XML:ONVL: Difference between revisions

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===general information===
===general information===
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* '''ONVLvariant_list.oni''' is global. (It can be found in edition/GameDataFolder/level0_... )
* '''ONVLvariant_list.oni''' is global. (It can be found in AE/GameDataFolder/level0_... )
* See also '''[[XML:ONCV|ONCV]]''' for more information.
* See also '''[[XML:ONCV|ONCV]]''' for more information.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.

Revision as of 13:06, 18 April 2013

ONVL : Oni Variant List
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  • See HERE for some typical modding errors and their causes.
XML.png
XML

ONSK << Other file types >> ONWC

switch to OBD page

general information

  • The xml code on this page is compatible with onisplit v0.9.61.0
  • ONVLvariant_list.oni is global. (It can be found in AE/GameDataFolder/level0_... )
  • See also ONCV for more information.
  • You can't produce a list which contains a placeholder. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
  • Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.


example

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <ONVL id="0">
       <Variants>
           <Link>ONCVany</Link>
           <Link>ONCVcomguy</Link>
           [...]
           <Link>ONCVblackops_swat</Link>
       </Variants>
   </ONVL>
</Oni>
XML tag content type description
<Link> link ONCVname (file suffix .oni not used)