User talk:Paradox-01/Archive1

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New art by Guido

I would suggest you to have a look at my oni2.net section. I am pretty sure you have missed something ^ ^ (User:Guido)

Oh man! You are always good in surprises! I'm going to add this. Let me know when you make more of it. I'm addicted to your art. xD
Paradox-01 15:31, 19 January 2008 (CET)

Translations issues

Hi Paradox! Been a little while since we talked. I have images from Harry to upload (Fan art), but I have to see if they're new or if any are already up on the wiki somewhere. A project for next week, I think. Anyway, here's my question: I see you have a lot of writing in the Restless Souls section. Some of it is in English, but a lot of the material is sprachen en sie Deutsche! This much foreign language frightens my narrow American brain. Anyway, it would be nice for English speakers (who don't know German) to be able to read it (like me!), but it's a lot of text and I don't want to ask you to rewrite it. May I run it through Babelfish (and clean it up, since Babelfish is far from perfect) and then post it somewhere like Restless Souls/TechnologyEN (for the English version of the Technology page)? The translation won't be great, but it will work. Also, I see you have an orphaned page called "Gapfilling" with some interesting material in English -- emails between Harry and someone at Bungie. Where is that from? It would be nice to incorporate those emails into the wiki somewhere.

P.S.: Is "ikimas" the same Japanese word I'm thinking of? As in, Amuro Ray? --Iritscen 20:52, 15 February 2008 (CET)

I watched only Gundam SEED and Gundam SEED Destiny where Kira Yamato says "ikimas" alot. According to wikipedia articles I think it's more or less a remake of various gundam series, so Kira could be influenced by the character of Amuro Ray...
Paradox-01 00:24, 16 February 2008 (CET)


@ Fan Art: so Harry gave you them (finally). I have wonder some time but wasn't in mood to ask... However, it's good you can complete the section; cheers.

@ RS: The reasons why RS isn't translated yet: it was a spontaneous porting from my old site (much stuff), the material is still "work in progress" and I am still a bad translator. - After a talk with geyser a little age ago: The plan was to translate little sections while improving them (working more out, improves concepts/theories) and write the stuff onto original pages. (For example: putting the RS SLD section in "add value" or "speculation" of the original SLD page. No need for for extra pages like "TechnologieEN".) But we all had other priorities. - Now: well .. or damn it .. I've less free time these days but I want to do something about the nightmare. Tell me a section of your interest and I will try to improve it and maybe even translate. For a bigger number of sections you will need Babelfish, hm right. In this case more English speaking wiki user can jump by, read and discussing the stuff; and this might be good .. in the spirit of a wiki ..

@ quotes: Ahm.. there's not much material.

http://carnage.bungie.org/oniforum/oni.forum.pl?read=19468 (http://wiki.oni2.net/User:Paradox-01/quotes_chef_1)
http://forums.bungie.org/oni/archive.pl?read=15104

note about influences:

http://forums.bungie.org/oni/archive.pl?read=4618

search page (somehow defunct):

http://forums.bungie.org/oni/archive.pl?

two more pages (with undocumented sources, cannot find them again):

http://wiki.oni2.net/User:Paradox-01/quotes_clearfy
http://wiki.oni2.net/User:Paradox-01/quotes_old_questions
Paradox-01 00:24, 16 February 2008 (CET)

Interesting. Thanks for the links. Sorry for such a long delay in responding, but it's hard to say what should be translated first, since I can't read any of it... maybe the sections where you comment on the quotes of the emails. There's at least one page where you have those emails in English, but your commentary is in German; it would be nice to be able to read that part.

Perhaps I can run your pages through Babelfish, and we'll see if the translation is even slightly acceptable. Then you can simply alter the wording a little if it's not correct. It could save you a lot of typing if you can start from there. I don't want to mess with your pages, so I will post the translation somewhere nearby. --Iritscen 15:55, 21 February 2008 (CET)

Okay, I just can't do it. Check this out:
Herkunft und Alter von Barabas, so wie bei vielen anderen Charakteren, zu bestimmen, gleicht Kaffeesätze zu lesen - dies wird nochmals durch sein Mutanten-Dasein erschwert... Das Beste wird wohl sein einfach ein paar Sachen festzulegen, die der gewählten Zeitlinie zumindest nicht widersprechen. Von dem was der Name hergibt, wurde im OniGalore eine nette Theorie aufgestellt mit der man Barabas' Hintergrund flicken könnte. Und ganau das habe ich nun mit einem selbstgewähltem Szenario vor darstellen. (Ein grundsätzlich freien Hintergrund stelle ich jedoch auch zur Verfügung falls die erste Variante auf zu viel Kritik stößt, die man gegebenfalls nicht mehr anpassen kann.)

