Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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==IGMD==
==IGMD==
A subfolder of [[GameDataFolder]]. The original contents is as follows :
A subfolder of [[GameDataFolder]]. The original contents is as follows :
====EnvWarehouse====
====[[OSL:IGMD/EnvWarehouse EnvWarehouse]]====
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
*warehouse_anim_scripts.bsl
 
*warehouse_cutscene.bsl
*warehouse_level_scripts.bsl
*warehouse_main.bsl
*warehouse_particles.bsl
*warehouse_train2.bsl
*warehouse_training_scripts.bsl
====manplant====
====manplant====
Level logic for Chapter 2:ENGINES OF EVIL
Level logic for Chapter 2:ENGINES OF EVIL

Revision as of 17:40, 17 November 2005

IGMD

A subfolder of GameDataFolder. The original contents is as follows :

OSL:IGMD/EnvWarehouse EnvWarehouse

Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN

manplant

Level logic for Chapter 2:ENGINES OF EVIL

  • manplant_anim_scripts.bsl
  • manplant_cutscene.bsl
  • manplant_level_logic.bsl
  • manplant_main.bsl
  • particle_scripts.bsl

lab

Level logic for Chapter 3:PUZZLE PIECES

  • lab_cutscene.bsl
  • lab_level_logic.bsl
  • lab_main.bsl
  • particle_scripts.bsl

Airport

Level logic for Chapter 4:TIGER BY THE TAIL

  • airport_cutscene.bsl
  • airport_main.bsl
  • airport1_level_logic.bsl

Airport_III

Level logic for Chapter 5:HOT PURSUIT

  • airport2_cutscene.bsl
  • airport2_level_logic.bsl
  • airport2_main.bsl

tctf

Level logic for Chapter 6:COUNTERATTACK

  • particle_scripts.bsl
  • tctf_cutscene.bsl
  • tctf_door_lock_lights.bsl
  • tctf_main.bsl
  • tctf_objectives.bsl
  • tctf_spawn_syndicate.bsl

power

Level logic for Chapter 7:A FRIEND IN NEED

  • particle_scripts.bsl
  • power_cutscene.bsl
  • power_main.bsl
  • power_objectives.bsl
  • power_spawn.bsl

power_II

Level logic for Chapter 8:AN INNOCENT LIFE

  • particle_scripts.bsl
  • power_II_main.bsl
  • power2_spawn.bsl
  • powerII_cutscene.bsl

state

Level logic for Chapter 9:TRUTH AND CONSEQUENCES

  • state_cutscene.bsl
  • state_level_logic.bsl
  • state_main.bsl

roof

Level logic for Chapter 10:CAT AND MOUSE

  • particle_scripts.bsl
  • roof.bsl
  • roof_cutscene.bsl
  • roof_main.bsl

dream_lab

Level logic for Chapter 11:DREAM DIVER

  • dream_lab_cutscene.bsl
  • dream_lab_logic.bsl
  • dream_lab_main.bsl
  • particle_scripts.bsl

neuro

Level logic for Chapter 12:SINS OF THE FATHER

  • neuro_cutscene.bsl
  • neuro_level_logic.bsl
  • neuro_main.bsl
  • particle_scripts.bsl

tctf_ii

Level logic for Chapter 13:PHOENIX RISING

  • tctf_ii_cutscene.bsl
  • roof_main.bsl
  • tctf2.bsl

compound

Level logic for Chapter 14:DAWN OF THE CHRYSALIS

  • compound.bsl
  • compound_cutscene.bsl
  • compound_main.bsl
  • particle_scripts.bsl