User talk:Geyser: Difference between revisions

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:18:40, 20 June 2018 (CEST) Making a [[User_talk:Geyser/IonEyes|new page]] for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
:16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
:16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
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Revision as of 16:40, 20 June 2018

18:40, 20 June 2018 (CEST) Making a new page for bookmarks related to the iOnEyEs project (will probably be creating Oni2:Ion_Eyes soon)
16:18, 22 May 2018 (CEST) experimenting with a new template for rotated table headers
konokocore
├Shinzom
├shinatama
├red
└konokolev1
 └konoko
  └gen_f
strikercore
├striker
│└TCTFswat
├elite
│└barabus
├ninja
└comguy
 ├gen_m
 ├doctor
 ├security
 ├griffin
 ├thug
 ├Tanker
 └muro
  └mutantmuro
KONCOMgetup_fw_crouch 100
KONCOMkick_heavy 100
KONCOMpunch_heavy 100
KONRIFkick_heavy 100


13:50, 22 May 2018 (CEST) need to clean up old stuff, or at least make sure it's not misinterpreted as current stuff
13:50, 22 May 2018 (CEST) backing up a talk page about modding from 'Dox's personal space

And, we're back! More stuff here and elsewhere Soon(TM), mostly from me and GTO.

Mostly? Will there be few works by others (a third/fourth person) too? - 'dox
Not sure about "works", but our "thing" is a work-in-progress, and it will be open to anybody's contributions. If I have enough time for 3D modeling, we may see something from Ltemplar, if he hasn't given up on me or Oni. That guy has some serious skills. geyser (talk) 18:00, 17 October 2014 (CEST)
Haven't seen Ltemplar in a while on OCF. My impression is that he is frustated about the engine's limitations which in turn eats his motivation. I guess we all have a taste of that. But you are the one in contact with him so I probably miss some pieces of that picture. - 'dox
We'll see about Ltemplar (maybe I'm the one who disappointed him the most, by failing to keep up with him, and I have yet to get back in touch). As for the graphical/storytelling thing, I'm calling it a "thing" because that's what it is. Basically we're trying our hand at a sequel, but the key word here is "trying", and it's quite rudimentary so far. Calling it anything special at this point, even giving it a working title, would be bad luck ^_^ which doesn't mean we're not enthusiastic and a little bit proud geyser (talk) 22:36, 17 October 2014 (CEST)
Oh, you're still alive :) You were even more retired than me for a while there. Gumby (talk) 00:44, 18 October 2014 (CEST)

Got back in contact with Ltemplar. He's willing and available (as much as anybody, i.e., with his own RL stuff to take care of). The direction and focus will need to be managed very carefully this time around, but apart from that we're good to go. Will probably upload some art/sketches next. geyser (talk) 19:31, 23 October 2014 (CEST)

Just to be clear. Is Ltemplar participating your/GTOs thing. Or are you talking about two different things? --paradox-01 (talk) 10:29, 26 October 2014 (CET)
They're two different thingies. GTO and I are exploring the idea of a sequel (with detailed character design, some scenes, etc - essentially like what Guido and Seventeen Seconds did); the collaboration with Ltemplar is focused on more or less immediate Oni modification (extra levels, BGi faction, etc). In both cases we'll try and deliver on a (very) small scale first. geyser (talk) 11:13, 5 November 2014 (CET)

Clean slate again. If you need to look something up, just use the history.
An exception has been made for the latest discussion. I've put it HERE.
Because I can, and because it really holds a special place in my heart.

Until further notice, this is no longer a "talk" page. But you can still leave messages.

As in "Dr. Crane isn't here right now, but if you would like to make an appointment..."

GTO - Wake Up Call - Page 1.jpg GTO - Wake Up Call - Page 2.jpg
GTO - Wake Up Call - Page 3.jpg GTO - Wake Up Call - Page 4.jpg

Reply to "Recent changes" comments

Thanks for deleting the spam. Could I suggest http://recaptcha.net/ for human verification, it looks quite good and I think it has a mediawiki module. As for multiplayer, my computer was out of action in the past week and I had exams and schoolwork in the weeks before, so not much progress has been made. I do have the framework for a multithreaded server though and I heard Sfeli was doing something C-Daodan related but he hasn't been online for a while.

rossy 09:20, 27 November 2008 (CET)

Sorry, not sure where to put this question. Regarding the Hex Hound, how would you animate it within Oni? EdT

  • It should be relative easy for you guys to split him to 19 bones.
  • A field of little practical experience is the TRIA stuff. However, from an experiment we know that TRIA has really an effect on how TRAM files are played. All TRBS have their own TRIA instance and with Onisplit v0.9.41.0 you can still access it as plain text. Looks like there is a fair chance for a playable hex hound. =)
Paradox-01 13:52, 14 May 2011 (UTC)
The Hound is one of those things that I'd definitely not implement into Oni's engine, the main reason being stairs. Congratulations to Dox on the proof-of-concept though.
However, I guess it would be OK if the Hounds, like the Iron Demon, were only encountered in stair-less environments, with curbs or nearly horizontal ramps if anything.
I am not up-to-date on OniSplit's handling of animation. Seeing as Totoro was intended for bipeds, all workarounds would be somewhat hackish. I'd say do the Demon first.
geyser 22:41, 22 May 2011 (UTC)