From OniGalore
Revision as of 20:29, 7 November 2012 by Iritscen (talk | contribs) (Iritscen moved page OBD talk:TRGE to XML:TRGE without leaving a redirect)
Jump to navigation Jump to search


The xml code on this page is compatible with onisplit v0.9.61.0

general information

  • TRGE is stored globally (in edition/GameDataFolder/level0_Final)
  • vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
  • the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package
  • choose another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger

file structure

  +-- M3GE
        +-- PNTA <Points>
        +-- VCRA <VertexNormals>
        +-- VCRA <FaceNormals>
        +-- TXCA <TextureCoordinates>
        +-- IDXA <TriangleStrips>
        +-- IDXA <FaceNormalIndices>
        +-- TXMP <Texture> (link to external file)
testing replaced mesh
(screamer warhead)

XML tags

<Position> - x y z position of the emitter in connection to the M3GM
<Direction> - x y z value of the normal vector of the emitter
<Geometry> - link to baked in M3GM instance
<GunkFlags> - ?



You would need to cut TRGE instance so that only the M3GM and its connected instances remain and convert it to oni.

onisplit -extract:xml output_folder input_folder\TRGEfile.oni
onisplit -create output_folder input_folder\cutfile.xml

version hint:

onisplit v0.9.61.0 can extract M3GM only as obj
onisplit v0.9.41.0 can extract M3GM as obj or dae

Convert the M3GMfile.oni to obj:

onisplit -extract:obj output_folder input_folder\M3GMfile.oni


Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.

You can create M3GM meshes from obj files.

onisplit -create:m3gm output_folder -tex:texture_file input_folder/weapon.obj
-tex is optional
The TXMP file must created separately (if needed).

Then you can convert the file to xml and replace the TRGE's old M3GM xml code.

Remember to change the links (#N) and instance IDs of the new data.