XML:IGHH

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Revision as of 13:27, 18 April 2013 by Iritscen (talk | contribs) (should have used vanilla/ path)
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IGHH : In-game HUD
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

HPge << Other file types >> IPge

switch to OBD page

general information

  • The xml code on this page is compatible with onisplit v0.9.61.0
  • IGHH is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
  • There's only one IGHH.
  • HPge and IGHH becomes displayed at the same time.
  • In the following description "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the image holding the green lines.
XML tag content type description
<IGHH id="..."> integer instance id, should be 0
<LeftTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE
<RightTexture> link TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE
<LeftX> integer Horizontal relative position of left HUD explanation image (left white boarder) to left HUD image (left red boarder).
<LeftY> integer Vertical relative position of left HUD explanation image (bottom white boarder) to left HUD image (bottom red border).
<RightX> integer Horizontal relative position of right HUD explanation image (right white boarder) to right HUD image (right red border).
<RightY> integer Vertical relative position of right HUD explanation image (bottom white boarder) to right HUD image (bottom red border).
<LeftCount> integer Amount of elements (<IGHHLabels>) attached to left HUD explanation image.
<RightCount> integer Amount of elements (<IGHHLabels>) attached to right HUD explanation image.
<Labels> - You can have N <IGHHLabels> whereby N is an integer (int32).
<IGHHLabels> - Holds <Text>, <X> and <Y> tag.
<Text> char[64] Legend of a HUD item, for example "BALLISTIC AMMO".
<X> integer
help page plus IGHH illustration

For left HUD:

Horizontal relative position of text to left HUD explanation image (right white boarder).
For example it's 77 px for "BALLISTIC AMMO".

For right HUD:

Horizontal relative position of text to right HUD explanation image (left white boarder).
For example it's 19 px for "OVERPOWER HEALTH".
<Y> integer Vertical relative position of text to the right/left HUD explanation image (top white boarder).
For example it's 8 px for "BALLISTIC AMMO" and 26 px for "OVERPOWER HEALTH".