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  • |Sfeli
    731 bytes (99 words) - 01:14, 29 April 2017
  • Hi SFeLi, I have a question about your daodan DLL.
    722 bytes (117 words) - 02:24, 4 May 2022
  • *New knowledge about some filetypes, other Oni-internal info: [[User:SFeLi|SFeLi]] ==== SFeLi ====
    5 KB (836 words) - 17:30, 3 December 2023
  • ...the problem or the workaround, so I can't give a clear answer. Let's hope SFeLi is not dead, so he can comment on that when he's back. In the meantime, of ...t stop: our "press Shift at startup" feature is screwed up, and the reason SFeLi hasn't fixed it is because the fix has to come before vtuneapi.dll is loade
    5 KB (869 words) - 01:00, 4 May 2022
  • #SFeLi used FASM to build the Daodan DLL at first, but he has worked on a C versio ...rd patch, but perhaps not for what you have in mind (expect more info from SFeLi). As for the Russian engine, the current intention is to stop supporting it
    9 KB (1,379 words) - 02:23, 4 May 2022
  • ...nimal patches...". The only serious talk about those mini-patches was with SFeLi, and that was ages ago. So, hold your breath not. Point taken about chr_set
    2 KB (313 words) - 01:17, 4 May 2022
  • [[Image:Sfeli Finds Dev Mode.jpg]] [http://sfeli.oni2.net SFeli] came around. He rediscovered the Developer Mode, reenabled it, and there w
    10 KB (1,603 words) - 03:08, 5 March 2023
  • ...if your mail server could cause those problems in the future... I'm asking SFeLi to share his databases, and I'm looking forward to multiplayer dev talk. Wo ...gin as a client). Then you can have dev conferences with neo and gumby and sfeli and alloc and who not.
    6 KB (966 words) - 01:41, 4 May 2022
  • [[Image:Sfeli Finds Dev Mode.jpg|thumb|225px|right|[[User_talk:SFeLi|SFeLi]] documents his discovery in 2006; in examining the binary, he noticed that ...brary next to Oni.exe called vtuneapi.dll, which contained code written by SFeLi that would replace or patch functions in Oni. This library came to be known
    17 KB (2,865 words) - 19:12, 9 November 2023
  • SFeLi, RossyMiles, and then Gumby wrote the Daodan extension which added a few ne
    7 KB (1,081 words) - 20:56, 16 November 2023
  • ...olutions and bonus cheat codes. The Daodan DLL was created by [[User:SFeLi|SFeLi]] and then developed further by [[User:RossyMiles|RossyMiles]], [[User:Gumb
    18 KB (2,890 words) - 18:10, 27 March 2024
  • ...ade. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.
    9 KB (1,475 words) - 02:07, 4 May 2022
  • :SfeLi has. <nowiki>http://sfeli.oni2.net/img/2007-02-26_08-18-00.jpg</nowiki> (dead link)
    12 KB (1,746 words) - 12:50, 3 May 2022
  • :AFAIK, SFeLi is concentrating on that one (OMNI's) but he ''could'' give the BBBB a try.
    15 KB (2,651 words) - 17:12, 4 May 2022
  • ::If it is hardcoded: maybe SFeLi can build something into the daodan dll. Some kind of script cheat. I hope
    27 KB (4,720 words) - 04:10, 28 November 2022
  • ...an't go very far with a hackish approach anyway. As for DLL-similar stuff, SFeLi said it was feasible and even relatively easy with [[wikipedia:Mach-O|Mach-
    40 KB (5,451 words) - 01:39, 4 May 2022
  • ...ive you feedback on your user page, since you apparently got in touch with SFeLi. As for Daodan discussion, you've probably spotted [[Daodan DLL]] by now.
    49 KB (8,392 words) - 21:57, 15 May 2022
  • :A fair amount of Oni's engine has been disassembled since, by both SFeLi and Neo.
    64 KB (10,713 words) - 01:09, 15 May 2023