl
*dream_lab_main.bsl
*particle_scripts.bsl
*particle_scripts.bsl
====IGMD\neuro====
====neuro====
Level logic for Chapter 12:SINS OF THE FATHER
Level logic for Chapter 12:SINS OF THE FATHER
*neuro_cutscene.bsl
*neuro_cutscene.bsl
Line 77: Line 77:
*neuro_main.bsl
*neuro_main.bsl
*particle_scripts.bsl
*particle_scripts.bsl
====IGMD\tctf_ii====
====tctf_ii====
Level logic for Chapter 13:PHOENIX RISING
Level logic for Chapter 13:PHOENIX RISING
*tctf_ii_cutscene.bsl
*tctf_ii_cutscene.bsl
*roof_main.bsl
*roof_main.bsl
*tctf2.bsl
*tctf2.bsl
====IGMD\compound====
====compound====
Level logic for Chapter 14:DAWN OF THE CHRYSALIS
Level logic for Chapter 14:DAWN OF THE CHRYSALIS
*compound.bsl
*compound.bsl

Revision as of 23:28, 16 November 2005

IGMD

A subfolder of GameDataFolder. The original contents is as follows :

EnvWarehouse

Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN

  • warehouse_anim_scripts.bsl
  • warehouse_cutscene.bsl
  • warehouse_level_scripts.bsl
  • warehouse_main.bsl
  • warehouse_particles.bsl
  • warehouse_train2.bsl
  • warehouse_training_scripts.bsl

manplant

Level logic for Chapter 2:ENGINES OF EVIL

  • manplant_anim_scripts.bsl
  • manplant_cutscene.bsl
  • manplant_level_logic.bsl
  • manplant_main.bsl
  • particle_scripts.bsl

lab

Level logic for Chapter 3:PUZZLE PIECES

  • lab_cutscene.bsl
  • lab_level_logic.bsl
  • lab_main.bsl
  • particle_scripts.bsl

Airport

Level logic for Chapter 4:TIGER BY THE TAIL

  • airport_cutscene.bsl
  • airport_main.bsl
  • airport1_level_logic.bsl

Airport_III

Level logic for Chapter 5:HOT PURSUIT

  • airport2_cutscene.bsl
  • airport2_level_logic.bsl
  • airport2_main.bsl

tctf

Level logic for Chapter 6:COUNTERATTACK

  • particle_scripts.bsl
  • tctf_cutscene.bsl
  • tctf_door_lock_lights.bsl
  • tctf_main.bsl
  • tctf_objectives.bsl
  • tctf_spawn_syndicate.bsl

power

Level logic for Chapter 7:A FRIEND IN NEED

  • particle_scripts.bsl
  • power_cutscene.bsl
  • power_main.bsl
  • power_objectives.bsl
  • power_spawn.bsl

power_II

Level logic for Chapter 8:AN INNOCENT LIFE

  • particle_scripts.bsl
  • power_II_main.bsl
  • power2_spawn.bsl
  • powerII_cutscene.bsl

state

Level logic for Chapter 9:TRUTH AND CONSEQUENCES

  • state_cutscene.bsl
  • state_level_logic.bsl
  • state_main.bsl

roof

Level logic for Chapter 10:CAT AND MOUSE

  • particle_scripts.bsl
  • roof.bsl
  • roof_cutscene.bsl
  • roof_main.bsl

dream_lab

Level logic for Chapter 11:DREAM DIVER

  • dream_lab_cutscene.bsl
  • dream_lab_logic.bsl
  • dream_lab_main.bsl
  • particle_scripts.bsl

neuro

Level logic for Chapter 12:SINS OF THE FATHER

  • neuro_cutscene.bsl
  • neuro_level_logic.bsl
  • neuro_main.bsl
  • particle_scripts.bsl

tctf_ii

Level logic for Chapter 13:PHOENIX RISING

  • tctf_ii_cutscene.bsl
  • roof_main.bsl
  • tctf2.bsl

compound

Level logic for Chapter 14:DAWN OF THE CHRYSALIS

  • compound.bsl
  • compound_cutscene.bsl
  • compound_main.bsl
  • particle_scripts.bsl