XML:BINA/OBJC/PWRU: Difference between revisions

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:: Invisibility
:: Invisibility
:: Shield
:: Shield
:: LSI (level specific item; truck keys in level 19, etc..)
:: [[OBD_talk:IPge|LSI]] (level specific item; truck keys in level 19, etc..)
<!--:: (custom powerups: at least the design should be changeable -- these might be the files you want to look at then (in level 0) (e.g. ballistic ammo): M3GMpowerup_ammo.oni, TXMPglowtex_ammo.oni, TXMPpoweruptex_ammo.oni)-->
 
<!--[[Category:Tutorials]] ?-->

Revision as of 11:30, 17 July 2009

BINA/OBCJ/PWRU: powerups

general notes

  • BINACJBOPowerUp.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
  • See HERE if you don't know how to convert an oni file into XML and vice versa.
  • See HERE if you are searching for more general information such as how to handle object coordinates.
  • Reminder: there are two ways to spawn powerups.
A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
B) And of course by using this powerup collection file.

XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni Version="0.9.28.0">
   <ObjectCollection>
       [...]
   </ObjectCollection>
</Oni>

[...] means at least one powerup. Paste all powerup data into there (this includes <Object ...> and </Object> tag).

example

powerup_preview.png

       <Object Id="8167" Type="PWRU">
           <Header>
               <Flags>0</Flags>
               <Position>-988.235 91.172 1513.963</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>Shield</Class>
           </OSD>
       </Object>


XML tags and options

  • <Flags> : (unknown -- seems to be always 0)
  • <Position> : (powerup is spawned at this xyz-position)
  • <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
  • <Class>
Ammo
EnergyCell
Hypo
Invisibility
Shield
LSI (level specific item; truck keys in level 19, etc..)