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- ...e level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] ***[[OBD:AGDB|AGDB]] Gunk Quad Debug Array (unused)9 KB (1,513 words) - 19:31, 9 December 2023
- |"debug AI's melee intersections"||?? |"uses bad door lighting"||??6 KB (885 words) - 15:33, 7 November 2022
- |"number of lines to cast to debug local-movement code"||OK |"debug local-movement code from player's position"||OK26 KB (4,055 words) - 20:16, 15 April 2023
- ;Show Intro video |needs implementation of more debug features and char/weap cycling15 KB (2,391 words) - 20:39, 23 June 2020
- ** Geometry from CJBO works best with triangles. Quads might show holes in-game. ...C/TURR|turrets]]. [[XML:BINA/OBJC/CONS|Consoles]], triggers and [[XML:DOOR|door]] unlocking are used to set up very simple "riddles”.62 KB (8,898 words) - 14:42, 3 February 2024