XML:ONCV

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Revision as of 13:27, 18 April 2013 by Iritscen (talk | contribs) (should have used vanilla/ path)
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ONCV : Oni Character Variant
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

ONCC << Other file types >> ONGS

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general information

  • The xml code on this page is based on onisplit v0.9.61.0
  • ONCV*.oni are global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
  • New characters with only one costume should use ONCVany.
  • This file is used to create random characters and harder character variants on game difficulty level hard.
  • It is also used by XML:BINA/SABD to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.)
Every character in BINACJBOCharacter can have a flag for shapeshifting* into a random** ONCC.
This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc..
* The XML flag is named "RandomCostume" and must be set in CHAR.
** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.)


example

ONCVbarabus.xml
Boss character like Barabas doesn't use the difficulty "hard" upgrade.

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <ONCV id="0">
       <ParentVariant>ONCVstriker</ParentVariant>
       <CharacterClass>barabus</CharacterClass>
       <CharacterClassHard></CharacterClassHard>
   </ONCV>
</Oni>