User:Paradox-01/Sandbox: Difference between revisions

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[[#some_anchor_name|blam]]
Categories code...
<nowiki>
[[Category:Modding diagrams]]
</nowiki>
[[Image:ModTool_can_import_objs_in_hierarchies.jpg|right|thumb|Mod Tool can import objects in hierarchies to Oni.]]
{| class="wikitable" width="600"
{| class="wikitable" width="600"
|width="100"| '''A'''
|width="100"| '''A'''
Line 18: Line 27:
{| class="wikitable" width="600"
{| class="wikitable" width="600"
| <nowiki>standard</nowiki>
| <nowiki>standard</nowiki>
|}
{| CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"
| <nowiki>CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"</nowiki>
|}
|}


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===div test===
===div test===
Testing css import: [[User:Paradox-01/vector.js]]
Notes:
* Changing div and span is not a good idea. Use id and class instead!
----
: <div>A</div>
: <span>B</span>
<!-- font-size: 150% via js-imported css -->
: <span class="CID">C</span> Class with one letter works too.
<!-- font-size: 200% via js-imported css -->
: <span id="DID">D</span> Id must have two or more letters? Or maybe D is reserved for something else.
{{Anchor|some_anchor_name}}


<div>hallo</div>
[[Category:Userspace]]

Revision as of 08:45, 28 December 2017

blam

Categories code... [[Category:Modding diagrams]]

Mod Tool can import objects in hierarchies to Oni.
A B C D
1a

1b

2 3 4
width="100%"
standard
CELLSPACING=0 CELLPADDING=32 STYLE="border: 1px solid darkgray; border-collapse: collapse; empty-cells: show; background-color: #f9f9f9;"
style="margin-left:auto; margin-right:auto; text-align:center"
style="float:right; text-align:right"


XML tag content type description
{| class="wikitable" width="100%"
!width=150px| XML tag
!width=120px| content type
! description
|-
|valign=top| 
|valign=top| 
| 
|}


AISA : AI Character Setup Array
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AGQR << Other file types >> AITR

switch to OBD page

PAR3 : Particle v3
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

ONIE << Other BINA >> SABD

switch to OBD page

CHAR : Character
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

WEAP << Other OBJC >> CMBT

switch to OBD page

{{XML_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array }}
{{XML_BINA_Header | prev=ONIE | type=PAR3 | next=SABD | name=Particle v3}}
{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }}


div test

Testing css import: User:Paradox-01/vector.js

Notes:

  • Changing div and span is not a good idea. Use id and class instead!

A
B
C Class with one letter works too.
D Id must have two or more letters? Or maybe D is reserved for something else.