becomes

Origin and age of Barabas, as with many other characters to determine resemble coffee-corrode to read - this again by to be Mutanten existence difficult more difficult... The best will probably be simply a few things to specify, which do not contradict the selected zeitlinie at least. From which the name gives, became in the OniGalore a nice theory set up with which one to Barabas ' background repair could. And ganau I have that now with a self-chosen scenario forwards to explain. (in principle a free background make available I however also if the first variant too much criticism encounters, which one cannot adapt no more to if necessary.)

I think that it would be harder for you to fix that mess than to just translate your own German. Well, whenever you have time, maybe you can do a little at a time. Just so others can benefit from your ideas. I see that you wrote a LOT of material, though, so it would take a lot of time to translate. I was hoping that Babelfish would give you a headstart, but if you read what it gives me for your pages, you wouldn't even recognize it as something you wrote :-\ --Iritscen 16:39, 21 February 2008 (CET)

Nice chaos. ^_^ In German you can move around various parts of a sentence without making it non-understandable. And babelfish seems to lack this skill.
> Well, whenever you have time, maybe you can do a little at a time.
Will do that. --Paradox-01 19:20, 21 February 2008 (CET)

Babelfish is actually used for laughs sometimes because it's so bad, but I guess I was naive in thinking that it could even give you a starting point. It would take longer to fix each mistake than to write every word from scratch.

Speaking of laughs:

Aus dem achten und neunten Band des Manga Battle Angel Alita, Last Order. (Nur um das klarzustellen: der Text handelt von Vampir-Werdung...)

becomes

From the respected and ninth volume of the Manga Battle fishing rod Alita, load order. to get straight (only around: the text acts of Vampir becoming...)

Fear the deadly fishing rod Alita! --Iritscen 19:37, 21 February 2008 (CET)

All I can say : rofl.--Paradox-01 16:00, 23 February 2008 (CET)

List of translated pages / sections

List of (now) unused sections

While translating I noticed two misplaced sections. "Where went all the details?" was actually part of "Griffin in a Syndicate helicopter?" but off-topic.

Paradox, you do know about this page, right? -- Restless_Souls/Reconstruction/Summary_of_2032. It is orphaned, so I just wanted to make sure you didn't forget about it. --Iritscen 20:13, 28 February 2008 (CET)
^_^ Nah, it's not orphaned but part of Restless_Souls/Reconstruction/Story_factors as "{{:Restless_Souls/Reconstruction/Summary_of_2032}}"
I had split material bigger than 32kb and put it into separate pages.
But thanks for keeping an eye onto redlinks and such.
--Paradox-01 21:19, 28 February 2008 (CET)
Ah, good. Just checking. I never took the time to try to understand the structure of your Restless Souls pages. It's like you have your own little site as part of the wiki :) --Iritscen 21:54, 28 February 2008 (CET)

RS pages structure chart

Restless_Souls
|
+--> various links

Restless_Souls/Reconstruction | | | | | | | | +--> {{:Restless_Souls/Reconstruction/Gapfilling}} | +----> {{:Restless_Souls/Reconstruction/Global_development}} +------> {{:Restless_Souls/Reconstruction/Story_factors}} | +--> {{:Restless_Souls/Reconstruction/Summary_of_2032}}

Deleted teaser

Maybe you shouldn't be deleting parts of your pages like that just because they don't seem to fit right now.
Of course they're kept in the history, but maybe you could use talk pages as a temporary dump for such stuff.
geyser 21:06, 20 February 2008 (CET)
What did he delete? --Iritscen 15:55, 21 February 2008 (CET)
.. draft of a (sucking) "message" article / teaser. link. I recently felt annoyed about it. --Paradox-01 16:17, 21 February 2008 (CET)

Double images

> OK, why the blam did you name it "TCTF Cracked"? (edit: quote from HERE)

