Wanted pages

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Note from Iritscen: There may seem to be a lot of pages in this list, but most of them fall roughly into four categories:

  • Automatic links to XML pages from Template:OBD File Header for types that haven't been filled in yet.
  • BSL commands from a project in progress (see Current events for details), which comprise the majority of this list.
  • Placeholders made by users who planned to cover a subject later (such as fan fiction and musings on other entertainment that can be related to Oni).
  • The abandoned MELE initiative, the fate of which has not been decided yet.

Though the above require specialized knowledge, here are the red links that an average Oni fan could help with. To understand the context of the red-linked terms, you can click on the red link and then the "What links here" link in the sidebar to see which articles have referenced these terms.

(Click here to edit this message.)

Showing below up to 250 results in range #1 to #250.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

  1. XML:IDXA‏‎ (7 links)
  2. Ai2 spawn‏‎ (5 links)
  3. Make corpse‏‎ (5 links)
  4. XML:TRSC‏‎ (5 links)
  5. Ai2 showfiringspreads‏‎ (4 links)
  6. Marionette‏‎ (4 links)
  7. TCTF HQ‏‎ (4 links)
  8. WMC‏‎ (4 links)
  9. Wave Motion Cannon‏‎ (4 links)
  10. XML:AITR‏‎ (4 links)
  11. XML:WMM‏‎ (4 links)
  12. Ai2 chump‏‎ (3 links)
  13. Ai2 debug showsettingIDs‏‎ (3 links)
  14. Ai2 melee weightcorrection‏‎ (3 links)
  15. Ai2 setmovementmode‏‎ (3 links)
  16. Ai2 showfights‏‎ (3 links)
  17. Ai2 showintersections‏‎ (3 links)
  18. Ai2 showjoblocations‏‎ (3 links)
  19. Ai2 showlasers‏‎ (3 links)
  20. Ai2 showlocalmelee‏‎ (3 links)
  21. Ai2 showpathfindingerrors‏‎ (3 links)
  22. Ai2 showprojectiles‏‎ (3 links)
  23. Ai2 showsounds‏‎ (3 links)
  24. Ai2 spacing cookies‏‎ (3 links)
  25. Ai2 spacing enable‏‎ (3 links)
  26. Ai2 spacing weights‏‎ (3 links)
  27. Ai2 stopignoring count‏‎ (3 links)
  28. Ai2 stopignoring time‏‎ (3 links)
  29. Chr buffer size‏‎ (3 links)
  30. Chr collision box‏‎ (3 links)
  31. Chr collision grow‏‎ (3 links)
  32. Chr corpse fade offscreen‏‎ (3 links)
  33. Chr create‏‎ (3 links)
  34. Chr death fade frames‏‎ (3 links)
  35. Chr death fade start‏‎ (3 links)
  36. Chr pin character‏‎ (3 links)
  37. Chr print sound‏‎ (3 links)
  38. Chr teleport‏‎ (3 links)
  39. Chr wait animation‏‎ (3 links)
  40. Cinematic yoffset‏‎ (3 links)
  41. Cm jello amt‏‎ (3 links)
  42. Cm jello radius‏‎ (3 links)
  43. Cm lookspring percent‏‎ (3 links)
  44. Debug font cache‏‎ (3 links)
  45. Door drawframes‏‎ (3 links)
  46. Door pop lighting‏‎ (3 links)
  47. Door show activation‏‎ (3 links)
  48. Env collision‏‎ (3 links)
  49. Env drawallgqs‏‎ (3 links)
  50. Env drawfrustum‏‎ (3 links)
  51. Env drawvisonly‏‎ (3 links)
  52. Env show‏‎ (3 links)
  53. Env show leafnodes‏‎ (3 links)
  54. Env show octnode gqs‏‎ (3 links)
  55. Env show octtree‏‎ (3 links)
  56. Env show quad count‏‎ (3 links)
  57. Env show rays‏‎ (3 links)
  58. Env show stairflagged‏‎ (3 links)
  59. Fast lookup‏‎ (3 links)
  60. Flag name distance‏‎ (3 links)
  61. Flag new id‏‎ (3 links)
  62. Gl disable depth reads‏‎ (3 links)
  63. Gl disable dxt1‏‎ (3 links)
