XML:ONCV: Difference between revisions
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=ONCV | {{XML_File_Header | type=ONCV | prev=ONCC | next=ONGS | name=Oni Character Variant }} | ||
===general information=== | |||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
* '''ONCV*.oni''' are global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat) | |||
* '''ONCV*.oni''' are global. (It can be found in | |||
* New characters with only one costume should use ONCVany. | * New characters with only one costume should use ONCVany. | ||
* ONCC referring to a missing ONCV will crash the game. (If you introduce a new ONCV also update [[XML:ONVL|ONVL]].) | |||
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. | * This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. | ||
* It is also used by [[ | * It is also used by [[XML:BINA/SABD]] to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.) | ||
: Every character in [[ | : Every character in [[XML:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | ||
: This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | : This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | ||
: * The XML flag is named "RandomCostume" and must be set in [[ | : * The XML flag is named "RandomCostume" and must be set in [[XML:BINA/OBJC/CHAR|CHAR]]. | ||
: ** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.) | : ** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.) | ||
===example=== | |||
ONCVbarabus.xml<br>Boss character like Barabas doesn't use the difficulty "hard" upgrade. | ONCVbarabus.xml<br>Boss character like Barabas doesn't use the difficulty "hard" upgrade. | ||
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</ONCV> | </ONCV> | ||
</Oni> | </Oni> | ||
{{XML}} |
Revision as of 21:48, 20 January 2016
ONCV : Oni Character Variant | ||
---|---|---|
XML
ONCC << Other file types >> ONGS |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- ONCV*.oni are global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- New characters with only one costume should use ONCVany.
- ONCC referring to a missing ONCV will crash the game. (If you introduce a new ONCV also update ONVL.)
- This file is used to create random characters and harder character variants on game difficulty level hard.
- It is also used by XML:BINA/SABD to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.)
- Every character in BINACJBOCharacter can have a flag for shapeshifting* into a random** ONCC.
- This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc..
- * The XML flag is named "RandomCostume" and must be set in CHAR.
- ** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.)
example
ONCVbarabus.xml
Boss character like Barabas doesn't use the difficulty "hard" upgrade.
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONCV id="0"> <ParentVariant>ONCVstriker</ParentVariant> <CharacterClass>barabus</CharacterClass> <CharacterClassHard></CharacterClassHard> </ONCV> </Oni>