Well, there's another thing you don't know yet. .. ahm .. ^_^"

http://wiki.oni2.net/Image:TFTC_screen_smash_1600.jpg      (14. Jan 2008) by Paradox-01
http://wiki.oni2.net/Image:TCTF_Cracked.jpg  (1280 x 1024) (16. Jan 2008) by Iritscen
http://wiki.oni2.net/Image:Ian_McConville_Desktop_1600.jpg (21. Feb 2008) by Geyser
Now let's all say "Oops" in unison. Well, geyser and I, at least. Apparently I didn't see it in the Gallery (although it could have been there, I just didn't see it) and voila, wasted bandwidth. Who knows what Geyser's excuse is :)
I don't know where the quote came from about "why the blam" is it named "TCTF Cracked", but as an answer, I don't think I provided that name; it came from somewhere else.
I'm positive there are more duplicate images out there, but I am not looking for them until I am done with the image uploading I'll be doing in the next week. --Iritscen 19:33, 21 February 2008 (CET)

Lorraine Art and Tutorial

Where oh where did you get those high-res images of Jamie and Hasegawa? That's really cool.

Also, and nice job carrying over the Tutorial from HTML. I just saw it for the first time. --Iritscen 16:08, 12 March 2008 (CET)

Yea, it might be one of the last big Oni secrets out there... I searched like crazy on the net but didn't found the source again. Probable not even wayback have them anymore. The images here are from a very old and incomplete back-up. ~sigh~
Paradox-01 22:00, 12 March 2008 (CET)
The official Oni page on bungie.net used to have a collection of in-game art.
(That's where the hi-res splashscreens and Hasegawa drawings are from)
They were removed for some reason when bungie.net was redesigned.
geyser 22:37, 12 March 2008 (CET)
Muhahahahar, I get sick. They still have them on the server but unlinked. I toyed with the URLs and viola.
Will upload them later, time runs out again. - Or you do it. They differ only in the numbers... ~sigh~ Done.
Paradox-01 23:10, 12 March 2008 (CET)
That is awesome, Paradox, great discovery. You don't have to u/l them all right now, but have you d/led all the mission start/end/whatever screens and the "dream" images to your computer? As long as you have them d/led, I can stop worrying that the Bungie webmaster will be like, "Hey, what are these unused files doing here? *delete*". --Iritscen 17:09, 13 March 2008 (CET)
"Aw, c'm'on..." I've had them all backed up for years, guys... geyser 17:13, 13 March 2008 (CET)
Ok, you did not upload them here but you did not even told us that you have them. Do you so much enjoyed our tremble? =P --Paradox-01 17:23, 13 March 2008 (CET)

Random discovers

How the Oni music CD looks like: http://www.bysmitty.com/Soundtracks/Oni/Oni.htm

Yeah, I had to look up the cover art myself just last week to apply to the Oni tracks in iTunes. I just wish that ugly Best Buy label wasn't part of the cover. (I could probably 'shop it out, but I'm too lazy.)

Oni icons for mac: http://amarsagoo.info/design/icons/index.shtml (Cannot open it. Someone, please check it. Maybe it's useful.)

I will check them out. They could be very useful for the Mac version of the Edition. How interesting that he produced only a few sets of icons, and he picked Oni as his only game to design icons for. --Iritscen 17:13, 13 March 2008 (CET)

I wondered what hits google would give me for "HapeMask". Didn't found a picture of it but a fan of the game, somehow funny. http://web.archive.org/web/20050413113423/www.hapemask.com/whatisthehape.php

I didn't even recognize "HapeMask" when you said it, and then it came back to me when I followed the link. But I remember immediately thinking of post-apocalyptic Pokémon when I first saw the poster. "Meowth says, 'Don't forget to wear your mask, kiddies! That air'll kill ya!'" Something like Hapémask would definitely have to appear in an Oni sequel. :-) --Iritscen 19:42, 18 March 2008 (CET)

Thanks for Silly World write-up

I really appreciate you taking the time to document geyser's mod. I know it will be useful at some point... possibly in BGI... oh, and you'll be hearing from me soon about that. P.S.: Don't be a stranger, visit us on YIM once in a while! --Iritscen 13:30, 7 February 2010 (UTC)

XML Project

Question: "How should I *not* move pages?" Answer: "By using transclusion." :-P Normally you should use the Move tool, but since the OBD talk pages have had some actual "talk" on them, we probably want to selectively copy and paste the XML content to the new XML: pages. We can discuss this more later, I just wanted to let you know before you made any more "moves" :-) --Iritscen (talk) 02:48, 3 November 2012 (CET)

"Answer: By using transclusion"
By using {{:}}, like I did in XML:AISA ? When I switched off the PC I realized that it wasn't such a good idea (although there was no talk on that page).
XML:AISA doesn't appear in the search because there's no real content on it. So I agree with you to copy-paste the content. -- paradox-01 (talk) 11:15, 3 November 2012 (CET)
Solved. --paradox-01 (talk) 21:16, 6 November 2012 (CET)

Redirects

Iritscen, on YIM you said "there will be a checkbox when you click Move". But I don't see it.

