User contributions for Delano762
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11 September 2021
- 21:1721:17, 11 September 2021 diff hist +499 Creating an animation rig in Blender →Editing the bone constrants
- 20:5020:50, 11 September 2021 diff hist +149 Creating an animation rig in Blender Added the "Editing the bone constrants" header
10 September 2021
- 21:1521:15, 10 September 2021 diff hist +29 m Creating an animation rig in Blender →Removing and editing the rig bones
- 20:5520:55, 10 September 2021 diff hist +313 Creating an animation rig in Blender Reached point 51
- 19:5519:55, 10 September 2021 diff hist +1,116 Creating an animation rig in Blender Added new points up to 49
9 September 2021
- 22:0422:04, 9 September 2021 diff hist +188 Creating an animation rig in Blender →Removing and editing the rig bones
- 21:4921:49, 9 September 2021 diff hist +1,169 m Creating an animation rig in Blender →Removing and editing the rig bones
- 21:0721:07, 9 September 2021 diff hist +324 Creating an animation rig in Blender Added "Removing and editing the rig bones" header
- 20:2420:24, 9 September 2021 diff hist +4,710 Creating an animation rig in Blender Added the "Constraining the character to the rig and adding the Axis Correction Empties" header
- 20:2220:22, 9 September 2021 diff hist +60 N File:RigCharacterConstrained.png Konoko constrained to a newly made Rigify rig.
- 18:3618:36, 9 September 2021 diff hist +78 N File:AxisCorrectionEmptyPlacement.png Proposed Axis Correction Empties placement for the animation rig
- 16:3616:36, 9 September 2021 diff hist +6 m Blender →Script for enabling/disabling constraints in selected objects
- 16:1216:12, 9 September 2021 diff hist +846 Blender Added Script for enabling/disabling bone constraints in the selected object and amended
- 13:4513:45, 9 September 2021 diff hist +49 Creating an animation rig in Blender Added empty "Editing the rig" header
- 13:0813:08, 9 September 2021 diff hist +1,338 Creating an animation rig in Blender Finished the "Creating the Rigify metarig and adding limb flexion" header.
- 13:0513:05, 9 September 2021 diff hist +42 N File:Rig.png Rigify rig after generation.
- 13:0413:04, 9 September 2021 diff hist +44 N File:Metarig.png Fully adjusted Rigify Metarig.
- 12:4012:40, 9 September 2021 diff hist +60 N File:RigifyLayerNames.png Rigify Layer name setup for the animation rig.
8 September 2021
- 22:4922:49, 8 September 2021 diff hist 0 m Creating an animation rig in Blender →Creating the Rigify metarig and adding limb flexion
- 22:4822:48, 8 September 2021 diff hist +68 m Creating an animation rig in Blender →Creating the Rigify metarig and adding limb flexion
- 22:4222:42, 8 September 2021 diff hist +1 Creating an animation rig in Blender →Creating the Rigify metarig and adding limb flexion
- 22:4122:41, 8 September 2021 diff hist +7,582 Creating an animation rig in Blender Added "Creating the Rigify metarig and adding limb flexion" header
- 18:0618:06, 8 September 2021 diff hist +115 N File:PelvisZLocation.png Screenshot showing Konoko's pelvis positioned so that the feet are aligned with the floor in Blender.
- 14:2214:22, 8 September 2021 diff hist −2 m Creating an animation rig in Blender →Importing animations and preparing the Blender scene
- 14:2114:21, 8 September 2021 diff hist +2,956 Creating an animation rig in Blender Added "Importing animations and preparing the Blender scene" header
- 14:1814:18, 8 September 2021 diff hist 0 File:ARB SceneUponImportingKonokos.png Delano762 uploaded a new version of File:ARB SceneUponImportingKonokos.png
- 14:1214:12, 8 September 2021 diff hist +114 N File:ARB SceneUponImportingKonokos.png Process for creating Animation rig in Blender: Scene state after importing all the necessary models.
