Oni engine patches (Win): Difference between revisions

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m (Oni Application Patches (Win) moved to Oni engine patches (Win): "Capitals muyou", as the Japanese might say (if they knew the English word "capital" for some reason), and "engine" is more technically accurate than "application".)
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Revision as of 00:41, 9 October 2008

Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^

List of in-place patches

A brief timeline of the upgrades so far:

Date Offset Old hex New hex Description
2008/10 0x00046FB7 13 XX Game ends at level XX (hex)
2008/06 0x00020EA7
0x00020F4A
10
20
20
40
font texture cache doubled
2008/06 0x00005251 04 10 now supports textures up to 512x512
2008/05 0x000206A8 00 01 non-"_Final" levels are now valid
2007/07 0x0010B03B
0x0010B04C
04
04
20
20
pathfinding grid cache size x8
2007/07 0x0009C07C
0x0009C080
0x0009C084
0x0009C110
30
34
38
30
6C
70
74
6C
projectile awareness fixed
20??/?? 0x00002E6D ?? EB DirectInput fixed on Windows NT
NOTE
Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.