In the process where only those two pages: (1), (2)

Any ideas? --paradox-01 (talk) 13:50, 4 November 2012 (CET)

Solved: missing user right. --paradox-01 (talk) 21:16, 6 November 2012 (CET)

Broken Links

Okay, I moved the pages that we agreed did not have notable history or extant discussion that needed to stay in the OBD namespace (sorry it took so long). Note that there are now red links on pages that referred to the moved pages. You could try going here and searching for "talk". Also, if you search there for "XML"... I assume those are just types that you haven't gotten to document yet? Just curious. --Iritscen (talk) 19:54, 6 November 2012 (CET)

"sorry it took so long" -- I don't mind. Thanks for your assistance. :)
Yes, there are two file types that still need documentation (and others for sake of completeness). Modding the combat behavior was never my favorite and SABD had not much attention so I used my time on different things. The others will be redirects, either because Oni don't use it (AITR) or because the XML for that instance simply exist as file type (AGQR, now part of AKEV).
There are one or two things I would like you to pick up: ONLV and maybe TRBS (see list for reason).
things that need care
XML:AITR replace with better link: redirect to TRGV (I was blindly following analogy to OBD template)
XML:AGQR replace with better link: redirect to ONLV (^)
XML:BINA/SABD todo: documentation
XML:BINA/OBJC/CMBT todo: documentation
XML:HPge todo: documentation (for sake of completeness)
possibly one or two other types that aren't of much use --paradox-01 (talk) 21:16, 6 November 2012 (CET)
Okay, I moved ONLV, but what did you want me to do with TRBS? It looks like you already cut-and-pasted it to XML:. But let me know what else I can do to help. --Iritscen (talk) 23:08, 6 November 2012 (CET)

lol You are right, I guess my cold makes me dizzy. --paradox-01 (talk) 09:33, 7 November 2012 (CET)

Iritscen, when you see this please move another one: http://wiki.oni2.net/OBD_talk:TRGE --paradox-01 (talk) 19:57, 7 November 2012 (CET)


Category

You might want to consider using a category-macro template like Template:OBD instead of manually entering the category name on each XML page. You can then simply drop a little "{{XML}}" at the bottom of each page, and later on the whole category can be "renamed" if we change our minds. --Iritscen (talk) 14:36, 8 November 2012 (CET)

For the records: 'scen, that worked fine.


Overview

  1. Do we have a main XML: page like OBD: has OBD:Oni Binary Data? Would it be "XML_basic_tutorial"?
  2. Is SSG's overview anywhere on the wiki? --Iritscen (talk) 20:42, 7 November 2012 (CET)
  1. Not name-wise. I don't wanted to create a new XML:??? page because that would have been pretty much XML_basic_tutorial as you already guessed. Should it be moved to - lets say - XML:basics ?
  2. Afaik, ssg's overview isn't on this wiki yet. It would be nice to have a port of it. Maybe following style will be sufficient enough. (There are more overviews, just in case you didn't noticed: character files, message files, level 0 files.)
AAAA
 |
 +-- BBBB
 +-- CCCC
 |    |
 |    +-- DDDD
 |
 +-- EEEE


