Oni engine patches (Win): Difference between revisions

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(please update this with the PC knowledge (there'll probably be another page for the PC demo))
 
(oops)
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|-align=center
|-align=center
|2008/06||0x00020EA5<br>0x00020F48||10<br>20||20<br>40
|2008/06||0x00020EA7<br>0x00020F4A||10<br>20||20<br>40
|align=left|font texture cache doubled
|align=left|font texture cache doubled
|-align=center
|-align=center
|2008/06||0x0000524E||04||40
|2008/06||0x00005251||04||40
|align=left|now supports textures up to 1024x1024
|align=left|now supports textures up to 1024x1024
|-align=center
|-align=center
Line 23: Line 23:
|align=left|non-"_Final" levels are now valid
|align=left|non-"_Final" levels are now valid
|-align=center
|-align=center
|2007/07||0x0010B039<br>0x0010B04A||04<br>04||20<br>20
|2007/07||0x0010B03B<br>0x0010B04C||04<br>04||20<br>20
|align=left|pathfinding grid cache size x8
|align=left|pathfinding grid cache size x8
|-align=center
|-align=center

Revision as of 18:01, 11 August 2008

Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^

List of in-place patches

A brief timeline of the upgrades so far:

Date Offset Old hex New hex Description
2008/06 0x00020EA7
0x00020F4A
10
20
20
40
font texture cache doubled
2008/06 0x00005251 04 40 now supports textures up to 1024x1024
2008/05 0x000206A8 00 01 non-"_Final" levels are now valid
2007/07 0x0010B03B
0x0010B04C
04
04
20
20
pathfinding grid cache size x8
2007/07 0x0009C07C
0x0009C080
0x0009C084
??
??
??
6C
70
74
projectile awareness fixed