Talk:Multiplayer

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Revision as of 00:27, 8 October 2008 by RossyMiles (talk | contribs)
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quote: "There is no development planned in the short term, however, except for minimal patches to the engine (implementing stuff like chr_focus and chr_location for PC demo and the Mac"

Those patches will be a great addition. I would like to also request chr_set_class, if possible. Thanks. EdT 01:06, 7 October 2008 (CEST)
Erm, that came out wrong. Should have been "except perhaps for minimal patches...". The only serious talk about those mini-patches was with SFeLi, and that was ages ago. So, hold your breath not. Point taken about chr_set_class, I had forgotten about it. --geyser 01:18, 7 October 2008 (CEST)
Actually, there are a few Multiplayer related things in the C-Daodan. Don't know if they were in the original Daodan, or if it was something Rossy is planning. :) Gumby 07:05, 7 October 2008 (CEST)
That code is there because I got bored and tried to get two Oni.exes to talk to each other. It worked but I have no idea what to do now. Also I decided to call the source code file ayanami.c, following the tradition that all of Oni's important subsystems were named after anime characters (Totoro - animation, Akira - environment/lighting, etc.). If anyone can help or tell me what I need to do to implement multiplayer, I would be glad to try. rossy 02:27, 8 October 2008 (CEST)