I changed my mind: colored table cells could show embedded instances of files, so ssg's style should be better.
Check this out: https://dl.dropbox.com/u/139715/temp/ssg_overviews_wikified.txt
Now we've to find a good place for it. Any ideas? --paradox-01 (talk) 20:08, 11 November 2012 (CET)
Ooh, I like! The question of where to put it is a good one, as I would love to find a way to merge that hierarchical information with the acronym expansions given on the File types page, and, even better, to also have a small summary of each type ("AKEV (Akira Environment) is ___"). Short of using hover text, which I don't think is ideal, I don't have any ideas yet as to how to fit everything into one display. It just seems wasteful to use a whole page just for showing relationships, with no explanation of each type; also, the File types page is now somewhat wasteful of space too, since investigation of the file types is essentially done and we no longer need a page to track its progress with smileys. At least, that's my opinion; what do you think?
P.S.: One small tip -- I'm generally against the use of images external to the wiki. I would suggest uploading SSG's arrow pics to the wiki and then invoking them as shown below. The blank link field makes them non-clickable:
[[File:Wiki.png|link=]]
--Iritscen (talk) 21:02, 11 November 2012 (CET)


SSG's arrow pics: before we upload them let's be sure we will use them. (If it's going to be a html from an oni2 user account then we wouldn't upload them.)

Proposal of that new page (recycling OBD:file_types). (For Neo's sake, let's keep the ^_^ ? Or another symbol that makes them as done.)

  • With a narrow table the content (types + hierarchy + explanation) should fit on one page.
  • By default the hierarchy tables and explanations are hidden. Clicking a file type from the list at the left makes the corresponding table + explanation visible.

Problem

  • If we can't pull this off we might consider writing a html page although a wiki page would be more appropriated.
  • I don't know if we can show a table and at same time hide the previous table on click event. At least <div> demonstrates that some hiding/showing can be done on the wiki.

PS: http://wiki.oni2.net/User:Iritscen/vector.js - That's some customization but how do you store/call actual java script functions? --paradox-01 (talk) 15:56, 12 November 2012 (CET)

file types
  • <a href="#AISA" id="table_1">AISA</a>
  • <a href="#TXMP" id="table_2">TXMP</a>
  • <a href="#ONCC" id="table_3">ONCC</a>
TxtC
60x20c.gif IGPA
60x20c.gif IGPG
60x20b.gif TSFF
60x20a.gif 60x20c.gif TSFL
60x20a.gif 60x20c.gif TSFT
60x20a.gif 60x20c.gif TSGA
60x20b.gif PSpc
60x20a.gif 60x20c.gif TXMP
60x20c.gif IGSA
60x20c.gif IGSt
explanation of clicked file type
  • .......
Cool, I like the diagonal striping; I didn't even know that was possible. I also really like how you fit everything onto the page in three columns. I don't have the time this minute to do much work on this myself, but I can at least answer a couple of your questions.
"For Neo's sake, let's keep the ^_^ ?" -- If he still uses them, we should definitely keep them. I guess I was under the impression that Neo isn't really using those anymore. We should ask him.
"I don't know if we can show a table and at same time hide the previous table on click event [...] That's some customization but how do you store/call actual java script functions" -- I would direct your attention to MediaWiki:Common.js (also, note that all the JS pages are linked to on my user page). Towards the top of Common.js is code that imports additional scripts, such as MediaWiki:Common.js/edit.js, based on the type or name of the page. E.g., anyone performing an edit will have edit.js loaded for them, which does things like adding buttons to the toolbar (at least, it will when I fix it!). Does that help? --Iritscen (talk) 19:39, 12 November 2012 (CET)
Just a quick note, the repeating-linear-gradient property does not work for WebKit browsers. Chrome/Safari apparently need "-webkit-repeating-linear-gradient" instead. --Iritscen (talk) 03:31, 13 November 2012 (CET)
Another quick note, we would probably want to mimic the JS that enables the divhide template, as you already suggested and in line with this forum post, which means that we probably want to create a new table class (e.g. "click-table") that responds to 'onclick' events by modifying the text in a column in the table (e.g. "click-table-descrip"). But I can't figure out where the file type description text would come from. We don't really want all the description texts lodged inside the Javascript, but rather somewhere we can edit them freely. One possibility is to figure out how to copy/transclude text from a subpage, similar to the way Quotes/Consoles works, where each console quote is on a separate, editable page. --Iritscen (talk) 14:38, 13 November 2012 (CET)

I tried get myself more familiar with the different codes and their mixing, but I would just ending to make hundreds of edits just to learn how to do this or that. So I can't be a great help here. :/ paradox-01 (talk) 22:09, 13 November 2012 (CET)

That's okay, I have played around with JS before. I'll spend some time on this soon. --Iritscen (talk) 00:42, 14 November 2012 (CET)

Okay, I wrote some quick and dirty code and put it in Common.js. Go to my test space's file type table and you should get descriptions when you hover over each type. This could easily be adjusted to require a click instead of a hover but I liked the idea of a no-click interface. I'm going to step aside now and give you the chance to work with this table type as you see fit. I had to simplify the markup for testing purposes, and you might have some better ideas as to how to arrange the table.

