Talk:Vago (tool)

From OniGalore
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

bugs

misleading animation tab

Not really a bug but not very intuitive...

New users are attempted to use the Animation tab for animation extraction for characters.

There should be a warning, maybe a pop-up saying: "Wrong method. Please use the Models tab for ONCC files."

Indeed thanks for the suggestion. I'm not a big fan of that popup message idea, however I don't have any better right now. I will find a way to make it more clear in next version. Script 10k (talk) 01:46, 21 April 2013 (CEST)

hard coded search folder?

Character's animation extraction searches for GameDataFolder/level0_Final.

But want if user use a different folder name for his exported level 0 oni files or what if he exported AE's vanilla files at Oni\AE\AEInstaller\vanilla\blabla_0 ?

Indeed it is hardcoded. It worked kinda decent in AEI1. However since AEI2 doesn't maintain the .oni files after the installation it seems to search in a non existing directory.
The custom search path suggestion is great and needed, I will add it to the next version. Script 10k (talk) 01:42, 21 April 2013 (CEST)

failed animation extraction

It seems that ONCCred_hard_1 can't be extracted with TRAMREDCOMcomb_p. Several errors pop up.

throw_rev is very remarkable: I've never seen that animation before. Where does that name come from? --paradox-01 (talk) 14:39, 20 April 2013 (CEST)

Thanks for the feedback. I will answer soon. For now just a suggestion. Can you use for next time the bugs web page: https://bugs.oni2.net/ ? It's easier to track the errors and discuss them. Vago have already a category, if you don't have an account request one to Alloc. Script 10k (talk) 16:04, 20 April 2013 (CEST)
Okidoki. --paradox-01 (talk) 20:34, 20 April 2013 (CEST)
Which errors do popup? Can you post that part of the log? Script 10k (talk) 01:39, 21 April 2013 (CEST)
Edt posted the errors on the bugs pages. I know that those errors are "normal" but I couldn't remember/know their reason.
What irritates me is that Fury's dae creation fails while Barabas and his kick heavy moves works. And by fail I mean: for Fury the dae gets created but inside Mod Tool it's a folded model without animation. --paradox-01 (talk) 12:17, 21 April 2013 (CEST)