  64. Gl disable packed pixels‏‎ (3 links)
  65. Gl mipmap offset‏‎ (3 links)
  66. Gs input accel‏‎ (3 links)
  67. Gs show object count‏‎ (3 links)
  68. Gs show physics count‏‎ (3 links)
  69. Gs show scripting count‏‎ (3 links)
  70. Gs show sky‏‎ (3 links)
  71. Gs sleep‏‎ (3 links)
  72. Gs stable ear‏‎ (3 links)
  73. Laser alpha‏‎ (3 links)
  74. Lost Chapter‏‎ (3 links)
  75. Ph debug keyforces‏‎ (3 links)
  76. Playback‏‎ (3 links)
  77. Save point‏‎ (3 links)
  78. Saved film character offset‏‎ (3 links)
  79. Show performance gsd‏‎ (3 links)
  80. Show performance gsu‏‎ (3 links)
  81. Sky height‏‎ (3 links)
  82. Sky show clouds‏‎ (3 links)
  83. Sky show stars‏‎ (3 links)
  84. Spatial footsteps‏‎ (3 links)
  85. Sync debug‏‎ (3 links)
  86. Trigvolume enable‏‎ (3 links)
  87. Wonderful Days‏‎ (3 links)
  88. Wp hypostrength‏‎ (3 links)
  89. XML:AGQR‏‎ (3 links)
  90. XML:PSUI‏‎ (3 links)
  91. XML:PSpL‏‎ (3 links)
  92. Ai2 barabbas run‏‎ (2 links)
  93. Ai2 blind‏‎ (2 links)
  94. Ai2 boss battle‏‎ (2 links)
  95. Ai2 chump stop‏‎ (2 links)
  96. Ai2 deaf‏‎ (2 links)
  97. Ai2 debug localmovement‏‎ (2 links)
  98. Ai2 debug localpathfinding‏‎ (2 links)
  99. Ai2 findconnections‏‎ (2 links)
  100. Ai2 ignore player‏‎ (2 links)
  101. Ai2 makeaware‏‎ (2 links)
  102. Ai2 printspawn‏‎ (2 links)
  103. Ai2 showactivationpaths‏‎ (2 links)
  104. Ai2 showastar‏‎ (2 links)
  105. Ai2 showcombatranges‏‎ (2 links)
  106. Ai2 showconnections‏‎ (2 links)
  107. Ai2 showdynamicgrids‏‎ (2 links)
  108. Ai2 showgrids‏‎ (2 links)
  109. Ai2 showhealth‏‎ (2 links)
  110. Ai2 showlinetochar‏‎ (2 links)
  111. Ai2 showlos‏‎ (2 links)
  112. Ai2 shownames‏‎ (2 links)
  113. Ai2 showpaths‏‎ (2 links)
  114. Ai2 showprediction‏‎ (2 links)
  115. Ai2 showtargeting‏‎ (2 links)
  116. Ai2 showvision‏‎ (2 links)
  117. Ai2 spawnall‏‎ (2 links)
  118. Ai2 takecontrol‏‎ (2 links)
  119. Ai2 tripalarm‏‎ (2 links)
  120. Am hit everything‏‎ (2 links)
  121. Am invert‏‎ (2 links)
  122. Am show axes‏‎ (2 links)
  123. Am show closest‏‎ (2 links)
  124. Am show filenames‏‎ (2 links)
  125. Begin cutscene‏‎ (2 links)
  126. Character name distance‏‎ (2 links)
  127. Chr active‏‎ (2 links)
  128. Chr aim width‏‎ (2 links)
  129. Chr animate‏‎ (2 links)
  130. Chr auto aim arc‏‎ (2 links)
  131. Chr auto aim dist‏‎ (2 links)
  132. Chr big head‏‎ (2 links)
  133. Chr big head amount‏‎ (2 links)
  134. Chr block angle‏‎ (2 links)
  135. Chr changeteam‏‎ (2 links)
  136. Chr debug aiming screen‏‎ (2 links)
  137. Chr debug characters‏‎ (2 links)
  138. Chr debug collision‏‎ (2 links)
  139. Chr debug fall‏‎ (2 links)
  140. Chr debug footsteps‏‎ (2 links)
  141. Chr debug footsteps verbose‏‎ (2 links)
  142. Chr debug handle‏‎ (2 links)
  143. Chr debug impacts‏‎ (2 links)
  144. Chr debug overlay‏‎ (2 links)
  145. Chr debug pathfinding‏‎ (2 links)
  146. Chr debug sphere‏‎ (2 links)
  147. Chr debug target‏‎ (2 links)
  148. Chr debug trigger quad‏‎ (2 links)
  149. Chr disable melee‏‎ (2 links)
  150. Chr dontaim‏‎ (2 links)
  151. Chr draw aiming vector‏‎ (2 links)
  152. Chr draw facing vector‏‎ (2 links)
  153. Chr enable collision‏‎ (2 links)
  154. Chr forceholster‏‎ (2 links)
  155. Chr givepowerup‏‎ (2 links)
