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  • ==Debug features== Only one debug-related feature is known at the moment (discovered by Punk7890 of [https://
    8 KB (1,376 words) - 13:25, 22 June 2022
  • ...y popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selectio *total melee : no weapons
    8 KB (1,200 words) - 22:57, 31 March 2020
  • :at 0x171428 Replaced "debug AI's melee intersections" with "disables all door locks" ...eplaced "shows AI sounds as they are generated" with "lets the player kick weapons"
    8 KB (1,208 words) - 21:31, 11 June 2017
  • |"number of lines to cast to debug local-movement code"||OK |"debug local-movement code from player's position"||OK
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ...they should give a good hint which files are worth caring about and how to debug a mistake: going through all important files, e.g. ''Could it be that my ne ...gn="center"|'''Overview of involved files when modding ONIE in relation to weapons'''
    29 KB (3,992 words) - 18:06, 9 October 2023
  • The nodes for all the locations and rotations are meant to spawn the weapons in a circle whereby the player stands in the center. ...se settings are interesting for pickup items such as '''powerups''' and '''weapons'''.
    15 KB (2,391 words) - 20:39, 23 June 2020
  • Let's say you want to find all the w1_tap weapons currently assigned to characters and change them to w8_mbo. ...sing the "echo" function: <tt>echo(var);</tt>. This function allows you to debug the code that you develop.
    32 KB (3,170 words) - 12:20, 5 April 2021
  • |debug :Extra difficulty mode; player always has 1HP, but also is immune to weapons, and the enemy AI cannot hear the player.
    18 KB (2,890 words) - 18:10, 27 March 2024
  • Apart from XML files (and some TXT and '''*.log''' files; mostly debug logs), Oni 2 has many custom plain-text files, listed below. ...ory''', '''rb.patterns''', '''rb.proj''' (projectiles), and '''rb.weap''' (weapons). Also '''Audio/rb.audiopackages''' and '''fx/rb.fxe''', as well as the afo
    22 KB (3,428 words) - 19:26, 23 January 2020
  • When Developer Mode is active, Oni prints debug messages about in-game events along the bottom-left of the screen. Past mes |Cycle weapons (holster to get second weapon)
    22 KB (3,498 words) - 15:44, 6 December 2023
  • ![[Quotes/Weapons#vdg|WPgew6_vdg]] ![[Quotes/Weapons#scream|WPgew9_scr]]
    68 KB (10,599 words) - 23:41, 26 March 2024
  • :** Some types of CJBO (spawn lists of weapons, characters, powerups and of course flags and patrol paths) are not conside ** To see them you must use the -debug option in the level creation command (available with OniSplit '''v0.9.93.0+
    62 KB (8,898 words) - 14:42, 3 February 2024