XML:BINA/OBJC/TURR: Difference between revisions

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m (Undo revision 18845 .. >_< found it, works fine now)
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===XML structure===
===XML structure===
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
  <Oni Version="0.9.28.0">
  <Oni>
     <ObjectCollection>
     <Objects>
         '''''[...]'''''
         '''''[...]'''''
     </ObjectCollection>
     </Objects>
  </Oni>
  </Oni>


'''''[...]''''' means at least one turret. Paste all turret data into there (this includes '''<font color="#0A0"><Object ...></font>''' and '''<font color="#0A0"></Object></font>''' tag).
'''''[...]''''' means at least one turret. Paste all turret data into there (this includes '''<font color="#0A0"><TURR Id="..."></font>''' and '''<font color="#0A0"></TURR></font>''' tag).


'''example'''
'''example'''
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[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/turrets.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/turrets_preview.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/turrets.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/turrets_preview.png]
|}
|}
         '''<font color="#0A0"><Object Id="8148" Type="TURR"></font>'''
         '''<font color="#0A0"><TURR Id="8148"></font>'''
             <Header>
             <Header>
                 <Flags>0</Flags>
                 <Flags></Flags>
                 <Position>-670 45 -755</Position>
                 <Position>-670 45 -755</Position>
                 <Rotation>0 0 0</Rotation>
                 <Rotation>0 0 0</Rotation>
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                 <Class>psm_turret_floor</Class>
                 <Class>psm_turret_floor</Class>
                 <TurretId>1</TurretId>
                 <TurretId>1</TurretId>
                 <Flags>0</Flags>
                 <Flags></Flags>
                 <TargetedTeams>Konoko</TargetedTeams>
                 <TargetedTeams>Konoko</TargetedTeams>
             </OSD>
             </OSD>
         '''<font color="#0A0"></Object></font>'''
         '''<font color="#0A0"></TURR></font>'''
         '''<font color="#0A0"><Object Id="8149" Type="TURR"></font>'''
         '''<font color="#0A0"><TURR Id="8149"></font>'''
             <Header>
             <Header>
                 <Flags>0</Flags>
                 <Flags></Flags>
                 <Position>-680.6955 45 -753.459656</Position>
                 <Position>-680.6955 45 -753.459656</Position>
                 <Rotation>0 0 0</Rotation>
                 <Rotation>0 0 0</Rotation>
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                 <Class>sbg_turret_floor</Class>
                 <Class>sbg_turret_floor</Class>
                 <TurretId>1</TurretId>
                 <TurretId>1</TurretId>
                 <Flags>2</Flags>
                 <Flags>InitialActive</Flags>
                 <TargetedTeams>Konoko</TargetedTeams>
                 <TargetedTeams>Konoko</TargetedTeams>
             </OSD>
             </OSD>
         '''<font color="#0A0"></Object></font>'''
         '''<font color="#0A0"></TURR></font>'''




===XML tags and options===
===XML tags and options===
* <Flags>
* <Flags>
:: 1 (unknown)
:: 8 (unknown)
* <Position> (turret is spawned at this position; turret pod must be added in level architecture or as spawnable object)
* <Position> (turret is spawned at this position; turret pod must be added in level architecture or as spawnable object)
* <Class>
* <Class>
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:: scr_turret_... (scr stands for Screamer Cannon)
:: scr_turret_... (scr stands for Screamer Cannon)
:: vdg_turret_... (vdg stands for Van de Graaff Pistol)
:: vdg_turret_... (vdg stands for Van de Graaff Pistol)
:: (<font color="#AAAAAA">TURR</font>''name''<font color="#AAAAAA">.oni</font> from level0_Final)
* <TurretId> (used by [[OBD_talk:BINA/OBJC/TRIG|laser trigger]] and BSL commands)
* <TurretId> (used by [[OBD_talk:BINA/OBJC/TRIG|laser trigger]] and BSL commands)
* <Flags>
* <Flags>
:: 2 (unknown)
:: InitialActive
* <TargetedTeams>
* <TargetedTeams>
:: Konoko
:: Konoko
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:: SecurityGuard
:: SecurityGuard
:: RogueKonoko
:: RogueKonoko
:: Switzlerland
:: Switzerland
:: SyndicateAccessory
:: SyndicateAccessory
:: (multiple flags are separeted by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>)
:: (multiple flags are separated by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>)
 
 
Extract [http://paradox.oni2.net/OniGalore/BINACJBOTurret.oni this file] if an update on xml tags is needed.

Revision as of 10:28, 12 September 2011

BINA/OBJC/TURR: turrets

Template:XMLModdingHints

general notes

  • The turret pod is part of the level geometry.
  • BINACJBOTurret.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )


BSL support

turret_activate turret_id:int
turret_deactivate turret_id:int
turret_reset turret_id:int (resets a turret to initial state)


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Objects>
       [...]
   </Objects>
</Oni>

[...] means at least one turret. Paste all turret data into there (this includes <TURR Id="..."> and </TURR> tag).

example

turrets_preview.png

       <TURR Id="8148">
           <Header>
               <Flags></Flags>
               <Position>-670 45 -755</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>psm_turret_floor</Class>
               <TurretId>1</TurretId>
               <Flags></Flags>
               <TargetedTeams>Konoko</TargetedTeams>
           </OSD>
       </TURR>
       <TURR Id="8149">
           <Header>
               <Flags></Flags>
               <Position>-680.6955 45 -753.459656</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Class>sbg_turret_floor</Class>
               <TurretId>1</TurretId>
               <Flags>InitialActive</Flags>
               <TargetedTeams>Konoko</TargetedTeams>
           </OSD>
       </TURR>


XML tags and options

  • <Flags>
  • <Position> (turret is spawned at this position; turret pod must be added in level architecture or as spawnable object)
  • <Class>
mbo_turret_ciel
mbo_turret_floor
mbo_turret_wall (mbo stands for Mercury Bow)
phr_turret_... (... stands for ciel / floor / wall) (phr stands for Plasma Rifle)
psm_turret_... (psm stands for Phase Stream Projector)
sap_turret_... (sap stands for Hughes Black Adder (Uzi))
sbg_turret_... (sbg stands for Super Ball Gun)
scc_turret_... (scc stands for Scram Cannon)
scr_turret_... (scr stands for Screamer Cannon)
vdg_turret_... (vdg stands for Van de Graaff Pistol)
(TURRname.oni from level0_Final)
InitialActive
  • <TargetedTeams>
Konoko
TCTF
Syndicate
Neutral
SecurityGuard
RogueKonoko
Switzerland
SyndicateAccessory
(multiple flags are separated by a space e.g. <TargetedTeams>Konoko TCTF RogueKonoko</TargetedTeams>)


Extract this file if an update on xml tags is needed.