- 10:1210:12, 8 September 2021 diff hist 0 m Creating an animation rig in Blender →Tools and relevant tutorials
- 09:5109:51, 8 September 2021 diff hist +45 m Creating an animation rig in Blender →Tracking constraint tutorials
7 September 2021
- 15:3015:30, 7 September 2021 diff hist −1,276 Creating an animation rig in Blender Moved "Rotation order issue between Oni and Blender" and "Textures on animated models" subheaders to Blender while linking them
- 15:2215:22, 7 September 2021 diff hist +3,208 Blender ADDED subheader "Oni-specific issues with Blender header" and MOVED subheaders "Rotation order issue between Oni and Blender", "Broken alpha transparency and Textures on animated models" FROM article "Editing Creating an animation rig in Blender"
- 15:0315:03, 7 September 2021 diff hist +83 N File:Cmder.png Screenshot showing Cmder's capabilities within context of Oni modding
- 12:5112:51, 7 September 2021 diff hist +20 m Creating an animation rig in Blender →Textures on animated models
- 12:4612:46, 7 September 2021 diff hist +1,485 Creating an animation rig in Blender Added 'Textures on animated models' header
- 12:3812:38, 7 September 2021 diff hist +137 N File:ABR Setting Materials on Konoko.png Screenshot showing how to set materials (which belong to the -noanim Konoko) on an animated untextured character in Blender
- 12:3712:37, 7 September 2021 diff hist +133 N File:ABR Copying materials.png Screenshot showing how to copy materials from -noanim textured character to an animated untextured character in Blender
- 12:3612:36, 7 September 2021 diff hist +157 N File:ABR Konoko fixed alpha.png -noanim Konoko after fixing the alpha transparency by connecting the Alpha parameter of Base Color node to Emission Strength in Principled BSDF
- 12:3412:34, 7 September 2021 diff hist +131 N File:ABR Konoko broken alpha.png -noanim Konoko after importing her to Blender. Alpha transparency is broken much like in XSI, but can be easily fixed
- 11:1011:10, 7 September 2021 diff hist +1,777 Creating an animation rig in Blender Added Things to know before starting, Tools and relevant tutorials, Rotation order issue between Oni and Blender
- 10:2710:27, 7 September 2021 diff hist +1 m File:ARB KONCOMcomb p XYZ.png →Summary
- 10:2710:27, 7 September 2021 diff hist +172 N File:ARB KONCOMcomb p ZYX.png KONCOMcomb_p immediately after importing to Blender without using -blender argument in OniSplit and setting the body objects' rotation order to Blender's ZYX.
- 10:2410:24, 7 September 2021 diff hist +242 N File:ARB KONCOMcomb p XYZ.png KONCOMcomb_p immediately after importing to Blender without using -blender argument in Blender; what's happening here is messed up rotations because Oni stores its rotations in XYZ order, while Blender XYZ order is actually ZYX.
6 September 2021
- 15:5115:51, 6 September 2021 diff hist 0 m Creating an animation rig in Blender →Prerequisite tutorials
- 14:1214:12, 6 September 2021 diff hist +31 m Blender →Tutorial for creating Animation Rig for Blender from scratch
- 14:1114:11, 6 September 2021 diff hist 0 m Blender →Animation Rig for Blender
- 14:1114:11, 6 September 2021 diff hist 0 m Creating an animation rig in Blender →Introduction
- 14:0814:08, 6 September 2021 diff hist −5 m Creating an animation rig in Blender No edit summary
- 14:0714:07, 6 September 2021 diff hist −4 m Blender →Tutorial for creating Oni Animation Rig for Blender from scratch
- 14:0714:07, 6 September 2021 diff hist −4 Blender →Oni Animation Rig for Blender
- 14:0614:06, 6 September 2021 diff hist −4 m Blender →Oni Animation Rig for Blender