As you'll see, the basic idea is that you attach the class "hovertable" to a wikitable, then you place multiple spans in one large cell of class "hovertable_descrip". Each span is "display:none" and contains the description for one type, which is given as that span's id. Then you declare other cells in the hovertable as class "hovercell" with ids that match the ones in the descrip cell. The JS I wrote attaches event handlers to all hovercells which display their corresponding span in the hovertable_descrip cell when the hovercell receives 'mouseover', and hide the span upon 'mouseout'. --Iritscen (talk) 20:22, 16 November 2012 (CET)

I checked your test space. It looks awesome, I didn't expected to see so fast results on this. However, there are 2 things I would like you to think about.
1) SSG's "Level files" table (ONLV) is too big for an absolute location of the explanation: if the user hovers the CRSA table cell he would see nothing because the explanation is out of view.
The solution to this problem might be to fix the explanation area to the screen. Here's an example made of CSS. (basically style="position: fixed; top: 50%; left: 50%;")
2) We talked about merging those hierarchies and the general file type overview. In my last draft the types were vertical listed but I think it will look less odd if they are horizontal (because the tables differ in their number of rows).
At the moment the chasing explanation makes a strange impression but that's due to the other content here. With nothing else then the content under the gray line should look ... not "super" ... but good enough. Or we make a step back and use H template?
2a) If we agree on the merging then the file types should be click-able: if user clicks TxtC type then of course the TxtC table should appear.
I think you can reuse the mechanism here you just created. Not sure about IGPG: it appears in TxtC but also in others (DPge, WPge, Opge, ...)
2b) Facing this problem we might choose an easier path than hiding all tables by default.
If we put all table under each other we could create "AAAA-using types" sections at the end of all tables: If the user clicked IGPG then the browser jumps to that section and there the user reads IGPG being used by this, this and that type. From there he can jump again (by clicking [[#ABCD|ABCD]]) and reaches his final choice (TxtC/DPge/WPge/... table).






ABNA AGQC AGQG AGQR AISA AKAA AKBA AKBP AKEV AKOT AKVA BINA CBPI CBPM CONS CRSA DOOR DPge ENVP FILM HPge IDXA IGHH
IGPA IGPG IGSA IGSt Impt IPge KeyI M3GA M3GM Mtrl OBAN OBOA OFGA ONCC ONCP ONCV ONGS ONIA ONLD ONLV ONOA ONSK ONVL
ONWC OPge OSBD OTIT OTLF PLEA PNTA PSpc PSpL PSUI QTNA SNDD SUBT TRAC TRAM TRAS TRBS TRCM TRGA TRGE TRIA TRIG TRMA
TRSC TRTA TSFF TSFL TSFT TSGA TURR TXAN TXCA TXMA TXMB TXMP TxtC VCRA WMCL WMDD WMM WMMB WPge

Based on OBD:file_types. Maybe we should list BINA subtypes too (object collections like CHAR, CONS, DOOR, ...) ?


TxtC

TxtC
60x20c.gif IGPA
60x20c.gif IGPG
60x20b.gif TSFF
60x20a.gif 60x20c.gif TSFL
60x20a.gif 60x20c.gif TSFT
60x20a.gif 60x20c.gif TSGA
60x20b.gif PSpc
60x20a.gif 60x20c.gif TXMP
60x20c.gif IGSA
60x20c.gif IGSt


[ other tables ]



IGPG-using types



Ah, the fixed-position box is interesting, that could be the answer. I think we will need to have a chat before I can fully understand what we are trying to document, though, in terms of what/how hierarchies are to be shown. I'll look for you online this weekend. --Iritscen (talk) 03:41, 17 November 2012 (CET)

Just a note on where I left off -- I fixed the classes so that the cells are being styled correctly. However, I seem to have accidentally changed the stripe style; I didn't mean to create a stripe with a gradient in it; I just want to make the blue and background colors evenly spaced at 10px or 15px. Also, the "position:fixed" on the descrip cell was somehow shifting the location of the next cell (TxtC), so for now I have removed that property. --Iritscen (talk) 23:56, 17 November 2012 (CET)