  156. Chr is player‏‎ (2 links)
  157. Chr lod‏‎ (2 links)
  158. Chr mini me‏‎ (2 links)
  159. Chr mini me amount‏‎ (2 links)
  160. Chr poison‏‎ (2 links)
  161. Chr set class‏‎ (2 links)
  162. Chr set health‏‎ (2 links)
  163. Chr show bnv‏‎ (2 links)
  164. Chr show lod‏‎ (2 links)
  165. Chr show movement‏‎ (2 links)
  166. Chr show weaponid‏‎ (2 links)
  167. Chr showextent globals‏‎ (2 links)
  168. Chr wait animstate‏‎ (2 links)
  169. Chr wait animtype‏‎ (2 links)
  170. Chr wait health‏‎ (2 links)
  171. Chr weapon auto aim‏‎ (2 links)
  172. Cinematic xoffse‏‎ (2 links)
  173. Cm canter unarmed‏‎ (2 links)
  174. Cm canter weapon‏‎ (2 links)
  175. Cm distance‏‎ (2 links)
  176. Cm height‏‎ (2 links)
  177. Cm interpolate‏‎ (2 links)
  178. Cm interpolate block‏‎ (2 links)
  179. Cm jello‏‎ (2 links)
  180. Cm plane test‏‎ (2 links)
  181. Cm reset‏‎ (2 links)
  182. Co display‏‎ (2 links)
  183. Co fade time‏‎ (2 links)
  184. Co message display‏‎ (2 links)
  185. Co priority‏‎ (2 links)
  186. Console activate‏‎ (2 links)
  187. Console deactivate‏‎ (2 links)
  188. Console reset‏‎ (2 links)
  189. Debug consoles‏‎ (2 links)
  190. Debug gun behavior‏‎ (2 links)
  191. Debug impacts‏‎ (2 links)
  192. Debug scripts‏‎ (2 links)
  193. Debug triggers‏‎ (2 links)
  194. Debug weapons‏‎ (2 links)
  195. Did kill griffen‏‎ (2 links)
  196. Dmsg‏‎ (2 links)
  197. Door ignore locks‏‎ (2 links)
  198. Door lock‏‎ (2 links)
  199. Door show debug‏‎ (2 links)
  200. Door unlock‏‎ (2 links)
  201. Dprint‏‎ (2 links)
  202. Draw every frame‏‎ (2 links)
  203. Draw every frame multiple‏‎ (2 links)
  204. Dump docs‏‎ (2 links)
  205. End cutscene‏‎ (2 links)
  206. Env highlight gq‏‎ (2 links)
  207. Env ray number‏‎ (2 links)
  208. Env show ghostgqs‏‎ (2 links)
  209. Fade out‏‎ (2 links)
  210. Fast mode‏‎ (2 links)
  211. Footstep flash‏‎ (2 links)
  212. Fx laser width‏‎ (2 links)
  213. Gs screen shot reduce‏‎ (2 links)
  214. Gs show characters‏‎ (2 links)
  215. Gs show corpses‏‎ (2 links)
  216. Gs show environment‏‎ (2 links)
  217. Gs show objects‏‎ (2 links)
  218. Gs show particles‏‎ (2 links)
  219. Gs show shadows‏‎ (2 links)
  220. Gs show ui‏‎ (2 links)
  221. Input‏‎ (2 links)
  222. Invincible‏‎ (2 links)
  223. Killed griffen‏‎ (2 links)
  224. Lose‏‎ (2 links)
  225. M3 buffer clear‏‎ (2 links)
  226. M3 clear color‏‎ (2 links)
  227. M3 double buffer‏‎ (2 links)
  228. M3 fill solid‏‎ (2 links)
  229. M3 shade vertex‏‎ (2 links)
  230. M3 texture‏‎ (2 links)
  231. M3 zcompareon‏‎ (2 links)
  232. META‏‎ (2 links)
  233. Marketing line off‏‎ (2 links)
  234. Mouse acceleration‏‎ (2 links)
  235. Ob show debug‏‎ (2 links)
  236. Obj create‏‎ (2 links)
  237. Obj kill‏‎ (2 links)
  238. Objective set‏‎ (2 links)
  239. Omega Bunker‏‎ (2 links)
  240. Omnipotent‏‎ (2 links)
  241. P3 debug collision‏‎ (2 links)
  242. P3 everything breakable‏‎ (2 links)
  243. P3 furniture breakable‏‎ (2 links)
  244. P3 glass breakable‏‎ (2 links)
  245. P3 show env collision‏‎ (2 links)
  246. Particle‏‎ (2 links)
  247. Patrolpath name distance‏‎ (2 links)
  248. Ph active‏‎ (2 links)
  249. Ph show collisions‏‎ (2 links)
  250. Powerup spawn‏‎ (2 links)

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