Oni engine patches (Mac PPC): Difference between revisions
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:''For a list of changes to the Windows version of Oni, see [[Oni engine patches (Win)|here]].'' | |||
{{fmbox | |||
| text = This is the game app for PPC Macs. It does not run on modern Intel Macs and is no longer supported by the community. See the [[Oni engine patches (Mac Intel)|Intel patch page]] for a download link for the Intel build. | |||
}} | |||
==Download== | |||
:http://edt.oni2.net/files/Oni.zip -- Updated on July 2009, with all patches listed below except the bgra32 patch. | |||
==Known Issues== | |||
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game. Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption. | |||
*In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work. Workaround: in the key_config.txt file, bind other keys to the camera commands. | |||
*In Dev Mode, when entering commands in the console (accessed with the tilde (~) key), the Shift key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered. No known workaround while using the console, but the commands that require uppercase letters can be run by entering them in [[BSL]] scripts. | |||
==List of patches== | |||
A brief timeline of the upgrades: | |||
{| | |||
| | |||
{{table}} | |||
{{th}} | |||
!Date!!Offset!!Old hex!!New hex!!Description | |||
|-align=center | |||
|2009/07||0x00192643<br>0x00192647||0x06<br>0x06||0x07<br>0x0B | |||
|align=left|RGBA8888 texture support (On hold, problem with color shifts and transparency) | |||
|-align=center | |||
|2009/05|||0x000A42CC||B13C0054<br>B13C0052<br>913C00FC<br>B13C004C<br>A00B00C2||913C0008<br>913C0008<br>913C0008<br>91 3C0008<br>913C0008 | |||
|align=left|Fix Mercury Bow Exploit | |||
|-align=center | |||
|2009/05|||0x0001650C<br>0x00016510<br>0x00016514<br>0x00016568<br>0x0001656C<br>0x00016574<br>0x0001655C||D141005C<br>D1010060<br>D121 0064<br>C0010060<br>C1A1005C<br>C0210064<br>ED6B||C0010074<br>C1A10078<br>C021007C<br>7F86E378<br>7F86E378<br>7F86E378<br>EC2B | |||
|align=left|Particle dodging | |||
|-align=center | |||
|2009/05|| || || | |||
|align=left|Reverted Nov. 14 cheat code changes, "thedayismine" was causing crashes when player used shapeshifting and then called up Diary screen. "thedayismine" is removed from table and "killmequick" is replaced by "x" for easier entry now that it is once again the substitute code for Dev Mode.<br> | |||
'''Code for Dev Mode is now 'x'''', not "killmequick".<br> | |||
Changed wording of "Ultra Mode" to "Developer Mode". | |||
|-align=center | |||
|2008/12|| || || | |||
|align=left|Restored some Debug commands<br> | |||
Replaced chr_disable_visactive with ai2_showfights<br> | |||
Replaced chr_lod with ai2_showcombatranges<br> | |||
Replaced gs_show_corpses with ai2_showgrids<br> | |||
Replaced single_step with ai2_showlocalmelee<br> | |||
Replaced draw_every_frame_multiple with ai2_showpaths<br> | |||
Replaced gs_screen_shot_reduce with ai2_showprojectiles<br> | |||
|-align=center | |||
|2008/11|||0x0019025C||00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>||00 17 22 58<br>00 17 22 44<br>00 17 22 39 <br>00 00 00 0B | |||
|align=left|Bound "thedayismine" to Dev Mode | |||
|-align=center | |||
|2008/11|||0x0019024B||00 00 00 08||00 00 00 14 | |||
|align=left|Restored "killmequick" to Ultra Mode | |||
|-align=center | |||
|2008/11|| || || | |||
|align=left|Added 52 BSL commands (12 functions and 36 variables). | |||
chr_active, chr_aim_width, chr_all_active, chr_auto_aim_arc, chr_auto_aim_dist, chr_big_head_amount, chr_block_angle, chr_disable_melee, chr_disable_visactive, chr_display_combat_stats, chr_draw_all_characters,, chr_draw_dot, chr_focus, chr_health, chr_location, chr_location_settocamera, chr_lod, chr_main_class, chr_mini_me, chr_mini_me_amount, chr_pin_character, chr_set_class, chr_weapon, chr_weapon_auto_aim, chr_who, cm_canter_unarmed, cm_canter_weapon, cm_distance, cm_height, co_display, corpse_reset, door_ignore_locks, draw_every_frame, draw_every_frame_multiple, fast_mode, fx_laser_width, gs_fov_set, gs_input_accel, gs_screen_shot_reduce, gs_show_corpses, gs_show_environment, gs_show_ui, m3_fill_solid, m3_shade_vertex, make_corpse, powerup_reset, show_performance, single_step, ui_fill_element, weapon_reset, wp_kickable, wp_scale_adjustment. | |||
|-align=center | |||
|2008/10||0x1220AF<br>0x1220B3<br>0x1151C3||06<br>06<br>10||46<br>46<br>40 | |||
|align=left|to support 1024x1024 textures | |||
|-align=center | |||
|2008/06||0x0005E4C2||00||7F | |||
|align=left|Increased flailing timer (For jetpack hack) | |||
|-align=center | |||
|2008/05||0x000E2D19||7A||9A | |||
|align=left|non-"_Final" levels are now valid | |||
|-align=center | |||
|2007/07||0x00096DCB<br>0x00096DE3||04<br>04||20<br>20 | |||
|align=left|pathfinding grid cache size x8 | |||
|-align=center | |||
|2007/05<br>2007/06<br>2007/07||valign=top|0x00189FDC | |||
|90 61 00 18<br>90 81 00 1C<br>90 A1 00 20<br>90 C1 00 24<br>90 E1 00 28<br>91 01 00 2C<br>91 21 00 30<br>91 41 00 34<br>4E 80 00 20 | |||
|7C EA 3B 78<br>7C C9 33 78<br>7C A8 2B 78<br>7C 87 23 78<br>7C 66 1B 78<br>38 60 00 00<br>38 83 FF FF<br>38 A3 00 01<br>4B F2 F6 F8 | |||
|align=left|console output display fixed | |||
|-align=center | |||
|2007/01||0x001B6050||0D 00 00 0A||0D 00 00 0D | |||
|align=left|Return/Enter key fixed | |||
|-align=center | |||
|2006/08||0x00117B36||1F 03||1F 02 | |||
|align=left|"Intel fix" (GL extension list?) | |||
|-align=center | |||
|2006/06||0x0019024B||00 00 00 14||00 00 00 0B | |||
|align=left|"killmequick" bound to Dev Mode | |||
|} | |||
|} | |||
The [[/changelog|changelog]] lists all above changes, further experimental ones, and also records which functions and variables were replaced in order to add the new ones. | |||
[[Category:Patches]] | |||
Revision as of 21:31, 11 June 2017
- For a list of changes to the Windows version of Oni, see here.
This is the game app for PPC Macs. It does not run on modern Intel Macs and is no longer supported by the community. See the Intel patch page for a download link for the Intel build. |
Download
- http://edt.oni2.net/files/Oni.zip -- Updated on July 2009, with all patches listed below except the bgra32 patch.
Known Issues
- While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game. Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
- In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work. Workaround: in the key_config.txt file, bind other keys to the camera commands.
- In Dev Mode, when entering commands in the console (accessed with the tilde (~) key), the Shift key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered. No known workaround while using the console, but the commands that require uppercase letters can be run by entering them in BSL scripts.
List of patches
A brief timeline of the upgrades:
|
The changelog lists all above changes, further experimental ones, and also records which functions and variables were replaced in order to add the new ones.