If you look closely there are 3 px value in the gradient code: for clean stripes let the last value be the sum of the others.
background-image: -webkit-repeating-linear-gradient(-45deg, transparent, transparent 10px, rgba(0, 0, 255, 0.2) 10px, rgba(0, 0, 255, 0.2) 20px); --paradox-01 (talk) 11:29, 18 November 2012 (CET)
The table in your test space will look okay if you enable the position fixed in Common.css again. That code piece rips the cell out of the table. I added some columns to fix it. --13:12, 18 November 2012 (CET)

Sorry, 'dox, I didn't think it would take very long, but after I had written some of the JavaScript, I could see how complicated it would be. Then I got sidetracked by real life for a while. Normally I would just keep at it until it's done, but seeing as I am trying to get back to my main Oni project ASAP, I'm afraid I have to cut short my work on this. Maybe it's more complicated than it needs to be. If you want to "retreat" back to a simpler solution, then let me know how I can help with that. Otherwise I might have time to finish this at a later date. I just don't want to spend hours on it when it's keeping me from my other work. --Iritscen (talk) 20:57, 17 December 2012 (CET)

Your Red Links

Hello, I just looked over the wiki's red links and thought you might like to know that these belong to you:

  • Camp‏‎ (2 links)
  • Silver Dawn‏‎ (2 links)
  • Green Village‏‎ (2 links)
  • Mind Seal‏‎ (2 links)
  • Restless Souls/timeline 2032‏‎ (2 links)
  • „Regierung“‏‎ (1 link)
  • Talk:Restless Souls/Reconstruction‏‎ (1 link)
  • Talk:Restless Souls/Summary‏‎ (1 link)
  • Talk:Restless Souls/Tree Of Theories‏‎ (1 link)
  • Elfenbeintürmen‏‎ (1 link)
  • Talk:Restless Souls/Fragments‏‎ (1 link)
  • Talk:Restless Souls/Ikimas‏‎ (1 link)
  • Oni2:Shinobi‏‎ (1 link)
  • Sub-dermal transponder‏‎ (2 links)
  • 2.3.1 WKR‏‎ (1 link)
  • 2.3.3 Syndikat‏‎ (1 link)
  • D-Spray‏‎ (1 link)
  • BLACKSTARS‏‎ (2 links)
  • Mukade's reanimation‏‎ (2 links)

Just an informational service ^_^ --Iritscen (talk) 20:13, 10 April 2013 (CEST)

Just a little related question, are you planning to move these to XML:?
  • OBD talk:KeyI
  • OBD talk:WMCL
  • OBD talk:DOOR
I ask because they are the only pages left that use the old XMLModdingHints template and seem like the only OBD talk pages left with XML info on them. --Iritscen (talk) 19:18, 12 April 2013 (CEST)

Oh yea I totally forgot about them. But something was going on the the rights. Normal user can't do that unless they want to leave a redirect or something. D: --paradox-01 (talk) 19:43, 12 April 2013 (CEST)

Ah, I guess we never fixed that. I'll move them over. In the future, since you probably won't have many pages to move (will you?), you can just move them and leave the redirect. I'll see it in the logs after and just delete the redirect. --Iritscen (talk) 23:46, 12 April 2013 (CEST)

Music issues

When you have time, can you please test this package: http://edt.oni2.net/temp/60000Soundtrackrenewal.zip I converted this file to oni file: https://soundcloud.com/mengermeester/oni-ae-fight-wip Hopefully, I made the windows version correctly.

I replaced the original files with the updated version. However, it doesn't seems to playback correctly, the transition isn't smooth. The original files were about 11 seconds and less, the updated are 20 seconds and less.

You can hear this music at Manplant save point 1

Thanks EdT (talk)

You imported them correctly. The song plays at that SP. It's as you say the transition doesn't fit. But that's no wonder since it's still a one-piece song and not designed to play pieces in a random order, isn't it?
"Once we have a nice pool of sounds we will go over every trigger and see what fits where. Then we will cut the loops to be modular." I guess we have to wait for the final version? --paradox-01 (talk) 11:17, 16 April 2013 (CEST)
I didn't realize that Oni's music was designed to be played randomly. Learn something everyday. As a temporary workaround, I can modify the OSBD to include only the one song in its entirety, just to be able to hear it in-game. Thanks EdT (talk)